@nolanstar: Go I don' know, current terran factions still need a lot of cleaning, I'm not inclined to add a new one right now. I'd like to wait until we get the whole campaign first so I can have a good idea of how the tech tree would work.
I need some infos, is this mod updated on EU or only on US? Do i find it on the arcade or is a custom mod to be searched on "custom games" ? If i find it on the arcade, are all the maps updated or only some of them ?
@DEFILERRULEZ: Go It is kept at the same version for US, EU and one more region, I dont remember which one right now. It is an extension mod for custom games, arcade maps are no longer available.
Keep in mind that there is another version (I think it is called expanded amped or something like that) not made by me, so be sure to select SC Expanded HotS.
I checked zerg hybrid servant, and all 5 protoss factions
Preservers and Scientists doesn't appear on F2 army selection
Nerazim high templar psy storm doesn't stun
Mothership has not nerazim or purifier textures (same for mothership core)
Some purifier structures and units have bugged textures (they look like a green computer chip stuff), it happened to Carrier's interceptor, vespene assimilator, photon cannon (the ball that shoots projectiles)
Mothership Core if damage doesn't recover health when morphed into a Mothership
I love how you updated the mod, option to add heroes, new factions, new units, so cool! I think protoss became so much better now, even the hybrid faction of zerg, vrey good stuff, maybe i will also check if terrans got new toys !
This is one of the few mods that adds extra stuff without anything being obviously broken powerful. Great job.
Umojan health upgrades from armory don't work. A few things get double armor upgrades, for sure the mercenary vikings and banshees. The dropship upgrade button appears after researching medivac boosters.
When going with kerrigans brood hydralisks day they need a lurker den to become impalers. And therefore cant be morphed at all because you only get impaler den
Hi, i just want to say i love your mod. Being able to add a units while maintianing reasonable balance and not just smashing everything on one faction so it becomes a mess is really awesome.
Have you ever considered using some starbow features:
1) units spread out more (less clumping up in a death ball)
2) longer battles : reducing damage against non-counters instead of increasing damage against counters> this will increase micro for pro's and enjoyability for players who are not as good
1) The greater spire has an upgrade to increase brood lord's speed. Amon uses guardians instead of brood lord's.
2) Once you research the upgrade for mutalisks so that attacks bounce more, they can't morph into guardians anymore, the icon is covered by the upgrade.
This guy created a massive amount of model variations and some new units, u can download all of them so i don't know if permission is required to use them.
I think that these will add massive personality changes for each subfaction and perhaps entire new factions (UED and Protoss elder). I really hope u are allowed to/will use them. SC Expanded already is the best extension mod out there, this will definitly make SC Expanded the one mod to rule them all. Or starcraft 3 : D
A secondary idea is choosing your subfaction before the game starts. It's handy if you don't know all changes, otherwise you will lse a lot of time deciding wich one to pick. Of course an option to choose no faction should be there (if u want to play vanilla factions or choose later)
''I have returned'' ... Again. Sorry for that, i just have 2 more questions. these will be the last i promise (for now)
1) would it be possible to select all colors even in 1v1 matches, such as dark green, black etc... Perhaps random color aswell?
2) This is perhaps a stupid request but have you ever thought of implementing the old sc1 protoss portraits and voice style. In sc2 they sound too human without the awesome echolike effect. In sc2 almost all protoss such as Artanis, zealots, high templar and the new arbiters have very similar grey-blueish skin, blue eyes and very similar facial stuctures (such as the egyptian chin. i find this fitting for high templar as they are higher rank, but not for zealots as they are just regular warriors) (dark templar are exeptions).
While in sc1 protoss had not just blue, but red and orange eyes as well. lots of varieing facial structures and different skin tones such as orange (scout), purple, a much brighter blue (old arbiter), brown-beigeish (fenix), white with black features (Tassadar) etc...
