If you are still wonder about how those 4 blizzcon custom map looks like and haven't have a chance to play them in blizzcon, these 4 reviews will give you good insight into these games with what you would like to expect in the upcoming months
Anyone familiar with the hit game Bejewled or any one of its dozens of impostors will immediately feel right at home in Starjeweled. The basic gameplay involves a grid of jewels, and players must swap one jewel at a time to make a match of three or more in a row, which will cause the matched gems to disappear. Where Starjewled differs from the standard puzzle game genre is that instead of simply earning points, you earn resources. With this simple deviation it adds Tower Defense elements to an already established game type. Resources are used to purchase units that automatically move towards your opponents base, a feature similar to the classic Warcraft 3 Tower Defense map, Wintermaul Wars. The more gems you clear and the more chain reactions you cause, the more resources you earn, and the more resources you have, the more powerful units you can send. However, you must act fast, as your enemy will be sending units to your base simultaneously.
A working knowledge of the Starcraft II units will come in very handy as well, as the units sent have the same strength and weakness as they do in vanilla Starcraft II. For example, if you see a force of enemy Siege Tanks approaching, Immortals would be the perfect counter - but only if you have enough accumulated resources to afford them. In addition, your resources can also be spent on a variety of spells that you can cast on the battlefield, including shields and healing for your units, and the ever-popular Psionic Storm.
Starjeweled’s fast pace and addictive nature will serve as a nice change of pace from the hectic pace of ranked Starcraft II games, and will also appeal to players who are not normally in to Real Time Strategy games. It is the kind of game that is easy to pick up, but hard to put down, and has a very broad appeal. After a few games, we found ourselves hooked, and we waited in line several times to play it, even with bigger name games like Diablo 3 dominating the floor of BlizzCon.
Left 2 Die
Quote from LordofAscension:
Left 2 Die, one of the four professionally developed StarCraft II custom mods announced and previewed at BlizzCon 2010 is Blizzard’s tongue-in-cheek homage to Valve Software’s popular zombie apocalypse survival FPS franchise, Left 4 Dead. By combining the frantic survival zombie-vibe of Left 4 Dead with StarCraft II’s RTS engine and gameplay, Blizzard has crafted a simple but engaging co-op mod to bridge the genres and broaden the game’s selection and appeal.
Left 2 Die is an expanded version of Wings of Liberty campaign mission “Outbreak”, in which you must survive the nights on Meinhoff against hordes of the undead, while destroying the infested structures in the daylight hours. This mod offers a story driven opening in-game cut-scene, similar to Outbreak’s, that introduces the players to their plight and their objectives.
The starting base is almost identical to Outbreak’s. Each player must continually mine and produce armies to defend the shared base from the numberless undead. In addition to the normal undead, special infected units occasionally spawn as well. Modelled after their Left 4 Dead counterparts, they each have a unique attack or ability and are more difficult to kill. For example, one of the special infected is a "Hunterling", inspired by Left 4 Dead’s “Hunter”, that leaps on your units and a "Choker", that is similar to the Smoker, that grabs and consumes a few units at a time.
While killing the normal infected grants you some “biomass”, destroying a special infected grants you larger quantities of this precious resource. Biomass can be used to unlock new units (such as the Medic, Reaper, or Hellion) or new technology (such as reinforced and expanded Bunkers or Tech Reactors). Each player accumulates their own biomass but any units or technologies unlocked are then available for both players.
The mission is a fun twist on vanilla campaign play and it demonstrates how a co-op campaign Blizzard-style could play out. In the build available at BlizzCon, my co-op partner and I didn’t find brutal difficulty to be overly challenging for anyone who has experience playing the single-player campaign on brutal. In the mapping panel, the map’s creator expressed a desire to create a mod that his wife could play with him. He explained that one of the most important elements in creating a mod is accessibility, making the controls and objectives easy to understand and pick-up. Part of that goal was realized by having four difficulties to choose from, which mirror those of the campaign.This mod is not incredibly hardcore, but it serves its purpose. It’s a fun mod to play with friends and it will likely be popular for its creative novelty and engaging gameplay.
