I'm just wondering if anyone has ever thought about making Starcraft: Ghost, as either a sole or community project?
One would have to do some research into the story, probably writting and filling in gaps. The ingame models are probably fine for the most part, possibly requiering resizing and perhaps the making of bosses somehow.
Might be cool. Lots of people have made Third Person Games. The lag is normally a problem, if it's single player... Definitely possible. Consider doing it yourself :D
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Okay, so I have a nice system going, but am looking for some help.
1. The status bar is constantly showing up over Nova and interferring with the view. I was wondering how I could remove it?
2. If I were to use energy as ammunition, what would you all suggest the starting and max ammo should be? And how should she get more ammo?
3. I am looking for some people who can help me with a custom UI, story script, cutscenes, and level design. (And possibly custom models, including updating Nova with new animations.)
4. My current firing system, rather than firing a shot straight forward, will be gerrunteed to hit any enemy in range. How would I fix this so it actually takes aim?
Can't you edit the size and everything of the health bar under the unit tab in data I believe it's an UI option? I'd think if there was no flag to remove it all together, setting the size to 0 might work. Not a solution, just a direction.
Can't you edit the size and everything of the health bar under the unit tab in data I believe it's an UI option? I'd think if there was no flag to remove it all together, setting the size to 0 might work. Not a solution, just a direction.
That actually helped, thanks.
I now have to deal with the problem of Nova running away whenever she gets attacked. I checked the option to stop it, but it had no effect.
Okay, so I'm using a traceline trigger for aiming right now. It's working fine and all, but I was wondering if anyone could figure out how the shooting syste in the blizzcon map worked;
It is the map they show after the uberlisk. It has the player running around as Nova and shooting a projectile similiar to the photon cannon shot. I was wondering how this works and if it would be better than the traceline system.
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I'm just wondering if anyone has ever thought about making Starcraft: Ghost, as either a sole or community project?
One would have to do some research into the story, probably writting and filling in gaps. The ingame models are probably fine for the most part, possibly requiering resizing and perhaps the making of bosses somehow.
It just sounds cool.
@AtikLYar: Go
Might be cool. Lots of people have made Third Person Games. The lag is normally a problem, if it's single player... Definitely possible. Consider doing it yourself :D
I'm trying right now. I like the method I've currently found for 3rd person controls as it is pretty easy.
The lag is kind of bad, but I assum my poor computer is part of that. If the fights were kept small, it could be managed.
Okay, so I have a nice system going, but am looking for some help.
1. The status bar is constantly showing up over Nova and interferring with the view. I was wondering how I could remove it?
2. If I were to use energy as ammunition, what would you all suggest the starting and max ammo should be? And how should she get more ammo?
3. I am looking for some people who can help me with a custom UI, story script, cutscenes, and level design. (And possibly custom models, including updating Nova with new animations.)
4. My current firing system, rather than firing a shot straight forward, will be gerrunteed to hit any enemy in range. How would I fix this so it actually takes aim?
@AtikLYar: Go
1. Disable show status bar or whatever it's called for all your units.
2. I'd recommend using a custom ammo system, and using energy for things like cloaking.
3. Sorry, I can't help you with that.
4. You'll need to make some sort of traceline system with triggers.
1. I can't find an all unit feature, and disabling it for Nova has no effect, nor if I disable it for the "Player" unit group she is contained in.
Can't you edit the size and everything of the health bar under the unit tab in data I believe it's an UI option? I'd think if there was no flag to remove it all together, setting the size to 0 might work. Not a solution, just a direction.
That actually helped, thanks.
I now have to deal with the problem of Nova running away whenever she gets attacked. I checked the option to stop it, but it had no effect.
@AtikLYar: Go
I think you can do it with triggers by doing the "Set Unit Status Bar On/Off" thing.
The status bar feature didn't do anything, on or off. RED's suggestion took care of it, though.
I've had the idea, but I've always thought Blizzard would probably be secretly planning to make something like it themselves in Starcraft 2.
@AtikLYar: Go
It's worked for me...
Okay, so I have a basic script worked out, as well as most of the gameplay mechanics (The actual controls need to be refined.)
I'm currently hoping someone can help me with writting and level design...
Okay, so I'm using a traceline trigger for aiming right now. It's working fine and all, but I was wondering if anyone could figure out how the shooting syste in the blizzcon map worked;
It is the map they show after the uberlisk. It has the player running around as Nova and shooting a projectile similiar to the photon cannon shot. I was wondering how this works and if it would be better than the traceline system.