I know this is a silly request with a lot of work for perhaps almost zero benefit, but still i could not help but ask you
Hi, i just want to say i love your mod. Being able to add a units while maintianing reasonable balance and not just smashing everything on one faction so it becomes a mess is really awesome.
Have you ever considered using some starbow features: 1) units spread out more (less clumping up in a death ball) 2) longer battles : reducing damage against non-counters instead of increasing damage against counters
The base design of this mod is to add to standard melee balance, so do not expect me to change core game mechanics. Even so, I did change the clumping at some point, it works for larger than standard unit groups, I think I raised it from 6 to 20. Still, changing these things is not my focus here.
This guy created a massive amount of model variations and some new units, u can download all of them so i don't know if permission is required to use them. I think that these will add massive personality changes for each subfaction and perhaps entire new factions (UED and Protoss elder). I really hope u are allowed to/will use them. SC Expanded already is the best extension mod out there, this will definitly make SC Expanded the one mod to rule them all. Or starcraft 3 : D
A secondary idea is choosing your subfaction before the game starts. It's handy if you don't know all changes, otherwise you will lse a lot of time deciding wich one to pick. Of course an option to choose no faction should be there (if u want to play vanilla factions or choose later)
I still want to give protoss their model variations, but I don't have time to work on that right now. I usually try to make my own versions of models and textures, but who knows, in case I don't find the time I might consider downloading those you suggested. As I said before I don't have plans for the UED because the mod is about the major groups in SC2 storyline. Selecting a faction before game starts will not be added, sorry, but that is just too much work and wouldn't be as good as I'd want it to be.
@Kloefklaffer: Go I think I can add the other colors. I'll try that. I don't add unnecessary models/artwork to keep total mod size under control. I see no good reason to change standard unit portraits and voices.
I just uploaded a minor update to fix some of the things posted here. Dropship upgrade should no longer appear for factions that don't use it. Most if not all doubled terran armor upgrades should be fixed (keep an eye on those and let me know if you find any). Kerrigan's brood should be able to morph Impalers. Scientists and Preservers are now selected with the army.
And I added the extra colors. The other stuff were added to my list. Have fun!
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
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@alfx01: Go I'm already working on that.
@nolanstar: Go I don' know, current terran factions still need a lot of cleaning, I'm not inclined to add a new one right now. I'd like to wait until we get the whole campaign first so I can have a good idea of how the tech tree would work.
I Make this art mod UED , you can download if you want, Battlenet Dependencies. At the moment there is incomplete, but I update almost daily.
UED
Hey I try and create a game with the mod extension it says it's not available anymore. Could you post a link to it?
@alleyviper85: Go Thank you for the offer but I have no plans for the UED.
@xopietaster: Go Could you describe the details? What server? Someone reported it before but honestly I have no idea what could be causing it.
Nvm, I found out the problem. I only get the error when I try to make a lobby on a map that already has custom settings.
Played the Niadra brood, thought the feederling was cool, but felt a bit clunky.
I need some infos, is this mod updated on EU or only on US? Do i find it on the arcade or is a custom mod to be searched on "custom games" ? If i find it on the arcade, are all the maps updated or only some of them ?
@DEFILERRULEZ: Go It is kept at the same version for US, EU and one more region, I dont remember which one right now. It is an extension mod for custom games, arcade maps are no longer available.
Keep in mind that there is another version (I think it is called expanded amped or something like that) not made by me, so be sure to select SC Expanded HotS.
I checked zerg hybrid servant, and all 5 protoss factions
This is one of the few mods that adds extra stuff without anything being obviously broken powerful. Great job.
Umojan health upgrades from armory don't work. A few things get double armor upgrades, for sure the mercenary vikings and banshees. The dropship upgrade button appears after researching medivac boosters.
@DEFILERRULEZ: Go @Ramboing: Go Thank you guys for the feedback. Currently my editor is bugged so I think I'll have to reinstall SC2 to fix these.