Blizzard Entertainment and Valve Software are two of the most successful, respected, and beloved PC developers of all time. While their games are created in different genres and are generally stylistically unique, Blizzard has tried to bridge the genre divide. In doing so, they have created a compelling, fun, experience that elevates StarCraft II’s mods potential - not only technically but also in their broad appeal.
Aiur Chef
Quote from Zero:
Aiur Chef was one of the four professionally developed mods featured and playable to attendees of BlizzCon 2010, and soon to be available publicly via Battle.net 2.0. In this excellent parody of the popular television shows Iron Chef and Iron Chef America, up to eight players can play and like most party-style games, the more participants there are, the far greater the gameplay variety and potential.
The map for Aiur Chef is relatively small in comparison to standard multiplayer-style StarCraft matches, but is organized beautifully. The center of the map consists of the Aiur equivalent of Kitchen Stadium, a raised section decorated with elaborate Protoss structures with four ramps allowing access from the northwest, northeast, southwest, and southeast. Two multiple-resource rich areas exist, mirrored across the map from each other. Such resource-gathering areas include farms, Vespene refineries, water and waterfront beaches, creep-infested Zerg Hives, and Protoss encampments. Each of the many ingredients in Aiur Chef can be found in one of these sections, however, not all ingredients are as plentiful and easy to locate as others.
The in-game models are done wonderfully and are noticeable from the very beginning of the match. Each Protoss chef has a chef's hat on their head and holds in each hand one of a variety of different psionic cooking tools, such as a frying pan, a whisk or a spatula. Many of the different ingredients are not typical StarCraft models, and were added for the mod. These include various vegetables, animals, as well as some of the ingredients that appear after butchering a creep or StarCraft II unit, such as a High Templar. While some of the custom animals don't have the same graphic style as the StarCraft II units we're familiar with, they are still clearly identifiable and there was no visual confusion their addition into the mod.
The user interface has been customized as well. A list of the available recipes and their ingredients can be found on the upper-left of the player's screen. Above the standard user interface options is a set of six boxes arranged horizontally, which represents the player's current collection of ingredients and special abilities, limited to holding a combined six at any given time.
At the start of each game, the player is automatically given their aspiring Protoss chef. Each chef is identifiable by their individual color, and the player's view automatically centers on their chef at the beginning of each round. Before the game begins, Tassadar, the host of Aiur Chef, provides a brief introduction and explains the rules. There are three timed rounds in each game of Aiur Chef. To start each round, Tassadar swiftly announces the secret ingredient, and sends the chefs off with a booming "EN TARO CUISINE"!
Each player can control their Protoss chef through the standard Move and Attack commands. The recipe list in the upper-left of the player's screen contains three recipes, each with a different point value and each utilizes the secret ingredient in combination with other more plentiful ingredients. By hovering the cursor over the ingredients on the recipe list, a small description will pop up, giving brief advice to the player in regards to the location of the ingredient or the creature that must be killed to obtain it. Each recipe will require anywhere from four to six ingredients, of at least three different types of ingredients. To grab an ingredient on the ground, simply have your chef walk over it. If you're already carrying six ingredients, an attempt to carry more will be ignored. To remove an ingredient from your collection, you must right-click the particular item box, and your cursor will have a small icon next to it designating the item you chose. Then left-click a spot close to your chef, and it will be dropped. Selecting a location too far from your chef will cancel the drop, and may cause you to lose precious time if it happens too often.
In order to obtain certain ingredients, a type of creature may have to be killed for the ingredients to appear. A simple attack is all that is required for most quarry. Some creatures are docile and won't become aggressive, even after being attacked. However, others are not as passive, such as some of the Zerg units, and will pursue you as soon as they see you. Caution must be taken when facing some of ingredient-holding creatures; some are very powerful, and even the weaker targets may re-spawn quickly and overwhelm your chef.
Once all of the ingredients necessary to complete a recipe have been acquired, the player must send their chef back to the center stadium to cook their dish. Upon reaching the center beacon, a circular button appears next to the recipe list. Clicking on the button will allow you to cook, removing the ingredients from your collection, awarding you the points for that particular dish, and giving your chef a potential power-up or special ability. After cooking your dish, you send your chef out again, to cook as much as possible before the end of the round.
