I want it, but its fairly hard to do in sc2. Settlers 2 was awesome but not really multiplayer game and black and white is also not really multiplayer game. So I want something as awesome as those two but with multiplayer elements.
So far Iv been thinking something along:
You start with randomized map, random rocks trees etc...
You have a god charecter that creates stuff (starting base for example)
The AI will do the work depending what structures you build (hunters cabin, quarry, farm etc...)
Better your town does the more powerful the god will get, then you can summon more workers, better spells, rocks, trees etc...
At day you are left alone, at night enemies come to attack you
The game cannot be like black and white or settlers 2 since it would cause lagg and wouldnt fit multiplayer, so Im thinkin of creating something between them.
Im not really looking feedback, but more of a brainstorm wheter I can make interesting mechanics and fun gameplay. Ideas of structures build, and perhaps spells.
First you would probly start with setting up main base. You need wood and stones to build more structures (house, hunters cabin, basic defensive structure, basic wall). Defensive structures would probly consume somekind of element, like in settlers you needed sword and shields for soldiers.
Naturally this could be just fine having a builder without any spells. Like the builder could also build trees or something like that....so I suppose making something like settlers 2 would be already awesome
Tbh I already tried to make Settlers 4 port but failed miserably at the very beginning when attempted to make the most basic game mechanics which is creating borders around the towers (which I deducated to be the most complicated part to do within SC2 engine [and was correct])... Just couldnt figure out an efficient way to operate them.
I just might be dumb but spent over a week trying and even asked friend for help...
Wow I love Settlers 2 and Black and White.
Btw settlers 2 10th anniversary version is pretty good in multi too! But it had only 1 good multiplayer map.
I was personally thinking about remaking Settlers 2 for SC2 in SC2 style, but I have so much other map going on.
Btw you have to add settlers 2 road and resource handling system, because thats why that game fucking rocks. I see its very hard to add without overloading the graphics, but I dont think its impossible. You have to use very low poly road models and text tags.
I've tried to do it myself before... Didn't go so well. :D
Say there's a bunch of towns on the map, randomized in location. Each town has a shrine- and you've got protoss templars praying there, which gives that town's God juice for all their godly powers. Once you "convert" them, they will worship you at their shrine instead of their own God, giving you more power. Anybody here played spore? Perhaps you could do something like the civilized stage there- You can take over towns with 3 ways. Destroy them with troops, trade with them and eventually buy them out, or convert them with a religious "siege".
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I want it, but its fairly hard to do in sc2. Settlers 2 was awesome but not really multiplayer game and black and white is also not really multiplayer game. So I want something as awesome as those two but with multiplayer elements.
So far Iv been thinking something along:
The game cannot be like black and white or settlers 2 since it would cause lagg and wouldnt fit multiplayer, so Im thinkin of creating something between them.
Im not really looking feedback, but more of a brainstorm wheter I can make interesting mechanics and fun gameplay. Ideas of structures build, and perhaps spells.
First you would probly start with setting up main base. You need wood and stones to build more structures (house, hunters cabin, basic defensive structure, basic wall). Defensive structures would probly consume somekind of element, like in settlers you needed sword and shields for soldiers.
Naturally this could be just fine having a builder without any spells. Like the builder could also build trees or something like that....so I suppose making something like settlers 2 would be already awesome
begin brainstorming!
Tbh I already tried to make Settlers 4 port but failed miserably at the very beginning when attempted to make the most basic game mechanics which is creating borders around the towers (which I deducated to be the most complicated part to do within SC2 engine [and was correct])... Just couldnt figure out an efficient way to operate them.
I just might be dumb but spent over a week trying and even asked friend for help...
@sigmapl: Go
Oh pls. Im well aware of the limitations of the editor and thus I dont plan to create a copy, but my own version.
Wow I love Settlers 2 and Black and White.
Btw settlers 2 10th anniversary version is pretty good in multi too! But it had only 1 good multiplayer map.
I was personally thinking about remaking Settlers 2 for SC2 in SC2 style, but I have so much other map going on.
Btw you have to add settlers 2 road and resource handling system, because thats why that game fucking rocks. I see its very hard to add without overloading the graphics, but I dont think its impossible. You have to use very low poly road models and text tags.
@zenx1: Go
I've tried to do it myself before... Didn't go so well. :D
Say there's a bunch of towns on the map, randomized in location. Each town has a shrine- and you've got protoss templars praying there, which gives that town's God juice for all their godly powers. Once you "convert" them, they will worship you at their shrine instead of their own God, giving you more power. Anybody here played spore? Perhaps you could do something like the civilized stage there- You can take over towns with 3 ways. Destroy them with troops, trade with them and eventually buy them out, or convert them with a religious "siege".