@SoulFilcher: Go
When going with kerrigans brood hydralisks day they need a lurker den to become impalers. And therefore cant be morphed at all because you only get impaler den
Very nice mid still :D i looooove it
if you ever get around to working on it again, give the sci vessels back their healing
Hi, i just want to say i love your mod. Being able to add a units while maintianing reasonable balance and not just smashing everything on one faction so it becomes a mess is really awesome.
Have you ever considered using some starbow features: 1) units spread out more (less clumping up in a death ball) 2) longer battles : reducing damage against non-counters instead of increasing damage against counters
> this will increase micro for pro's and enjoyability for players who are not as good@Kloefklaffer: Go
no idea why some of my text is red. just incase you can't read it:
this will increase micro for pro's and enjoyability for players who are not as good
Little bug report for Amon's Brood:
1) The greater spire has an upgrade to increase brood lord's speed. Amon uses guardians instead of brood lord's. 2) Once you research the upgrade for mutalisks so that attacks bounce more, they can't morph into guardians anymore, the icon is covered by the upgrade.
Sorry for spamming your thread but i had to show this.
http://www.sc2mapster.com/assets/av-model-reinforces/
This guy created a massive amount of model variations and some new units, u can download all of them so i don't know if permission is required to use them. I think that these will add massive personality changes for each subfaction and perhaps entire new factions (UED and Protoss elder). I really hope u are allowed to/will use them. SC Expanded already is the best extension mod out there, this will definitly make SC Expanded the one mod to rule them all. Or starcraft 3 : D
A secondary idea is choosing your subfaction before the game starts. It's handy if you don't know all changes, otherwise you will lse a lot of time deciding wich one to pick. Of course an option to choose no faction should be there (if u want to play vanilla factions or choose later)
''I have returned'' ... Again. Sorry for that, i just have 2 more questions. these will be the last i promise (for now)
1) would it be possible to select all colors even in 1v1 matches, such as dark green, black etc... Perhaps random color aswell?
2) This is perhaps a stupid request but have you ever thought of implementing the old sc1 protoss portraits and voice style. In sc2 they sound too human without the awesome echolike effect. In sc2 almost all protoss such as Artanis, zealots, high templar and the new arbiters have very similar grey-blueish skin, blue eyes and very similar facial stuctures (such as the egyptian chin. i find this fitting for high templar as they are higher rank, but not for zealots as they are just regular warriors) (dark templar are exeptions). While in sc1 protoss had not just blue, but red and orange eyes as well. lots of varieing facial structures and different skin tones such as orange (scout), purple, a much brighter blue (old arbiter), brown-beigeish (fenix), white with black features (Tassadar) etc...
I know this is a silly request with a lot of work for perhaps almost zero benefit, but still i could not help but ask you
The base design of this mod is to add to standard melee balance, so do not expect me to change core game mechanics. Even so, I did change the clumping at some point, it works for larger than standard unit groups, I think I raised it from 6 to 20. Still, changing these things is not my focus here.
I still want to give protoss their model variations, but I don't have time to work on that right now. I usually try to make my own versions of models and textures, but who knows, in case I don't find the time I might consider downloading those you suggested. As I said before I don't have plans for the UED because the mod is about the major groups in SC2 storyline. Selecting a faction before game starts will not be added, sorry, but that is just too much work and wouldn't be as good as I'd want it to be.
@Kloefklaffer: Go I think I can add the other colors. I'll try that. I don't add unnecessary models/artwork to keep total mod size under control. I see no good reason to change standard unit portraits and voices.
I just uploaded a minor update to fix some of the things posted here. Dropship upgrade should no longer appear for factions that don't use it. Most if not all doubled terran armor upgrades should be fixed (keep an eye on those and let me know if you find any). Kerrigan's brood should be able to morph Impalers. Scientists and Preservers are now selected with the army.
And I added the extra colors. The other stuff were added to my list. Have fun!
@SoulFilcher: Go
I thought changing the settings for the colours didn't work?
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.