Once a player realizes the locations to find certain ingredients, it may be tempting to repeat the same dish several times. However, the player would do well to notice that repeatedly preparing the same recipe multiple times will reduce the amount of points awarded each time, and may not yield any power-ups or special abilities.
The default awards for cooking recipes vary in value. Through observation, it would appear as if the special abilities and power-ups are awarded for cooking dishes that don't provide the highest amount of points. Each ability or power-up will take up a space on the player's six space collection. One ability allows for a temporary boost in your chef's movement, while another forces your opponents to stop and uncontrollably dance in place for a few seconds. The Protoss chefs do have the ability to attack each other, but using anything other than the special abilities may prove to be more of a detriment to the offensive player, since pursuing your opponents for a fight wastes valuable time. If a player's chef were to be killed, regardless of the cause, the player will be re-spawned back at the center stadium.
At the end of the three rounds, Tassadar, the host of Aiur Chef, announces the winner based on the highest cumulative score obtained, declaring them to be the next Aiur Chef.
The survival of Aiur Chef over the course of time is questionable. Over the course of several matches, the game may lose appeal as players begin to master it, determining the best strategies and learning the locations to every ingredient. However, it is unlikely the newer chefs will give up. There is a short learning curve to the game, so even after a few losses, new players will still be rewarded with better strategic understanding. Eventually, as most players become accustomed to the game, the even playing field will inspire harsher competition and may introduce new tactics to the game that even the designers hadn't predicted.
In conclusion, Aiur Chef is an excellent example of the modding capabilities of the StarCraft II Galaxy Editor. Where it will stand after the test of time is uncertain. However, it is an excellent party game, is wonderfully made, and will likely see plenty of activity when it becomes open for play on Battle.net 2.0. The mod does a great job of capturing the spirit and quirkiness of its inspirations while adding a uniquely StarCraftian twist. This writer strongly suggests playing at least a few games of Aiur Chef when it is available, if only for the humor and charm its parody of the famous television shows provides.
Blizzard DoTA + List of 12 Heroes
Quote from SaharaDrac:
In the mid 2000's, I became bored of laddering in Warcraft 3. A great game in it's own right, I had played thousands of 1v1 and team matches, for more than a few years. In my search for something else to keep me interested, I was introduced to the original DotA mod, at the time recently being developed by, the now Valve Software employed mod-maker, "IceFrog". Within the first couple games, it became apparent that Warcraft 3’s shelf-life was about to be extended by another four to five years. What made the then innocent, simple custom map so appealing was that it took the most fun and engaging elements of WarCraft III (battling with heroes) and removed all the other elements of the game that non-RTS purist gamers find less than appealing about the RTS genre: namely base management, making buildings, dealing with an economy, and micromanaging many, varied units. The Defense of the Ancients map had birthed a new type of RTS; the “Action RTS” or “Arcade style-RTS”. The player selects a hero from a large and varied list, then follows up one of three lanes on the map, supported by uncontrollable “creep” units and vies for control of his lane. The eventual goal is for your team to push all the way up your lanes and finally destroy the opposing team’s base. This style of game became popular very quickly, and a new phenomenon of PC gaming breathed new life into the slowing Warcraft III Battle.net scene.
It wasn't until knock off games such as "Heroes of Newerth" and "League of Legends", with full ladder support and matchmaking, came along years later, that gamers began migrating away from the original DotA.
Now Blizzard has stepped in, letting companies like S2, Riot, and even the mighty Valve know that they have plans to make the best offering possible in the freshly minted genre of "Action RTS". Their mod, "Blizzard DOTA", was playable at BlizzCon 2010, and I had the opportunity play several matches with the new game. The following are my thoughts on the early, pre-release version of the game.
