Two Orcish Clans clash in a battle of epic proportions as they try to conquer the world, lead by Shamans using their godlike powers to influence the tide of the battle.
Conquest brings you something fresh by going against the recent trend of simple Arcades that have you controlling a limited number of units, and instead plays to the strength of the SC2 engine: high quality path-finding for masses of units.
It brings the accessibility of a good Arcade to a well known genre (high-rise strategy in the vein of games like Risk Legacy) but combines it with some elements of God games to create a unique experience as players can omnisciently use powerful abilities anywhere they have vision.
Conquest aspires to one of Blizzards own core values: Easy to learn, difficult to master. Much work has been put into polishing the UI and new-user experience to make sure anyone can get into the unadulterated fun of controlling massive armies and using omniscient powers. Automatic control grouping, high level commands like "select idle units" or "order selected units to seek enemies" takes away the tedium of looking after every little unit, but there is still plenty of room to push your skills through team-play, tactics, and strategy.
Conquest is still growing to fulfill it's design goals, so I would love every bit of your feedback!
Shamans of Conquest: NA: battlenet://starcraft/map/1/266298 EU: battlenet://starcraft/map/2/186992
Strategy - 3v3
Images: http://imgur.com/a/lpapV
Video Trailer:
Two Orcish Clans clash in a battle of epic proportions as they try to conquer the world, lead by Shamans using their godlike powers to influence the tide of the battle.
Conquest brings you something fresh by going against the recent trend of simple Arcades that have you controlling a limited number of units, and instead plays to the strength of the SC2 engine: high quality path-finding for masses of units.
It brings the accessibility of a good Arcade to a well known genre (high-rise strategy in the vein of games like Risk Legacy) but combines it with some elements of God games to create a unique experience as players can omnisciently use powerful abilities anywhere they have vision.
Conquest aspires to one of Blizzards own core values: Easy to learn, difficult to master. Much work has been put into polishing the UI and new-user experience to make sure anyone can get into the unadulterated fun of controlling massive armies and using omniscient powers. Automatic control grouping, high level commands like "select idle units" or "order selected units to seek enemies" takes away the tedium of looking after every little unit, but there is still plenty of room to push your skills through team-play, tactics, and strategy.
Conquest is still growing to fulfill it's design goals, so I would love every bit of your feedback!