Morpheus is a single player game where you are a war criminal who escaped from a prison during an alien invasion on earth, one of the asteroids blows up your prison. You have the ability to steal other peoples powers (like Sylar from heroes) so you take advantage of the situation and go around gathering as many powers as you can from mercenary camp leaders. Eventually you meet up with the aliens leader who has powers beyond this world.
Me and my partner have been working on it for around 5 weeks now. The game is probably a little past alpha state, but it needs to be as balanced as I can get it by Tuesday. So any and all help would be wonderful.
A bit about me..
This is my first level to ever make in the SC2 editor, It has been a blast to work with. This is an assignment for one of my units that I am taking. All feedback good or bad will help me out a lot.
How to play it..
It should be published under battle.net EU. If you go to custom games and then search QUT2012_Morpheus you should be able to find it.
If you could leave feedback in this thread..
I am after any feedback, moments you enjoyed, didn't like, areas you got lost in, encounters that are too hard or easy. And balancing issues (I am aware there are a few) and any other kind of information that popped to mind to try and make this game more enjoyable. Any areas where you think an unit/ability needs extra or less damage, speed, health, cooldown adjustment.
I will be updating it and fixing bugs and republishing it over the next couple of days. At the moment in the current version issues I am aware of are the:
1. Enemy boss healthbars not disappearing off the screen
2. The error message that sometimes comes up when morphing into ghost form about the shield
3. The initial cooldown that Psi Storm has when you first get the ability (don't know how to make that disappear.
Hi guys.
A bit about the game..
Morpheus is a single player game where you are a war criminal who escaped from a prison during an alien invasion on earth, one of the asteroids blows up your prison. You have the ability to steal other peoples powers (like Sylar from heroes) so you take advantage of the situation and go around gathering as many powers as you can from mercenary camp leaders. Eventually you meet up with the aliens leader who has powers beyond this world.
Me and my partner have been working on it for around 5 weeks now. The game is probably a little past alpha state, but it needs to be as balanced as I can get it by Tuesday. So any and all help would be wonderful.
A bit about me..
This is my first level to ever make in the SC2 editor, It has been a blast to work with. This is an assignment for one of my units that I am taking. All feedback good or bad will help me out a lot.
How to play it..
It should be published under battle.net EU. If you go to custom games and then search QUT2012_Morpheus you should be able to find it.
If you could leave feedback in this thread..
I am after any feedback, moments you enjoyed, didn't like, areas you got lost in, encounters that are too hard or easy. And balancing issues (I am aware there are a few) and any other kind of information that popped to mind to try and make this game more enjoyable. Any areas where you think an unit/ability needs extra or less damage, speed, health, cooldown adjustment.
I will be updating it and fixing bugs and republishing it over the next couple of days. At the moment in the current version issues I am aware of are the:
1. Enemy boss healthbars not disappearing off the screen 2. The error message that sometimes comes up when morphing into ghost form about the shield 3. The initial cooldown that Psi Storm has when you first get the ability (don't know how to make that disappear.
Thanks.
Hey there! Have you considered getting a video up? It really helps draw attention to your map ;) If not, then take this as a free bump.
@Nicholas68: Go
Searching "QUT2012_Morpheus", "QUT2012" or "Morpheus" didn't find anything. Maybe you published it as private?
damn, having QUT in front of the name more than makes me think of QUAKE UNREAL TOURNAMENT, and so of course that brilliant UT99 map Morpheus