hey the name is undecided as i will not be making this map but instead giving you a document file with all abilities, costs, class overview and what ever you need from a idea point of view. Now onto describing the map :)
3 Classes, each with unique abilities, go around the map as waves of enemies spawn. There's no where to hide, just ramps for line of sight. The enemies spawn all over the map for 10 waves with each wave becoming harder (think last stand warhammer) They always spawn on low ground though, never above the player on a terrain, there should never be a easily defendable area. IE: theres a ramp upto a nice vantage point, there should never be 1 entrance to this vantage spot. Players then go kill these enemies each kill grants xp and minerals which can then be spent in the shop for upgraded weapons.
An example.
I start a new game i play the damage dealing class and i collect enough minerals for a new gun with double the damage of my starter gun. I go buy this gun and use my stat points to upgrade "core stats" or abilities unqie to my class. Each class has their own role, running off alone at low levels is suicide. But you dont need all 3 classes to succesfully finish the map, 3 damage deals can easily finish the map at higher levels.
The maps should be made so it can only be completed at roughly 1/2 of the level cap. But a really good group could complete it at 1/4 the level cap.
The map would have presistant levels and maybe even presistant levels across multiple maps. So if i level to level 10 on 1 map i can go to another map and start from where i left off. Not sure if this is feasible :S If it is then :) that means once people hit the level cap they can start playing a more difficult map thats actually like a storyline using their skills to finish properly.
Another problem i do not know is feasible is ammo. Having a ammo count for guns would make the game more of a survival game collecting ammo from dead enemies and buying ammo.
So anyone interested? This is not for the faint hearted seems like a big job. All i ask in return is my name in the credits.
The points system is basically you gain 1 point per level. So when you see points cost means you have to save up :) This is just a example of whats in the document. These are the abilities every class gets.
Core Abilities – Abilities that any class can choose. [P]Passive | [A]Activated//
[P]Regeneration - Lets you regenerate a % of HP every 10 sec. [5 Ranks][50Points][10 points Each]
[Rank 1]Regenerates 1% of your maximum health every 10 seconds.
[Rank2]Regenerates 2% of your maximum health every 10 seconds.
[Rank3] Regenerates 3% of your maximum health every 10 seconds.
[Rank4]Regenerates 4% of your maximum health every 10 seconds.
[Rank5]Regenerates 5% of your maximum health every 7 seconds.
[P]Energy Attunement – You recover energy over time. [4 Ranks][20 Points][5 Points Each]
[Rank1] Recover 2% of maximum energy every 5 seconds.
[Rank2] Recover 4% of maximum energy every 5 seconds.
[Rank3] Recover 6% of maximum energy every 5 seconds.
[Rank4] Recover 10% of maximum energy every 5 seconds.
[P]Boot Thrusters – Gives a 1% run speed boost. [10 Ranks][50 Points][5 Points Each]
Sounds kinda like DOTA but coop am I right, everyone working as a team?
Id be interested with a little more information, all of what youve said sounds easy enough, and I like the ammo part. Providing it doesn't slow the game down to a crawl with people running outta ammo non stop.
Like I said id need more information, I don't really want to make maps I wouldn't like playing myself.
It sounds like a idea I had for a map, but more of a vs (up to 8 players 4v4,3v3,2v2v2v2) with heroes and the "creeps" but each base spawns creeps and heroes to fight each other. Making money and leveling/upgrading everything.
Well if the ammo could be put into the game then it would be a case of making a stat to inprove total ammo, the damage dealer and "tank" sort of class have the ammo regen. Only slight, they couldnt stand there and hold their ground indefinatly. with mobs having maybe a 10-25% chance to drop ammo. Also that would give the "damage dealer a extra skill to spawn with full ammo and have a higher ammo capacity. It would really improve the map imho, but i didn't know if it was feasible.
It's abit like DOTA but i was hoping to have it more frantic, like enemies spawn all other map and hunt the players. I dont think full Co-op would work, ive played a few of the "co-op only games and leavers ruin it. you could "solo it until you ran into a swarm. But you shouldnt be able to finish the map without putting in some hours.
Ill send you over the finished abilities etc for you to have a look over it see if your interested. I forgot to point out i have very little skill in the way of using map editor. So i wouldn't be helping with the editing just putting a idea out there thats free to be changed around. Ill post the document in the first post if it fits too :)
What would you be editing if you did decide to help create it?
hey the name is undecided as i will not be making this map but instead giving you a document file with all abilities, costs, class overview and what ever you need from a idea point of view. Now onto describing the map :)
3 Classes, each with unique abilities, go around the map as waves of enemies spawn. There's no where to hide, just ramps for line of sight. The enemies spawn all over the map for 10 waves with each wave becoming harder (think last stand warhammer) They always spawn on low ground though, never above the player on a terrain, there should never be a easily defendable area. IE: theres a ramp upto a nice vantage point, there should never be 1 entrance to this vantage spot. Players then go kill these enemies each kill grants xp and minerals which can then be spent in the shop for upgraded weapons.