Having recently played a fair bit of League of Legends, the first thing that one notices about Blizzard DotA is the graphical presentation. The game is gorgeous, and makes the less than appetizing visuals of LoL seem even more unappealing. The map is rendered beautifully, the hero models are highly detailed, and the spell effects are colorful and impressive. The second thing I enjoyed about the game's visuals was the sci-fi setting. Thus far, with the exception of the fan-made SCII DotA mod "Storm of the Imperial Sanctum", all games of this genre have been in the fantasy setting. Heavy sniper rifles, nuclear missiles, lasers, and Templar blades all make appearances here, and it's a refreshing break from the swords, sorcery, and plate mail of the past.
From the second the game begins, unless you are new to the game type and just trying to figure out how to play, the game obviously reeks of Blizzard quality. It's hard to put an exact finger on, but the game feels clean, crisp, and polished in it's early state more than fully released and often patched competitors feel even now.
That being said, the game is not without it's flaws. There was a control issue where a strange delay would occur when issuing commands to your hero. This delay obviously does not exist in StarCraft II, so the problem is apparently an issue within the mod itself, and therefore likely easily remedied. Other places the game seemed lacking were also trivial matters that one must assume are already in the process of being addressed: the limited number of items and heroes. The heroes that were available, however, were very impressive. Choosing to include units and heroes from all their franchises, players can battle with heroes from StarCraft, such as Raynor and Zeratul, but also futuristically enhanced characters such as the Blademaster and Abomination from Warcraft III, both popular heroes from the original DotA, and we can expect to see Diablo inspired heroes in the near future. Deckard Cain with a laser-firing Horadric staff, anyone?
Heroes also have six spells now, rather than four, which is very cool. This includes many "passive" abilities, like the ones found in League of Legends. There is also a normal, level six ult (or ultimate spell), and then another ult than can be taken at level ten. These "Ultimate Ults" are very powerful spells, and should add a lot of depth to the heroes and builds.
A very neat feature of the heroes is that they change appearances and names depending on which team they are fighting for. For example, when selecting Raynor, if you are on "The Guardium"(formerly known as The Sentinel in DotA), he will remain Jim Raynor, but if one chooses the team which was known as The Scourge, he becomes "Emperor Raynor", complete with more evil looking armor and weaponry. This adds flavor to the game where often times mirrored heroes are selected, while still making them easily identifiable as the same hero, despite somewhat different costuming.
HEROES
GRUNTY
Grunty is a Murloc Marine. He is an AGI (agility) carry type hero, with high damage and very low hit points. Think of him as the Stealth Assassin with a ranged attack replacing cloak.
KERRIGAN
Kerrigan is an AOE spellcaster INT (Intelligence) hero. She can be compared to heroes like Krobelus, Darchow, or Lion from the original DotA.
LEVEL 80 ELITE TAUREN CHIEFTAIN
L80ETC is a short-ranged tank STR (Strength) hero. He is less comparable to DotA heroes, but he has a stun similar to Storm Bolt, a scatter shot like the Dwarven Sniper, and a AOE buff like the Lycanthrope. He also has very high HP.
LEON
Leon is a new character, an AGI based Dominion Sniper. He has cloak, long ranged snipe attacks, and can call down Nukes.
MURADIN
Muradin is a carbon copy of the Mountain King from DotA, with an armor passive and a defense buffing AOE Warcry added on.
RAYNOR
Raynor is a support INT hero, featuring many buffs and reinforcement abilities, befitting his role as a battlefield leader.
STITCHES
Stitches is another carry over from DotA - Pudge from the original DotA. In addition to Pudge's classic abilities. He also has a powerful new AOE ult and and armor building passive.
SYLVANAS
Sylvanas is the Dark Ranger from DotA, with added abilities such as a spread shot to make her even more deadly.
ULTIMATON
Ultimaton the Ultralisk is an interesting tank hero that blends the functionality of the Ultralisk in StarCraft II with abilities such as trample and cleave, and Leoric the Skeleton King from DotA, including Reincarnation.
VAEVICTUS
Vaevictus the Hydralisk combines abilities like Shadowstrike and Poison, like his counterpart the Venomancer, with things like Burrowed Movement and even the activatable Rapid Regeneration, similar to Dr. Mundo's in League of Legends.
