I just published my custom map called Nuke Tac Toe. You play tic-tac-toe against your opponent by dropping nukes on the square where you want to place your X or O. Each square has neutral units engaged in battle so the nukes have something to destroy, and the camera zooms in and pans around while the nukes are dropped, so you can see the destruction up close.
You can play against a human opponent or against a computer opponent by adding an AI player, and you can play multiple games in the same session.
The current terrain design is pretty basic, since I was focused more on the gameplay for the first version. I want to add more map designs in the future.
Any and all feedback or suggestions are appreciated. I have a few ideas for future upgrades to the gameplay, such as:
- Keeping score of wins/losses.
- An additional scoring system where there are bounties on units or races that you nuke. That would add another element of strategy for choosing the square to nuke, instead of just trying to win the tic-tac-toe game.
- Right now the player on Team 1 always plays first as X. I might change it so the player who plays first alternates each game, to keep it fair. Or maybe the player who lost the previous game gets to start first on the next game.
I didn't realize about the region thing, so I added it to my post (North America). Is there any way to get a map playable everywhere?
Yea, either buy the game for multiple regions and publish using them, or ask someone else you trust who has an account on another region to publish for you. Regionlock sucks :(
This ain't a game I'm going to play for two reasons,
a) Nuke takes too long to Fall down, the game take soo long to finish with sometime a tie...
b) There's no adds! I can play this on paper man. You should try making funny and interesting boost to the game. Like making it 3 stage high, with the possibility to make tictactoe at the vertical and horzontal + all normal possibilities on each of the 3 stages..
Nuke takes too long to Fall down, the game take soo long to finish with sometime a tie...
Well for me, part of the enjoyment is watching the carnage of the nukes destroying the units. Obviously you can play it on paper but you can't drop nukes on paper. But if people agree that it takes too long, I can speed it up.
Quote:
Like making it 3 stage high, with the possibility to make tictactoe at the vertical and horzontal
Is it even possible to have 3-dimensional stackable terrain like that in Starcraft? It's a cool idea but I don't think there's any way to do it with the Starcraft engine, unless I'm wrong.
Quote:
You should try making funny and interesting boost to the game.
In my original post I talked about adding a scoring system with bounties on who you nuke, to add another element of strategy other than just trying to make your 3 X's or 3 O's. If anyone has other ideas for adding to the gameplay, keep em coming.
Make it tournament based. Make it 12 players so 6 boards, And it randomly selects players to duel it out, and it works like Elimination, until you come to the final duel where everyone can watch and then the winner is the champion. Maybe have like a Tournament Winners Scoreboard when the game ends showing how many times that player has won a tournament.
I like the tournament idea. I wonder if it would be better to implement it across multiple games using banks, instead of all on the same map. Not much incentive for someone to stick around after they get eliminated, other than to be a spectator.
Thats the point, Spectating, and they dont need to stay ofcourse, because its elimination. Maybe, they could even earn Minerals for winning, and bet on who will win the tournament, and depending on the stage of the tournament, they can get 4x [BET], 3x [BET] etc, and even another scoreboard showing amount of money people have? I dont know just random ideas.
That's actually a pretty cool idea... introducing gambling into it. Get all the gambling addicts hooked on it :) The problem with tic-tac-toe is that the person who goes first always has the advantage.
But the whole gambling idea opens up possibilities for other game types... like doing your whole tournament/gambling system with people fighting mini-battles instead of nuke-tac-toe. Then the minerals that each player wins become their starting resources for the next round of play, and the mini-battles can get bigger and bigger until someone has enough of an advantage to win the whole thing. Very cool stuff.
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Nuke Tac Toe
(Region: North America)
I just published my custom map called Nuke Tac Toe. You play tic-tac-toe against your opponent by dropping nukes on the square where you want to place your X or O. Each square has neutral units engaged in battle so the nukes have something to destroy, and the camera zooms in and pans around while the nukes are dropped, so you can see the destruction up close.
You can play against a human opponent or against a computer opponent by adding an AI player, and you can play multiple games in the same session.
