@alfx01: Go All races select their choices from the first building they need to make. This is something that has been discussed over the years and is settled now, moving it to Overlord wouldn't be an improvement.
@dat88: Go Thor's weapon switch is supposed to be fixed, but I only tested it offline before updating the online version. Please confirm for maps that I am the author. And I know about Ragnarocker, I didn't have enough time to work on it.
1) always random faction choise for melee AI in maps
2) set selection alias for showbars to bars; move showbar researches of a box to the right, in order to upgrade to showbars and research upgrades in the same selection
and a high priority fix:
all new combat units need to be added to the F2 key, please fix this as soon as possible im going mad without using f2 key for civilians or things like that..possibly also auto-disabling f2 selection for miners while they're drilling minerals thx
He is working on it, the army selection is a newer feature, so the mod wasnt designed with it in mind originally.
I dont see a problem with the showbar upgrade being where it is at all.
Some quick bugs:
-Infested can create marines and lowered depots before choosing faction.
-Reaver Scarab's get targetted by enemy units.
-Colonists can make Hellbats, either remove them or replace them, I will check lore and toy in Cortex to perhaps find a solution.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Hey guys I found that the automatic update isn't working at all, so maps are not using the latest version of the mod, except for Graystone Ravine, because I used it to test the problem.
I'll have to update all the maps later to fix this problem, so we can discuss bugs and ideas up to date. Thank you all for your help and have fun.
EDIT: All maps should be using the latest version now, please tell me if that isn't the case.
zerg roach tunnelling claw to 2.25 speed buff and oracle buff from blizzard's test map would be welcomed I think, I see that happening in blizzard's next patch.
the current protoss reaver model will be replaced with the updated version? (you know, current one with fat front cartoonish "sensors" with more realistic ones and a sharper armoured body that looks better and fits in more)
a mod of this mod that has all sc1 units unlocked. sc1+hots, it does not exist, but it should
Has Anyone checked Ragnarocker for stat bugs? Still needs Thor Abilities and Weapons Upgrade.
Phoenix needs Anion Pulse-Crystals, also when Graviton Catapult is selected, in the Fleet Beacon, there are two Graviton Catapults, one of them uses the slot of Anion Pulse-Crystals.
Thor and Ragnarocker should not have energy bar.
The Special ops dropship uses Banshee voice even through the portrait shows a Modified Medivac portrait, could that be replaced with the Medivac voice?
The Valkyrie isn't present in the Latest version of SC Expanded, what happened to it?
Griffon: No Weapons and Armor upgrades, Tooltip is missing including Dominion Garrison.
Omega Squadron uses Same Tooltip as Nova Squadron, beside the Archangel instead of Nova.
Tosh's Pirates: Hotkey conflict with Wraiths and Special ops dropships.
Drilling Claws, Vehicle and Ship Armor upgrade, Raynor, Wretchedness, and Stukov needs Hotkeys, also Stukov's hero icon needs to be fixed as whenever Stukov dies, his Hero icon does not disappear.
Oracle needs Pulsar Beam.
Infested Banshee: Still no Armor upgrade.
Hercules: No Low Orbit Flight.
Aberration: No Deep Tunnel Ability even researched.
@FreezingAcidRain: Go I will wait for the patch. Its hard to even keep track and make all balance changes, I won't spend my time making changes that aren't final.
I don't have the free time nor the battlenet account space to work on another version of the mod, feel free to work on it.
@dat88: Go Thank you, some of these will be fixed in the next update, but some of the missing melee data will be harder, they arwn't available in the dependencies and the editor's feature to download balance data returns useless crap.
@FreezingAcidRain: Go It seems they do get the bonus, but not the blue flame visuals, I'll have to fix that.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Mod and maps updated today. I managed to fix a few annoying things and I wanted you guys to have access to this new version asap. Here is the list of changes:
Armory: Hotkey for Vehicle and Ship Armor added.
Civilian: Added to the F2 selection list.
Fleet Beacon: Duplicated Gravitom Catapult removed; Anion-Pulse Crystals fixed.
Fusion Core: Low-Orbit Flight research removed.
Hellbat: Flames becomes blue after upgrade.
Medivac: Afterburners fixed.
Nexus: Mothership Core button fixed.
Oracle: Abilities changed to match current melee.
Spec Ops Dropship: Hotkey changed to W.
Tech Lab: Deep Tunnel research removed; Hotkey for Drilling Claws added.
Thor: Energy removed.
@alfx01: Go My previous idea was to make the prisoner zealot a weaker unit costing 50 minerals, but so far I haven't decided which tribe should have it.