ZA'MURO
Za'Muro is a more enhanced version of DotA's Blademaster. He gains damage from the number of enemies in his area, while maintaining his classic abilities like counter attack and Bladestorm.
ZERATUL
Zeratul is an AGI hero similar to the Phantom Lancer. Only better, because he's Zeratul - period.
These twelve starting heroes were a great introduction to the potential of Blizzard DotA in the future. If things continue in the trend of quality and fun that this map presents so far, and I'm certain they will, this will be my Action RTS of choice. Along with the coming of new heroes and items, things such as official ladder support and long-term Blizzard care have been promised. Clean, beautiful graphics, crisp gameplay, and the potential to have The Lost VIkings fighting alongside Jim Raynor, made this mod the crown jewel of Blizzard's StarCraft II showings at BlizzCon 2010.
If you have played them at blizzcon, share your opinion with us also :)
They certainly look interesting, but I would never call this a review. They're previews. A review is when they're looking for the faults of a completed product, not what's good about a partially completed project. :S
That's my only beef with that though. Good map previews.
I think its awesome that the same hero looks much different from team to team.
Yeah, people really need to look into that, I mean sure, my team's base is different than your team's base, but my L80ETC is exactly the same is yours... Except for color. But seriously, HOW COULD YOU NOT MENTION THE TOWERS????? THOSE THINGS ARE * * ** ** ** * KICKASS!
Sorry but the person who wrote this is retarded. "Think of him as the Stealth Assassin with a ranged attack replacing cloak." rofl, how about Leon, who actually has a cloak with his ranged attack? Furthermore, the author compares everything to a hero from "DOTA", when sometimes he should really be comparing them to a hero from "WC3." Muradin is a carbon copy of the Mountain King from WC3, not the Zeus from DOTA. Lastly, the "original" DOTA was created on Wc3: ROC and did not have a Lina, Krobelus, Darchow or Lion, so comparing Kerrigan to those heroes from the "original" DOTA is highly inaccurate and retarded. Same thing with the Pudge comparison.
Calm down there skipper, why don't you go and a few more to the thousands of hours you've spent playing WC3 DOTA. I mean jesus, who cares when what hero was introduced when, and he's fucking comparing the game to the original DOTA not WC3 you dumbass. He purposely compared Muradin to Zeus, because Zeus was based off the Mountain King (Muradin). So stfu and stop being so smartass about it, jesus.
Calm down there skipper, why don't you go and a few more to the thousands of hours you've spent playing WC3 DOTA. I mean jesus, who cares when what hero was introduced when, and he's fucking comparing the game to the original DOTA not WC3 you dumbass. He purposely compared Muradin to Zeus, because Zeus was based off the Mountain King (Muradin). So stfu and stop being so smartass about it, jesus.
Glad you were such an asshole in your response. It makes flaming you for being the fucking dumbass that you are so much easier.
First, the knowledge that he shows doesn't indicate thousands of hours of DotA experience. Anyone who has gotten past the point of being a feeder should know those things. Guess we know where you stand.
Second, obviously the author compared Muradin to Zeus purposely...the words didn't type themselves. However, the point made that this is a stupid comparison is perfectly valid. The purpose of the comparison is to help you understand what this new hero is like. Indeed, he is like the Mountain King so that makes more sense. Zeus was not based off of the Mountain King and is nothing like him. Do you see now why you are the one who should shut the fuck up?
Third, it isn't as significant that the author clearly doesn't know what the "original" DotA is. However, it shows ignorance on his part and decreases his credibility.
There's no need to argue about the writer's review or his stupidity, doing so might mean you're more stupid than that. The point of the thread is to give more information for people who does not have a chance to play the maps. The author spends his time sharing his experience with everyone and its his opinion, his credibility does not factor.
There's no need to argue about the writer's review or his stupidity, doing so might mean you're more stupid than that. The point of the thread is to give more information for people who does not have a chance to play the maps. The author spends his time sharing his experience with everyone and its his opinion, his credibility does not factor.
