team vs team TPS with tanks, turrets, space battles ;)
Wanted to do that but....its just to laggy for FPS or TPS maps. Blizzard said so themselves. However top down shooters are entirely possible and have been done...In fact I may make a top down shooter.
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Feel free to Send me a PM if you have any questions/concerns!
So, people..... I see all sorts of maps going up, down, starting and dieing off... but why is it that no one is making a Sunk D game????
well Spine D now...
I actualy started making one about a week ago, and is coming along well i cant find a way to have it posted in the map list here... but frankly i dont want it to be.., i know for a fact there are much better map makers out there, and would love to see a better quality Sunk D
my favorite D games of all
i have a dilemma, plz dont steal idea, but i am making a map where you can morph any two units. I need 4-6 unit types (Ex:Fire, Water, Earth, Wood, Metal[im not using this because it just seems weird]) that will combine to make more. They can be of any theme, like alchemy or science, and it would be nice if you suggested models to be used with each of them.
i have a dilemma, plz dont steal idea, but i am making a map where you can morph any two units. I need 4-6 unit types (Ex:Fire, Water, Earth, Wood, Metal[im not using this because it just seems weird]) that will combine to make more. They can be of any theme, like alchemy or science, and it would be nice if you suggested models to be used with each of them.
What you could do is to use a single unit, like zealot or Preserver, and use differents tints, glows and effects to imply the elements. Fire can be done pretty easy (like the hydralisk in that SOTIS map), the hardest would be maybe water.
i was thinking that i could use things like the burning effect of structures or the firebat effect but rotate the thingy and use that as fire, or take a spawning pool and use another lurker actor to simulate a walking spawning pool for water and stuff...
all i need is suggestions for things that mix and conflict/ have a rock-paper-scizzors-lizard-spock relationship
http://www.icankillyouwithmybrain.com/2009/04/17/rock-paper-scissors-lizard-spock/
team vs team TPS with tanks, turrets, space battles ;)
Wanted to do that but....its just to laggy for FPS or TPS maps. Blizzard
said so themselves. However top down shooters are entirely possible and
have been done...In fact I may make a top down shooter.
Aww that sucks :( I guess if you made the AI actually intelligent you could make a 1 player version... My dream senerio was a full starwars TPS with custom units, animations, abilities the works. Bacisally make Starwars Battlefront 3 using SC2 engine. Too bad Blizz had to go and bust my dream up ;(
Next best idea I have is to make a senerio with very slow autospawn marines. You get more marines by killing enemy units. Every 50 kills you can choose an award. If you lose your siege tank it's all over. I played Age of Empires 3 and there was a game called "gatling wars" that some kid made. I want to copy that using SC2.
guys i dont know if someone already had this idea..
but today i was playing MTG: Tactics and started to think why not a Starcraft Tactics :O
mtg tactics video:
gameplay:
so each player has a Special Unit (planeswalker) that can summon the cards you get (units and spells) and its like you playing on a board, units have their own abilties and you can use terrain in your favor like hiding behind walls so u cant get targeted my spells etc.. each unit has its turn so u've a turn where u can choose to attack defense or use unit abilities and when it gets to the planewalker turn you can summon more and use spells
the objective is to kill the opponent planeswalker to win the game
people make their own deck minimum 40 cards
this is would be a very nice map idea a Starcraft Tactics it could be a great project in good hands i have lot of ideas but not enough skills i think :P
i really wanted to see this happening cause i think its something that really would work out in sc2
it would be like a mix between card game and chess
How bout a game where there's a straight lane :P and from the left zerglings pour out,
and on the right, there is your head quarters,
each round you are randomly given a squad of unit,
eg. one hero firebat and a medic, or two siege tanks and 5 marines
each player will not be able to help one another, good idea? bad idea? :P i sure would like it,
AND THERE IS A CLASSIC VERSION IN BROOD WAR, if you have it, check it out, it might be in korean tho :P
One player is a Dark Templar, the rest are Sentries.