@FreezingAcidRain: Go Ok, bugs added to the list, but what do you mean by Vultures interfering with hellbat upgrade?
Balance suggestions written down. I don't want to replace Disruption Web, as I feel its more versatile, but I have no plans to add Entomb anytime soon. I've been using the free time I get to fix bugs mostly.
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Why dont change stuff selection from spawning pool to overlord...simply make more sense with other races.
@alfx01: Go All races select their choices from the first building they need to make. This is something that has been discussed over the years and is settled now, moving it to Overlord wouldn't be an improvement.
Have you checked Thor's Weapon Switch? I don't think its fixed yet.
Also Ragnarocker still need Weapons Upgrade and Thor Abilities.
@dat88: Go Thor's weapon switch is supposed to be fixed, but I only tested it offline before updating the online version. Please confirm for maps that I am the author. And I know about Ragnarocker, I didn't have enough time to work on it.
In some Terran Factions such Mercenary, there are two Nitro Packs in the Barracks Tech Lab.
some suggestions:
and a high priority fix:
all new combat units need to be added to the F2 key, please fix this as soon as possible im going mad without using f2 key for civilians or things like that..possibly also auto-disabling f2 selection for miners while they're drilling minerals thx
@alfx01: Go
He is working on it, the army selection is a newer feature, so the mod wasnt designed with it in mind originally.
I dont see a problem with the showbar upgrade being where it is at all.
Some quick bugs:
-Infested can create marines and lowered depots before choosing faction. -Reaver Scarab's get targetted by enemy units. -Colonists can make Hellbats, either remove them or replace them, I will check lore and toy in Cortex to perhaps find a solution.
as for the hellbat colonist issue a mohicbat could be added with a long range mortar
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
ive got a tip: why dont use the reaver model from sc1 remake? Imho a lot better than the one ive seen in the mod: http://www.sc2mapster.com/media/attachments/40/601/reaver.png
@alfx01: Go
it was in the mod, then it got replaced for a "sc2" version.
Hey guys I found that the automatic update isn't working at all, so maps are not using the latest version of the mod, except for Graystone Ravine, because I used it to test the problem.
I'll have to update all the maps later to fix this problem, so we can discuss bugs and ideas up to date. Thank you all for your help and have fun.
EDIT: All maps should be using the latest version now, please tell me if that isn't the case.
hell bat missing blue flame upgrade. other words the upgrade itself does not increase hellbats damage
@FreezingAcidRain: Go I will wait for the patch. Its hard to even keep track and make all balance changes, I won't spend my time making changes that aren't final.
I don't have the free time nor the battlenet account space to work on another version of the mod, feel free to work on it.
@dat88: Go Thank you, some of these will be fixed in the next update, but some of the missing melee data will be harder, they arwn't available in the dependencies and the editor's feature to download balance data returns useless crap.
@FreezingAcidRain: Go It seems they do get the bonus, but not the blue flame visuals, I'll have to fix that.
suggestion to use prisoner zealot model:
dark zealot -> exclusive faction unit replacing the zealot
- about same cost and time
- less hp/shields
- shorter weapon cooldown
- a bit faster
- upgrade: charge with some changes like no passive speed buff but temp cloak after a charge, or another totally new, dont know
Try forcing your comp to re download hots melee, I used it with swarm story in my map and I do not get all these bugs
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Mod and maps updated today. I managed to fix a few annoying things and I wanted you guys to have access to this new version asap. Here is the list of changes:
Armory: Hotkey for Vehicle and Ship Armor added.
Civilian: Added to the F2 selection list.
Fleet Beacon: Duplicated Gravitom Catapult removed; Anion-Pulse Crystals fixed.
Fusion Core: Low-Orbit Flight research removed.
Hellbat: Flames becomes blue after upgrade.
Medivac: Afterburners fixed.
Nexus: Mothership Core button fixed.
Oracle: Abilities changed to match current melee.
Spec Ops Dropship: Hotkey changed to W.
Tech Lab: Deep Tunnel research removed; Hotkey for Drilling Claws added.
Thor: Energy removed.
bugs
balance
@alfx01: Go My previous idea was to make the prisoner zealot a weaker unit costing 50 minerals, but so far I haven't decided which tribe should have it.
@nolanstar: Go How did you do that?
@FreezingAcidRain: Go Ok, bugs added to the list, but what do you mean by Vultures interfering with hellbat upgrade?
Balance suggestions written down. I don't want to replace Disruption Web, as I feel its more versatile, but I have no plans to add Entomb anytime soon. I've been using the free time I get to fix bugs mostly.