Screenshot 1: http:img221.imageshack.us/img221/585/nuketactoescreen1an.jpg
Screenshot 2: http:img232.imageshack.us/img232/4264/nuketactoescreen2.jpg
Screenshot 3: http:img580.imageshack.us/img580/7374/nuketactoescreen3.jpg
Video: http:www.youtube.com/watch?v=MwNngVEnqe4
The current terrain design is pretty basic, since I was focused more on the gameplay for the first version. I want to add more map designs in the future.
Any and all feedback or suggestions are appreciated. I have a few ideas for future upgrades to the gameplay, such as:
- Keeping score of wins/losses.
- An additional scoring system where there are bounties on units or races that you nuke. That would add another element of strategy for choosing the square to nuke, instead of just trying to win the tic-tac-toe game.
- Right now the player on Team 1 always plays first as X. I might change it so the player who plays first alternates each game, to keep it fair. Or maybe the player who lost the previous game gets to start first on the next game.
Wow. Looks nice :D I'll give it a try at some point.
One thing to remember is that only people in your region can play your map. So it's good to mention where you are from (US, Europe, Australia, etc...)
I'd love to see a video of the game if you can make it ;)
I didn't realize about the region thing, so I added it to my post (North America). Is there any way to get a map playable everywhere?
Video added: http:www.youtube.com/watch?v=MwNngVEnqe4
pretty awesome man :D i'll def be playing it!!!
Yea, either buy the game for multiple regions and publish using them, or ask someone else you trust who has an account on another region to publish for you. Regionlock sucks :(
This ain't a game I'm going to play for two reasons,
a) Nuke takes too long to Fall down, the game take soo long to finish with sometime a tie...
b) There's no adds! I can play this on paper man. You should try making funny and interesting boost to the game. Like making it 3 stage high, with the possibility to make tictactoe at the vertical and horzontal + all normal possibilities on each of the 3 stages..
Look at this picture => http://www.asc-csa.gc.ca/images/lab_3dgame.gif
tank ya :D
@TheAlmaity: Go
Blizzard is working on that. They are trying to get the technology.(which means lot more than computers and frames).
Haven't they merged some regions already? No region is one of their goal.
Well for me, part of the enjoyment is watching the carnage of the nukes destroying the units. Obviously you can play it on paper but you can't drop nukes on paper. But if people agree that it takes too long, I can speed it up.
Is it even possible to have 3-dimensional stackable terrain like that in Starcraft? It's a cool idea but I don't think there's any way to do it with the Starcraft engine, unless I'm wrong.
In my original post I talked about adding a scoring system with bounties on who you nuke, to add another element of strategy other than just trying to make your 3 X's or 3 O's. If anyone has other ideas for adding to the gameplay, keep em coming.
Make it tournament based. Make it 12 players so 6 boards, And it randomly selects players to duel it out, and it works like Elimination, until you come to the final duel where everyone can watch and then the winner is the champion. Maybe have like a Tournament Winners Scoreboard when the game ends showing how many times that player has won a tournament.
@Pshyched: Go
I like the tournament idea. I wonder if it would be better to implement it across multiple games using banks, instead of all on the same map. Not much incentive for someone to stick around after they get eliminated, other than to be a spectator.
Thats the point, Spectating, and they dont need to stay ofcourse, because its elimination. Maybe, they could even earn Minerals for winning, and bet on who will win the tournament, and depending on the stage of the tournament, they can get 4x [BET], 3x [BET] etc, and even another scoreboard showing amount of money people have? I dont know just random ideas.
That's actually a pretty cool idea... introducing gambling into it. Get all the gambling addicts hooked on it :) The problem with tic-tac-toe is that the person who goes first always has the advantage.
But the whole gambling idea opens up possibilities for other game types... like doing your whole tournament/gambling system with people fighting mini-battles instead of nuke-tac-toe. Then the minerals that each player wins become their starting resources for the next round of play, and the mini-battles can get bigger and bigger until someone has enough of an advantage to win the whole thing. Very cool stuff.