The map would be a square or rectangular maze, made of wall doodads (rubble wall, temple wall). There would be four entrances, each one in the middle of each side, corresponding to a team, that leads to each team's bases.
Players would control only one (selectable) unit tha would have around 3 skills/spells, but those players wouldn't share vision (so they don't shoot through walls, using the allies' sight radius).
To score points, the players would have to find and bring fruits to their bases, that would be scattered around the maze. They could only carry 1 at time, and it is visible (the same way you can see what resource a worker is carrying). Different fruits would award a different score, and some of them would give special abilities to the carrier. When the player dies, he would drop the fruit he is carrying and respawn at his base shortly after.
After set amounts of time, the team with the smallest score would be eliminated. Empty entrances would be occupied with nydus worms that spawn infested terrans, colonists and abominations (these would run around the maze trying to kill players).
There could be other stuff too:
A giant thor that walks around nonstop, smashing everything on its way, and sometimes even shooting down walls
Metal doors that open/close at random intervals
Sandbags or rubble piles, to block off areas or protect from melee mobs
Sounds like something I'd play. Will the maze be auto-generated, or the same every game?
Well, I don't know how to make a map like that, so I can't answer. But it would be better if it was randomly-generated or at least had some variations, right?
This is a far from finished map of mine, that is using autogenerated mazing. You may want to take a look at how I did it. The code is far from perfect, but it might give you an idea of how to do it.
The map would be a square or rectangular maze, made of wall doodads (rubble wall, temple wall). There would be four entrances, each one in the middle of each side, corresponding to a team, that leads to each team's bases.
Players would control only one (selectable) unit tha would have around 3 skills/spells, but those players wouldn't share vision (so they don't shoot through walls, using the allies' sight radius).
To score points, the players would have to find and bring fruits to their bases, that would be scattered around the maze. They could only carry 1 at time, and it is visible (the same way you can see what resource a worker is carrying). Different fruits would award a different score, and some of them would give special abilities to the carrier. When the player dies, he would drop the fruit he is carrying and respawn at his base shortly after.
After set amounts of time, the team with the smallest score would be eliminated. Empty entrances would be occupied with nydus worms that spawn infested terrans, colonists and abominations (these would run around the maze trying to kill players).
There could be other stuff too:
Sounds like something I'd play. Will the maze be auto-generated, or the same every game?
Well, I don't know how to make a map like that, so I can't answer. But it would be better if it was randomly-generated or at least had some variations, right?
@humodz: Go
This is a far from finished map of mine, that is using autogenerated mazing. You may want to take a look at how I did it. The code is far from perfect, but it might give you an idea of how to do it.