Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go That's exactly the Defiler I'm using.
I've read about the shadowguard too. So they are like ghosts, but they focus on psychic abilities. I could make them like Ghosts, but with abilities replacing Snipe and EMP?
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go Yes, because I'm not updating the bnet version, only the arcade version.
@AlexO6: Go I was thinking about a disguise ability too, but I think that lore-wise they wouldnt be able to disguise as Zerg or Protoss. For Hallucination I'd limit it to a "Shadow Clones" so they can only produce copies of themselves. But Mind Control is too strong for them. With these abilities they are less aggressive than Ghosts, and they lack a good AoE spell.
In general I like the idea of giving Shadowguards to Umojan. But will they have Nukes? By what we are thinking they'd loose EMP and probably Snipe too, so as to make room for the new ones.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Quote from SoulFilcher:
In general I like the idea of giving Shadowguards to Umojan. But will they have Nukes? By what we are thinking they'd loose EMP and probably Snipe too, so as to make room for the new ones.
----
You can give them nukes, but I think a super D-8 charge, which kills a building instantly, would be nice. That, or a G-4 cluster bomb.
Hallucination works, and maybe some form of a scouting ability (Memory Read or something like sight parasite)
@nolanstar: Go log to bnet site, check the news about the arcade and follow the link there.
@michaelknives: Go My idea for the Buster is different. I'll give it a faster regenerating shield, without the delay, and make it's attack deny regeneration or healing on the unit for a brief moment so if it's constantly attacking a unit it won't regenerate or be healed. I dont want it to overlap with the Immortal.
@ARMofORION: Go Yeah, I was thiking about breaching charge or some ability like those. But maybe another unit/faction needs it more than Umojan. And a unit that calls nukes doesnt need another AoE now that I think about it. Well, let's see I'm very busy right now I can't work on any of these ideas for at least a week.
emp-replaced by shadow influence, controlls the target enemy unit for a cost of 1 energy per second, channelded
cloak
nuke-replaced by- orbital strike, acadamy builds a satalite ahead of time, the shadowguard paints a target building wih the laserdrill targeting icon, the satallite is launched(model droppodrising.m3)then a giant laser (model could be the arcadeterratronbeam) decends from the sky and hits the target, killing anything directly on it, the surrounding area takes 300 damage per second, the beam lasts for 12 seconds
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
New update today. Now a faction/brood/tribe icon eplaces the menu icon when the upgrade finishes, this way players can read more about their choices later in the game. The mod file was split in 4 so as to reduce download time for future updates.
The mod file was split in 4 so as to reduce download time for future updates.
I'm not on Arcade, so I'm not playing SC2 Expanded (I'm waiting for Arcade to be released). Anyway, this will help me a lot because I have a 300kb internet. Thank you :)
With the official 1.5 release coming in a few days the arcade beta version will become the NA and EU versions. And I already have a SEA publisher as well waiting for the new patch. So it's time to shape a few more things before updating it.
First I'd like the help of all you guys who gave me all the feedback. I need good screenshots that show what the mod is about. We will select the best ones to go into the screenshot section of the map, along with a few words to describe them. We can also add a few screenshots to the How To Play section.
I plan on changing a few things in tech tree too. I will add more things from HoTS, and that's why I've been all this time away, I was working on my own version of the HoTS mod. Some of those abilities and units will be included in SC Expanded, and as a consequence some things will have to change. As an example the new Energize ability used by the Mothership Core makes the Argus Link ability used by Preservers pointless and it will be removed. Preordain is also better than Sight of Adun so it will be removed too.
Why not replace the Argus Link ability with a shield battery-ish ability like in "Desert Strike" In which the Preserver acts similarly to the Terran Medic, but only recharges shields. Either that or an ability that creates a field around the preserver temporarily giving all nearby units hardened shields, and giving immortals a max of 3 damage with their shields.
Defiler on This site http://cafe.naver.com/star2model.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=424& and creep colony and bw carrier and gold coarsair and comsat station and bw scv Get it
go to model download
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
and shuttle
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go That's exactly the Defiler I'm using.
I've read about the shadowguard too. So they are like ghosts, but they focus on psychic abilities. I could make them like Ghosts, but with abilities replacing Snipe and EMP?
i play the araken citadel on bnet and it uses bruta model
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@SoulFilcher: Go
Give them Hallucination, the Changeling's ability and Mind Control?
That's what Shadowguard have as abilities anyways.
@nolanstar: Go Yes, because I'm not updating the bnet version, only the arcade version.