The DT wins when he kills all the Sentries. He is invisible and kills in one attack.
A High Templar that moves around the map randomly is the only unit that can kill the DT, but needs energy to do so. The Sentries must pick up Energy items that spawn randomly around the map and take it to the HT.
Sentries can cast Force Field and Scanning Sweep (very small area).
so an idea i've had but wont be able to make ever was a "kill the admiral" map
basicly you would have 2 teams of 5 people
each team would have:
one flagship which would be a much bigger version of the race's "capital" ship (mothership/destroyer)
a small group of cruisers (2 anti-capital ships and 3 anti-fighter ships and a "carrier")
a swarm of fighters and bombers
one player using ground forces inside their own capital ship as a defence against commando attacks
a small unit of stealth commando's +1 hero
each bulletpoint is the forces controled by one player but each group has a different playstyle so if for instance you are playing as the terran capital ship (i'm assuming you should use terran/protoss as you cant really have a zerg navy) you would be able to call in reinforcements (you would be the "admiral") and you would have to choose where to send your energy ( my general idea is maybe 5 sliders and you are given a set amount of energy which you can send to any) so having a maxed weapon slider would double your base damage while having a maxed shield slider would double your shield regeneration and so on.
whereas playing as the commando group would involve you moving around inside the enemy's ship ( i think this is possible) and trying to cripple it and kill the admiral.
the general idea would be either to destory the enemy capital ship or to assasinate the admiral but all the forces would need to work together so for example - terran commando group attacks one of the protoss fighter bay's and captures it, the capital ships capture *insert space thingie which gives income* to provide income for the fleet, the admiral player creates a dropship and the capital ship defender sends troops onto the drop ship to aid the commando's and while the dropship is in the air the fighters defend it until it lands.
i thought this would be a cool idea that would need a lot of teamplay and would be unique but at the same time i recognise this would probably be a pain to create
I just had an idea for a map where 1 person on each team is a "commander" (executar and overmind) The rest of the players are heroes who play the game diablo style- point N click fighting. Anyways I recently played the game 'savage 2' and and thought it would be cool in sc2. So hero players can spawn as any 'unlocked' hero type. The commander unlocks heroes and weapons for the players by building buildings and advancing the tech tree. Like say somebody spawns as a zealot hero. He can't use his 'advanced psi blades' weapon and some ability until his/her commander builds a forge. And some buildings unlock other hero types for people to spawn as.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
The first one is called "factions" it is very similar to the normal melee multiplayer, but instead of the 3 races (zerg terran protoss) there are 2 subfactions of each race, which coincide with the starcraft story.
Terran - Raynors raiders, and the Dominion
Zerg - Kerrigans brood, Remnants of the overmind
Protoss- Descendants of auir, and the Shakuran (dark templar)
Not only would there be different units, but there would be different gameplay styles altogether.
I am working on a morale systems (like DOW) for the dominion infantry, which makes them strong in numbers, but frighten in some battle situations (siege, collossi, and banelings) which can be supplemented by captains which give an endurance aura.
Raynors raiders can drop down infantry once researched
The remnants of the overmind is a zerg cerebrate, which is the foundation of the race. A cerebrate is a living building for the zerg (however it is self aware), It takes the place of a hatchery, but the building creates the other buildings via tenticles (infested parasite animation goes into the ground, creates the bubble then dissapates when the building is finished). Instead of evolving to a lair, it grows. more tentacle grow and some attack (spine crawler), when the buildings are far away (like a proxxy for example) the tentacle burrows by the cerebrate, and must emerge from a pylon like structure (the structure does not give energy, but the tentacle emerges from the structure, like a spore canon fore example), You can only have one cerebrate, but you can evolve a hatchery into one if the original is destroyed.
The other map does not have a name, but the stle is also melee, preferalby 3v3 or 4v4
There are 3 types of currency, minerals, gas, and technology (reasearch) like the campaign
technology drops from units, and workers can gather them, but must take them back to the base. the higher teir unit, the higher probability of the technology dropping. so marauder = 1/5 chance, but seige 1/2 chance.
