Hi there, this is my first post, its quite hard to explain actually. Go into any melee game of starcraft 2 and press insert, or delete. you will notice that your screen rotates about 90 degrees or so. My question is, how do I take an exsisting map, open it in the editor and ROTATE the view that a player views the map at like if they were to hit the insert, or delete button in game. I obviously want to keep this rotated map view for playing purposes it would be so much fun. Each map could have 3 different versions of itself, the normal, insert, and delete versions ^^
Any help with how to do this would be GREATLY appreciated!
cameras a bit bit more complicated then that........
you could just create cameras on the map with the view you want
then have a button where the players view is rotated through the available cameras you have configured.......
Ok, thankyou. But you do understand what the idea behind this is correct? It would make different maps out of exsisting maps with almost 0 changes to the map itself. All I want is basically a mirrored versions of all the maps on the ladder. It makes for the same balance but different looks, I think it would an awesome thing to have and if anyone could figure out how to do it that would be awesome.
Problem with camera turning would be that all the buildings are turned and the addons are placed differently. That has a small impact on balance and people might dislike their new angle of view. At least I would dislike that change.
I'm guessing that you look at it from the melee aspect of the game because you talk about ladder maps.
@Ahli634: Go
Yes ahli634, I am looking at it from a melee aspect because I think it would add a lot more dimensions to the game if we could have mirrored melee maps as well as the originals. I understand what you mean about hte buildings, but couldnt that be worked around if it was just the map itself that was rotated and not the actually units/buildings/structures?
What you want to do is really easy. All you need to do is create a camera and edit it's rotation to 90°. At map init, all you need to do is apply the camera to every player.
If you wanted every building rotated with it as well, all you have to do is have a trigger to rotate every building that gets built.
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Hi there, this is my first post, its quite hard to explain actually. Go into any melee game of starcraft 2 and press insert, or delete. you will notice that your screen rotates about 90 degrees or so. My question is, how do I take an exsisting map, open it in the editor and ROTATE the view that a player views the map at like if they were to hit the insert, or delete button in game. I obviously want to keep this rotated map view for playing purposes it would be so much fun. Each map could have 3 different versions of itself, the normal, insert, and delete versions ^^
Any help with how to do this would be GREATLY appreciated!
@SaviorSelf443: Go
umm
well
cameras a bit bit more complicated then that........
you could just create cameras on the map with the view you want
then have a button where the players view is rotated through the available cameras you have configured.......
Ok, thankyou. But you do understand what the idea behind this is correct? It would make different maps out of exsisting maps with almost 0 changes to the map itself. All I want is basically a mirrored versions of all the maps on the ladder. It makes for the same balance but different looks, I think it would an awesome thing to have and if anyone could figure out how to do it that would be awesome.
Problem with camera turning would be that all the buildings are turned and the addons are placed differently. That has a small impact on balance and people might dislike their new angle of view. At least I would dislike that change.
I'm guessing that you look at it from the melee aspect of the game because you talk about ladder maps.
@Ahli634: Go Yes ahli634, I am looking at it from a melee aspect because I think it would add a lot more dimensions to the game if we could have mirrored melee maps as well as the originals. I understand what you mean about hte buildings, but couldnt that be worked around if it was just the map itself that was rotated and not the actually units/buildings/structures?
@SaviorSelf443: Go
What you want to do is really easy. All you need to do is create a camera and edit it's rotation to 90°. At map init, all you need to do is apply the camera to every player.
If you wanted every building rotated with it as well, all you have to do is have a trigger to rotate every building that gets built.