Hi everyone, I've lingered around these forums for a long time now. I have been part of map making teams since the original SC and took part in helping on WC3 maps.
I was wondering if anyone had any interest in working on a map for the 2nd Age of Middle Earth, more specifically the Last Alliance.
I have nearly finished the terrain. Just have to finish the finer details of the regions: Greenwood, Upper Vales of the Anduin, Eriador and Enedwaith.
If no one is interested I will still be working on the map it will just take more time, due to personal constraints. Any help is greatly appreciated, however large or small it maybe
I really enjoyed teh LotR maps on Wc3 but the remakes that has been done for Sc2 didn't do it for me, mostly because of teh unfitting models. Marines as archers and vultures as Nazgûls? Get some cool models and you got yourself a map.
I have found some interesting models and suggestions as to get more "fitting" models and textures into the game. Unfortunately that problem you run into when you put alot of models and textures into a game is well.. you have to put alot of models and textures into the game lol just takes time. I also am an owner of world of warcraft along with the wowmodel viewer on top of 3dmax so I think if push comes to shove I can start making my own models / extracting them from wow to get a more "authentic" feel to the map.
Back in the original SC though on maps such as TotV (Trees of the Valar) and DoV (Darkening of Valinor) Sauron was portrayed by the original Jim Raynor lol.
If your looking for good LOTR models, there are many mods out there for LOTR for many games. IDK if it would be possible to do some conversions and convert the models from third age total war (a medival total war 2 mod for LOTR) which has well over 100 LOTR models into the SC2 .M3 format and use those in game. There are probabbly some helpers you would need to add and what not but it might be doable, not sure though just a thought (if anything you could base your units off of their look, they look good). If not the wow models should be good enough. I created 23 wow unit models (with team colors) for my project recently didnt take too long.
I have looked into to possibly converting some of their models/textures but right now I have kind of hit a problem with the project... map editor won't open my map anymore... I think I broke it with too much detail... Put in about 18 hours of terrain detailing and doodading to finish out most of the regions and then this happened. I don't understand it actually. Editor was running fine when I had the file open, but now its just being a pain. Granted it was a bit sluggish at certain things which is expected.
Started the editor, loaded map today and then just sat there as the editor said it wasn't responding for like 30 minutes.
Ugh trying to make a lord of the rings map aswell, but I don't know how how to convert from WoW and I don't own Warcraft D:
found enough models for 2 factions...but they look weird >.<
Theres a guide on how to do it around here somewhere. If i where you id use the wow models and animations, but make my own LOTR textures. Guide tells you how to do everything, but it doesnt explain making cavalry, but theres some posts about that.
Also laydown i find it strange that you would make the terrain first. For me personally anyways i do that last basically. No point in spending the time making terrain when u dont have the hard stuff u might not be able to get past out of the way, and if you make terrain there isnt alot of open room to put units down and what not to test things and look at the models u made, and map loads slower etc.
I love terraining. It's by far my favorite aspect of map creation. It really amps me up into finishing a project. If I make a beautifully detailed landscape for my map I am even more determined to populate it with deserving units/buildings and proper trigger sets to accomodate.
Aye, ya I've been scouring these forums and others trying to get my map open... I think I've tried nearly all the tricks out there. I really have no clue how to get it open. I wonder where I should post to possibly get a response on it. Or anyone surfing this section of the forums is more than welcome to share any knowledge with me lol
Hi everyone, I've lingered around these forums for a long time now. I have been part of map making teams since the original SC and took part in helping on WC3 maps.
I was wondering if anyone had any interest in working on a map for the 2nd Age of Middle Earth, more specifically the Last Alliance.
I have nearly finished the terrain. Just have to finish the finer details of the regions: Greenwood, Upper Vales of the Anduin, Eriador and Enedwaith.
If no one is interested I will still be working on the map it will just take more time, due to personal constraints. Any help is greatly appreciated, however large or small it maybe
@Laydown112: Go
I really enjoyed teh LotR maps on Wc3 but the remakes that has been done for Sc2 didn't do it for me, mostly because of teh unfitting models. Marines as archers and vultures as Nazgûls? Get some cool models and you got yourself a map.
@LaxSalmon: Go
I have found some interesting models and suggestions as to get more "fitting" models and textures into the game. Unfortunately that problem you run into when you put alot of models and textures into a game is well.. you have to put alot of models and textures into the game lol just takes time. I also am an owner of world of warcraft along with the wowmodel viewer on top of 3dmax so I think if push comes to shove I can start making my own models / extracting them from wow to get a more "authentic" feel to the map.
Back in the original SC though on maps such as TotV (Trees of the Valar) and DoV (Darkening of Valinor) Sauron was portrayed by the original Jim Raynor lol.
@Laydown112: Go
Well I have no idea about the map layout for that. I just know from the Wc3 map that was based off the movies.
@Laydown112: Go
If your looking for good LOTR models, there are many mods out there for LOTR for many games. IDK if it would be possible to do some conversions and convert the models from third age total war (a medival total war 2 mod for LOTR) which has well over 100 LOTR models into the SC2 .M3 format and use those in game. There are probabbly some helpers you would need to add and what not but it might be doable, not sure though just a thought (if anything you could base your units off of their look, they look good). If not the wow models should be good enough. I created 23 wow unit models (with team colors) for my project recently didnt take too long.
@lemmy734: Go
I have looked into to possibly converting some of their models/textures but right now I have kind of hit a problem with the project... map editor won't open my map anymore... I think I broke it with too much detail... Put in about 18 hours of terrain detailing and doodading to finish out most of the regions and then this happened. I don't understand it actually. Editor was running fine when I had the file open, but now its just being a pain. Granted it was a bit sluggish at certain things which is expected.
Started the editor, loaded map today and then just sat there as the editor said it wasn't responding for like 30 minutes.
Ugh trying to make a lord of the rings map aswell, but I don't know how how to convert from WoW and I don't own Warcraft D: found enough models for 2 factions...but they look weird >.<
@robin374: Go
Theres a guide on how to do it around here somewhere. If i where you id use the wow models and animations, but make my own LOTR textures. Guide tells you how to do everything, but it doesnt explain making cavalry, but theres some posts about that.
Also laydown i find it strange that you would make the terrain first. For me personally anyways i do that last basically. No point in spending the time making terrain when u dont have the hard stuff u might not be able to get past out of the way, and if you make terrain there isnt alot of open room to put units down and what not to test things and look at the models u made, and map loads slower etc.
@lemmy734: Go
I love terraining. It's by far my favorite aspect of map creation. It really amps me up into finishing a project. If I make a beautifully detailed landscape for my map I am even more determined to populate it with deserving units/buildings and proper trigger sets to accomodate.
@robin374: Go
Ya its a tedious thing. What era are you focusing on? Third Age? or possibly the interesting yet pretty much uncharged Fourth Age?
@Laydown112: Go
Third age, trying to add all factions , even the shire , but the production is so slow with all these custom models x.x
@robin374: Go
Aye, ya I've been scouring these forums and others trying to get my map open... I think I've tried nearly all the tricks out there. I really have no clue how to get it open. I wonder where I should post to possibly get a response on it. Or anyone surfing this section of the forums is more than welcome to share any knowledge with me lol
Got the map open a bit ago if anyone is still following this at all. Working on it steadily once again.