If technology is obtained, and taken back to a friendly research facility, then it grants bonus uprades/ units to the member of the team.
for example a group of marines kill some stalkers, take back the research and upgade a hardened shield of 5/5 so marines can withstand 1 seige assault. or with enough research the can get auto vespene geysers, or void canon siege tank (that model EXISTS BTW). so yeah any thoughts??
team vs team TPS with tanks, turrets, space battles ;)
Wanted to do that but....its just to laggy for FPS or TPS maps. Blizzard said so themselves. However top down shooters are entirely possible and have been done...In fact I may make a top down shooter.
So, people..... I see all sorts of maps going up, down, starting and dieing off... but why is it that no one is making a Sunk D game???? well Spine D now... I actualy started making one about a week ago, and is coming along well i cant find a way to have it posted in the map list here... but frankly i dont want it to be.., i know for a fact there are much better map makers out there, and would love to see a better quality Sunk D my favorite D games of all
What you could do is to use a single unit, like zealot or Preserver, and use differents tints, glows and effects to imply the elements. Fire can be done pretty easy (like the hydralisk in that SOTIS map), the hardest would be maybe water.
Water would be hard. I'd say just tint the unit to be either red, blue, brown, grey, etc. And then add the models on top..
nvm read the next 1
Aww that sucks :( I guess if you made the AI actually intelligent you could make a 1 player version... My dream senerio was a full starwars TPS with custom units, animations, abilities the works. Bacisally make Starwars Battlefront 3 using SC2 engine. Too bad Blizz had to go and bust my dream up ;(
Next best idea I have is to make a senerio with very slow autospawn marines. You get more marines by killing enemy units. Every 50 kills you can choose an award. If you lose your siege tank it's all over. I played Age of Empires 3 and there was a game called "gatling wars" that some kid made. I want to copy that using SC2.
guys i dont know if someone already had this idea..
but today i was playing MTG: Tactics and started to think why not a Starcraft Tactics :O
mtg tactics video:
gameplay:
so each player has a Special Unit (planeswalker) that can summon the cards you get (units and spells) and its like you playing on a board, units have their own abilties and you can use terrain in your favor like hiding behind walls so u cant get targeted my spells etc.. each unit has its turn so u've a turn where u can choose to attack defense or use unit abilities and when it gets to the planewalker turn you can summon more and use spells
the objective is to kill the opponent planeswalker to win the game
people make their own deck minimum 40 cards
this is would be a very nice map idea a Starcraft Tactics it could be a great project in good hands i have lot of ideas but not enough skills i think :P i really wanted to see this happening cause i think its something that really would work out in sc2
it would be like a mix between card game and chess
Hmmm... I think there was something like MTG in Starcraft II. Crap mistake :/
The overall idea of Starcraft tactics is good(nearly flawless). IMO it only needs 2 modes: random and non-random.
How bout a game where there's a straight lane :P and from the left zerglings pour out, and on the right, there is your head quarters, each round you are randomly given a squad of unit, eg. one hero firebat and a medic, or two siege tanks and 5 marines each player will not be able to help one another, good idea? bad idea? :P i sure would like it, AND THERE IS A CLASSIC VERSION IN BROOD WAR, if you have it, check it out, it might be in korean tho :P
Sentry Squad
One player is a Dark Templar, the rest are Sentries.
The DT wins when he kills all the Sentries. He is invisible and kills in one attack.
A High Templar that moves around the map randomly is the only unit that can kill the DT, but needs energy to do so. The Sentries must pick up Energy items that spawn randomly around the map and take it to the HT.
Sentries can cast Force Field and Scanning Sweep (very small area).
I wish I could take credit for this but I can't a pet ultralist map.