An example. I start a new game i play the damage dealing class and i collect enough minerals for a new gun with double the damage of my starter gun. I go buy this gun and use my stat points to upgrade "core stats" or abilities unqie to my class. Each class has their own role, running off alone at low levels is suicide. But you dont need all 3 classes to succesfully finish the map, 3 damage deals can easily finish the map at higher levels.
The maps should be made so it can only be completed at roughly 1/2 of the level cap. But a really good group could complete it at 1/4 the level cap.
The map would have presistant levels and maybe even presistant levels across multiple maps. So if i level to level 10 on 1 map i can go to another map and start from where i left off. Not sure if this is feasible :S If it is then :) that means once people hit the level cap they can start playing a more difficult map thats actually like a storyline using their skills to finish properly.
Another problem i do not know is feasible is ammo. Having a ammo count for guns would make the game more of a survival game collecting ammo from dead enemies and buying ammo.
So anyone interested? This is not for the faint hearted seems like a big job. All i ask in return is my name in the credits.
The points system is basically you gain 1 point per level. So when you see points cost means you have to save up :) This is just a example of whats in the document. These are the abilities every class gets.
Core Abilities – Abilities that any class can choose. [P]Passive | [A]Activated//
[P]Regeneration - Lets you regenerate a % of HP every 10 sec. [5 Ranks][50Points][10 points Each]
[Rank 1]Regenerates 1% of your maximum health every 10 seconds.
[Rank2]Regenerates 2% of your maximum health every 10 seconds.
[Rank3] Regenerates 3% of your maximum health every 10 seconds.
[Rank4]Regenerates 4% of your maximum health every 10 seconds.
[Rank5]Regenerates 5% of your maximum health every 7 seconds.
[P]Energy Attunement – You recover energy over time. [4 Ranks][20 Points][5 Points Each]
[Rank1] Recover 2% of maximum energy every 5 seconds.
[Rank2] Recover 4% of maximum energy every 5 seconds.
[Rank3] Recover 6% of maximum energy every 5 seconds.
[Rank4] Recover 10% of maximum energy every 5 seconds.
[P]Boot Thrusters – Gives a 1% run speed boost. [10 Ranks][50 Points][5 Points Each]
[Rank1] Increases your running speed by 1%.
[Rank2] Increases your running speed by 2%.
[Rank10] Increases your running speed by 15%.
[A]Adrenaline – Gives 5% damage reduction for 30 seconds. [6 Ranks][30 Points][5 Points Each]
[Rank1] Injects adrenaline to give 5% damage reduction. [120 second cool down]
[Rank6] Injects adrenaline to give 30% damage reduction. [90 Second cool down]
@gl0ckage: Go
Sounds kinda like DOTA but coop am I right, everyone working as a team?
Id be interested with a little more information, all of what youve said sounds easy enough, and I like the ammo part. Providing it doesn't slow the game down to a crawl with people running outta ammo non stop.
Like I said id need more information, I don't really want to make maps I wouldn't like playing myself.
It sounds like a idea I had for a map, but more of a vs (up to 8 players 4v4,3v3,2v2v2v2) with heroes and the "creeps" but each base spawns creeps and heroes to fight each other. Making money and leveling/upgrading everything.
SC
Well if the ammo could be put into the game then it would be a case of making a stat to inprove total ammo, the damage dealer and "tank" sort of class have the ammo regen. Only slight, they couldnt stand there and hold their ground indefinatly. with mobs having maybe a 10-25% chance to drop ammo. Also that would give the "damage dealer a extra skill to spawn with full ammo and have a higher ammo capacity. It would really improve the map imho, but i didn't know if it was feasible.
It's abit like DOTA but i was hoping to have it more frantic, like enemies spawn all other map and hunt the players. I dont think full Co-op would work, ive played a few of the "co-op only games and leavers ruin it. you could "solo it until you ran into a swarm. But you shouldnt be able to finish the map without putting in some hours.
Ill send you over the finished abilities etc for you to have a look over it see if your interested. I forgot to point out i have very little skill in the way of using map editor. So i wouldn't be helping with the editing just putting a idea out there thats free to be changed around. Ill post the document in the first post if it fits too :)
What would you be editing if you did decide to help create it?
@gl0ckage: Go
I think "RPG" is a bit misleading. Sounds more like just a hero defense.
@Sephiex: Go I agree but it has RPG elements.