@AlexO6: Go I was thinking about a disguise ability too, but I think that lore-wise they wouldnt be able to disguise as Zerg or Protoss. For Hallucination I'd limit it to a "Shadow Clones" so they can only produce copies of themselves. But Mind Control is too strong for them. With these abilities they are less aggressive than Ghosts, and they lack a good AoE spell.
In general I like the idea of giving Shadowguards to Umojan. But will they have Nukes? By what we are thinking they'd loose EMP and probably Snipe too, so as to make room for the new ones.
Attack ability idiae for shadow guard slash, deals 125 damage, meele. Disrupt, slows all enemy units reaction time (lol artificial lag) by 3 seconds.
Silly question, how do I get arcade?
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Just downloaded the arcade playing your map... can't wait to see the zerg busta as a heavy unit with hardened shield!!!!
Quote from SoulFilcher:
In general I like the idea of giving Shadowguards to Umojan. But will they have Nukes? By what we are thinking they'd loose EMP and probably Snipe too, so as to make room for the new ones.
----
You can give them nukes, but I think a super D-8 charge, which kills a building instantly, would be nice. That, or a G-4 cluster bomb.
Hallucination works, and maybe some form of a scouting ability (Memory Read or something like sight parasite)
@nolanstar: Go log to bnet site, check the news about the arcade and follow the link there.
@michaelknives: Go My idea for the Buster is different. I'll give it a faster regenerating shield, without the delay, and make it's attack deny regeneration or healing on the unit for a brief moment so if it's constantly attacking a unit it won't regenerate or be healed. I dont want it to overlap with the Immortal.
@ARMofORION: Go Yeah, I was thiking about breaching charge or some ability like those. But maybe another unit/faction needs it more than Umojan. And a unit that calls nukes doesnt need another AoE now that I think about it. Well, let's see I'm very busy right now I can't work on any of these ideas for at least a week.
@SoulFilcher: Go
The Kerrigan HotS Shadow Clone ability is a good idea, actually. I'd say keep EMP, but remove Snipe.
@soulflitcher some shadowguard ideas:
snipe-replaced by- slash, 75 damage meele
emp-replaced by shadow influence, controlls the target enemy unit for a cost of 1 energy per second, channelded
cloak
nuke-replaced by- orbital strike, acadamy builds a satalite ahead of time, the shadowguard paints a target building wih the laserdrill targeting icon, the satallite is launched(model droppodrising.m3)then a giant laser (model could be the arcadeterratronbeam) decends from the sky and hits the target, killing anything directly on it, the surrounding area takes 300 damage per second, the beam lasts for 12 seconds
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I'm writing down everything until I can decide.
New update today. Now a faction/brood/tribe icon eplaces the menu icon when the upgrade finishes, this way players can read more about their choices later in the game. The mod file was split in 4 so as to reduce download time for future updates.
I'm not on Arcade, so I'm not playing SC2 Expanded (I'm waiting for Arcade to be released). Anyway, this will help me a lot because I have a 300kb internet. Thank you :)
The map Ive made for SC Expanded is just about done.
@rickmary: Go I'd like to take a look.
I know I haven't been working on the mod lately. Other SC2-related things kept me busy these last days.
@SoulFilcher: Go
It's uploaded, the map is "The Ruins of Tarsonis"
With the official 1.5 release coming in a few days the arcade beta version will become the NA and EU versions. And I already have a SEA publisher as well waiting for the new patch. So it's time to shape a few more things before updating it.
First I'd like the help of all you guys who gave me all the feedback. I need good screenshots that show what the mod is about. We will select the best ones to go into the screenshot section of the map, along with a few words to describe them. We can also add a few screenshots to the How To Play section.
I plan on changing a few things in tech tree too. I will add more things from HoTS, and that's why I've been all this time away, I was working on my own version of the HoTS mod. Some of those abilities and units will be included in SC Expanded, and as a consequence some things will have to change. As an example the new Energize ability used by the Mothership Core makes the Argus Link ability used by Preservers pointless and it will be removed. Preordain is also better than Sight of Adun so it will be removed too.
Why not replace the Argus Link ability with a shield battery-ish ability like in "Desert Strike" In which the Preserver acts similarly to the Terran Medic, but only recharges shields. Either that or an ability that creates a field around the preserver temporarily giving all nearby units hardened shields, and giving immortals a max of 3 damage with their shields.
New version of the mod is already on NA. All maps updated and some new maps as well.
Burrow Charge added for Ultralisks, Argus Link removed, some tweaks to some units like Widow Mines.