Duh! Tell that to the people above my post. I was simply defending saltygrapes from WraithChaser. Though I will say that misinformation is worse than no information. Thus, it does more harm than good if he makes a comparison that gives the completely wrong idea to someone.
There's no need to argue about the writer's review or his stupidity, doing so might mean you're more stupid than that. The point of the thread is to give more information for people who does not have a chance to play the maps. The author spends his time sharing his experience with everyone and its his opinion, his credibility does not factor.
the writer comes across acting like a know-it-all in regards to the DOTA scene with the intro to his "preview," and comes off sounding like a moron. Sorry, but I could have written something ten times more credible than that without even being at Blizzcon, because the author didn't write anything that went more in-depth information-wise than what a random person could obtain by looking at screenshots of every hero (which are readily available through searching google) and the names of their abilities.
The only interesting piece of information provided in that was the characters having different names/models depending on what side they're on.
The reason I'm saying this is because it pisses me off to no end that people who don't even know that DOTA originated on Reign of Chaos claim that it was created by either Guinsoo or Icefrog, both of which are horribly wrong. People don't even know why it's called DOTA "Allstars". why? Because Guinsoo copied and pasted the most powerful "Allstar" heroes from each of the popular DOTA ports when TFT was first released and put them in one map. And guess what? Those DOTA ports only existed because Eul decided not to officially port the map to TFT himself.
It's hilarious how Eul doesn't get the recognition he deserves for actually creating DOTA on RoC and starting this entire thing, where he did something more profound than any editor of DOTA has ever done by making custom abilities in Reign of Chaos where there was no editor support to do it and no ability to find a guide on google at the time. People like the author of this guide are the reasons TFT DOTA players get the reputation of being retarded and immature, because that's exactly what they are.
You know, all this dota elitism is why I hate dota. I play League of legends on and off, and it's the same type of asshattery. Anyone this fired up or agitated by how someone refers to this 'mod' needs to take a step back and relax. "It's just a game" has never rang more true. It's just a silly mod fuck, lighten up.
I can't believe people actually don't know how DoTA started. Icefrog made it as a custom map for WC3, just ike DoBRP or Footmen Wars. Technically his character Zeus is based off of Muradin (Mountain King) because that was the model! He has the same abilities too. And no need to fucking flame, I wasn't flaming you dumbass. I was simply stating that you shouldn't bash a Reviewer/Previewer without proper knowledge. There is no need Karawasa to go all 10 year old XBL screamo on us. If you didn't understand the comment, or pun of the "go play another thousand hours ontop of the other thousand" or something like that it was a joke to the next following comments. I was saying that as a sarcastic joke, which means that it was the opposite of what I said. He hasn't really played a thousand hours, hes probably played just a much as me, but his statement was kinda innacurate in my opinion. So stop making smartass comments about how you can rightfully flame me and call me a loser because I was simply commenting on his post. Get some common sense, and humor. Jesus, some people are ignorant and annoying.
P.S. I had no beef with you SaltyGrapes, I just disagreed with your opinion. Now Karawasa on the other hand is annoying.
I can't believe people actually don't know how DoTA started. Icefrog made it as a custom map for WC3 [...]
Had to stop reading there. The irony is mindblowing... :D
By the way, here's another preview of these maps. I sat next to the guy writing it during the SC2 matches! http://www.shacknews.com/onearticle.x/66154
It should be more informative for DotA players, I guess.
I like how people argue about who made the original Dota, when before Dota, there were many other corridor map and there are many better corridor maps (like The Great Strategy). But as Dota were very simple corridor map it got picked up fast...
I like the part where wraith says "Technically his character Zeus is based off of Muradin (Mountain King) because that was the model! He has the same abilities too"..... oh and "I can't believe people actually don't know how DoTA started. Icefrog made it as a custom map for WC3"
this tells me you never got past the feeding part...... quit while your ahead.
In regards to reviews for games like DOTA........ Most people who review games such as dota.... generally never make it past the "feeding" part either... because if they had.... they would have never had time to write the review because the game itself would have stolen thier soul..... that and they would have been so completely butt hurt by the time it was over that the last thing they would want to do on earth would be writing a review about getting thier ass holes widened.