Original idea here.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=196045¤tpage=All
so an idea i've had but wont be able to make ever was a "kill the admiral" map
basicly you would have 2 teams of 5 people
each team would have:
each bulletpoint is the forces controled by one player but each group has a different playstyle so if for instance you are playing as the terran capital ship (i'm assuming you should use terran/protoss as you cant really have a zerg navy) you would be able to call in reinforcements (you would be the "admiral") and you would have to choose where to send your energy ( my general idea is maybe 5 sliders and you are given a set amount of energy which you can send to any) so having a maxed weapon slider would double your base damage while having a maxed shield slider would double your shield regeneration and so on.
whereas playing as the commando group would involve you moving around inside the enemy's ship ( i think this is possible) and trying to cripple it and kill the admiral.
the general idea would be either to destory the enemy capital ship or to assasinate the admiral but all the forces would need to work together so for example - terran commando group attacks one of the protoss fighter bay's and captures it, the capital ships capture *insert space thingie which gives income* to provide income for the fleet, the admiral player creates a dropship and the capital ship defender sends troops onto the drop ship to aid the commando's and while the dropship is in the air the fighters defend it until it lands.
i thought this would be a cool idea that would need a lot of teamplay and would be unique but at the same time i recognise this would probably be a pain to create
Spies vs Mercs. Who's down? Well I need to work on Eday but after who's down?
I just had an idea for a map where 1 person on each team is a "commander" (executar and overmind) The rest of the players are heroes who play the game diablo style- point N click fighting. Anyways I recently played the game 'savage 2' and and thought it would be cool in sc2. So hero players can spawn as any 'unlocked' hero type. The commander unlocks heroes and weapons for the players by building buildings and advancing the tech tree. Like say somebody spawns as a zealot hero. He can't use his 'advanced psi blades' weapon and some ability until his/her commander builds a forge. And some buildings unlock other hero types for people to spawn as.
(Please dont steal!!!!)
I have two ideas for a somewhat original map,
The first one is called "factions" it is very similar to the normal melee multiplayer, but instead of the 3 races (zerg terran protoss) there are 2 subfactions of each race, which coincide with the starcraft story. Terran - Raynors raiders, and the Dominion Zerg - Kerrigans brood, Remnants of the overmind Protoss- Descendants of auir, and the Shakuran (dark templar)
Not only would there be different units, but there would be different gameplay styles altogether.
I am working on a morale systems (like DOW) for the dominion infantry, which makes them strong in numbers, but frighten in some battle situations (siege, collossi, and banelings) which can be supplemented by captains which give an endurance aura.
Raynors raiders can drop down infantry once researched
The remnants of the overmind is a zerg cerebrate, which is the foundation of the race. A cerebrate is a living building for the zerg (however it is self aware), It takes the place of a hatchery, but the building creates the other buildings via tenticles (infested parasite animation goes into the ground, creates the bubble then dissapates when the building is finished). Instead of evolving to a lair, it grows. more tentacle grow and some attack (spine crawler), when the buildings are far away (like a proxxy for example) the tentacle burrows by the cerebrate, and must emerge from a pylon like structure (the structure does not give energy, but the tentacle emerges from the structure, like a spore canon fore example), You can only have one cerebrate, but you can evolve a hatchery into one if the original is destroyed.
The other map does not have a name, but the stle is also melee, preferalby 3v3 or 4v4 There are 3 types of currency, minerals, gas, and technology (reasearch) like the campaign
technology drops from units, and workers can gather them, but must take them back to the base. the higher teir unit, the higher probability of the technology dropping. so marauder = 1/5 chance, but seige 1/2 chance.
If technology is obtained, and taken back to a friendly research facility, then it grants bonus uprades/ units to the member of the team.
for example a group of marines kill some stalkers, take back the research and upgade a hardened shield of 5/5 so marines can withstand 1 seige assault. or with enough research the can get auto vespene geysers, or void canon siege tank (that model EXISTS BTW). so yeah any thoughts??
sounds cool :D
I like the first one. Like to hear about the Protoss though ;)