In regards to blizzard dota..... Im sure it will be the best MOBA on bnet when it hits...... for several good reasons.
they are patching the editor to help make it possible to do what dota needs to do
new content , models, spell animations, leveling stuffs,
Content for what theyve shown already impressed me
Dont know if they will keep it updated though.... i kinda dbout it but its possible Blizzard can see money in its future running "dota" tournaments and such ... I wouldnt see why not ... its fan following is just about as high as WC3 ladders ever was... on the competitive side anyways....
If you are still wonder about how those 4 blizzcon custom map looks like and haven't have a chance to play them in blizzcon, these 4 reviews will give you good insight into these games with what you would like to expect in the upcoming months
Note: All contents including reviews and reviewers are from SCLegacy. Check out their blizzcon coverage here: http://sclegacy.com/news/23-sc2/917-blizzcon-2010-wrap-up
StarJeweled
Left 2 Die
Aiur Chef
Blizzard DoTA + List of 12 Heroes
If you have played them at blizzcon, share your opinion with us also :)
@progammer: Go
When are these maps likely to be released?
When it's done :D
Sorry, too tempting :)
:p
Its just the Blizz Dota map sounds really fun/high quality etc. Now I have greater competition >_<.
Great to see such positive reviews already. Look forward to playing them all and especially getting my hands on those Blizz Dota models :)
They certainly look interesting, but I would never call this a review. They're previews. A review is when they're looking for the faults of a completed product, not what's good about a partially completed project. :S
That's my only beef with that though. Good map previews.
I think its awesome that the same hero looks much different from team to team.
Yeah, people really need to look into that, I mean sure, my team's base is different than your team's base, but my L80ETC is exactly the same is yours... Except for color. But seriously, HOW COULD YOU NOT MENTION THE TOWERS????? THOSE THINGS ARE * * ** ** ** * KICKASS!
Sorry but the person who wrote this is retarded. "Think of him as the Stealth Assassin with a ranged attack replacing cloak." rofl, how about Leon, who actually has a cloak with his ranged attack? Furthermore, the author compares everything to a hero from "DOTA", when sometimes he should really be comparing them to a hero from "WC3." Muradin is a carbon copy of the Mountain King from WC3, not the Zeus from DOTA. Lastly, the "original" DOTA was created on Wc3: ROC and did not have a Lina, Krobelus, Darchow or Lion, so comparing Kerrigan to those heroes from the "original" DOTA is highly inaccurate and retarded. Same thing with the Pudge comparison.
@saltygrapes: Go
Calm down there skipper, why don't you go and a few more to the thousands of hours you've spent playing WC3 DOTA. I mean jesus, who cares when what hero was introduced when, and he's fucking comparing the game to the original DOTA not WC3 you dumbass. He purposely compared Muradin to Zeus, because Zeus was based off the Mountain King (Muradin). So stfu and stop being so smartass about it, jesus.
Glad you were such an asshole in your response. It makes flaming you for being the fucking dumbass that you are so much easier.
First, the knowledge that he shows doesn't indicate thousands of hours of DotA experience. Anyone who has gotten past the point of being a feeder should know those things. Guess we know where you stand.
Second, obviously the author compared Muradin to Zeus purposely...the words didn't type themselves. However, the point made that this is a stupid comparison is perfectly valid. The purpose of the comparison is to help you understand what this new hero is like. Indeed, he is like the Mountain King so that makes more sense. Zeus was not based off of the Mountain King and is nothing like him. Do you see now why you are the one who should shut the fuck up?
Third, it isn't as significant that the author clearly doesn't know what the "original" DotA is. However, it shows ignorance on his part and decreases his credibility.
@Karawasa: Go
There's no need to argue about the writer's review or his stupidity, doing so might mean you're more stupid than that. The point of the thread is to give more information for people who does not have a chance to play the maps. The author spends his time sharing his experience with everyone and its his opinion, his credibility does not factor.
Duh! Tell that to the people above my post. I was simply defending saltygrapes from WraithChaser. Though I will say that misinformation is worse than no information. Thus, it does more harm than good if he makes a comparison that gives the completely wrong idea to someone.
the writer comes across acting like a know-it-all in regards to the DOTA scene with the intro to his "preview," and comes off sounding like a moron. Sorry, but I could have written something ten times more credible than that without even being at Blizzcon, because the author didn't write anything that went more in-depth information-wise than what a random person could obtain by looking at screenshots of every hero (which are readily available through searching google) and the names of their abilities.
The only interesting piece of information provided in that was the characters having different names/models depending on what side they're on.
The reason I'm saying this is because it pisses me off to no end that people who don't even know that DOTA originated on Reign of Chaos claim that it was created by either Guinsoo or Icefrog, both of which are horribly wrong. People don't even know why it's called DOTA "Allstars". why? Because Guinsoo copied and pasted the most powerful "Allstar" heroes from each of the popular DOTA ports when TFT was first released and put them in one map. And guess what? Those DOTA ports only existed because Eul decided not to officially port the map to TFT himself.
It's hilarious how Eul doesn't get the recognition he deserves for actually creating DOTA on RoC and starting this entire thing, where he did something more profound than any editor of DOTA has ever done by making custom abilities in Reign of Chaos where there was no editor support to do it and no ability to find a guide on google at the time. People like the author of this guide are the reasons TFT DOTA players get the reputation of being retarded and immature, because that's exactly what they are.
You know, all this dota elitism is why I hate dota. I play League of legends on and off, and it's the same type of asshattery. Anyone this fired up or agitated by how someone refers to this 'mod' needs to take a step back and relax. "It's just a game" has never rang more true. It's just a silly mod fuck, lighten up.
I can't believe people actually don't know how DoTA started. Icefrog made it as a custom map for WC3, just ike DoBRP or Footmen Wars. Technically his character Zeus is based off of Muradin (Mountain King) because that was the model! He has the same abilities too. And no need to fucking flame, I wasn't flaming you dumbass. I was simply stating that you shouldn't bash a Reviewer/Previewer without proper knowledge. There is no need Karawasa to go all 10 year old XBL screamo on us. If you didn't understand the comment, or pun of the "go play another thousand hours ontop of the other thousand" or something like that it was a joke to the next following comments. I was saying that as a sarcastic joke, which means that it was the opposite of what I said. He hasn't really played a thousand hours, hes probably played just a much as me, but his statement was kinda innacurate in my opinion. So stop making smartass comments about how you can rightfully flame me and call me a loser because I was simply commenting on his post. Get some common sense, and humor. Jesus, some people are ignorant and annoying.
P.S. I had no beef with you SaltyGrapes, I just disagreed with your opinion. Now Karawasa on the other hand is annoying.
Had to stop reading there. The irony is mindblowing... :D
By the way, here's another preview of these maps. I sat next to the guy writing it during the SC2 matches!
http://www.shacknews.com/onearticle.x/66154
It should be more informative for DotA players, I guess.
^^
I like how people argue about who made the original Dota, when before Dota, there were many other corridor map and there are many better corridor maps (like The Great Strategy). But as Dota were very simple corridor map it got picked up fast...
I like the part where wraith says "Technically his character Zeus is based off of Muradin (Mountain King) because that was the model! He has the same abilities too"..... oh and "I can't believe people actually don't know how DoTA started. Icefrog made it as a custom map for WC3"
this tells me you never got past the feeding part...... quit while your ahead.
In regards to reviews for games like DOTA........ Most people who review games such as dota.... generally never make it past the "feeding" part either... because if they had.... they would have never had time to write the review because the game itself would have stolen thier soul..... that and they would have been so completely butt hurt by the time it was over that the last thing they would want to do on earth would be writing a review about getting thier ass holes widened.
In regards to blizzard dota..... Im sure it will be the best MOBA on bnet when it hits...... for several good reasons.
Dont know if they will keep it updated though.... i kinda dbout it but its possible Blizzard can see money in its future running "dota" tournaments and such ... I wouldnt see why not ... its fan following is just about as high as WC3 ladders ever was... on the competitive side anyways....