Hello everyone, im glad to introduce you my map Hungry Hungry Arena
This is sc2 adaptation of wc3 Hungry Hungry Felhounds from TheZizz and kinda similar to stalkers minigame in Raynor Party.
Here is the rules:
- You must be the last alive player at the arena to win
- There is the Demon, who hunts the Ball
- You pass the Ball to other players by rightclicking or by ability command
A bunch of gameplay screens (recorded in 1 game)
So main focus of this game is skill, "easy to learn, hard to get pro", because you should be able to predict demon movements and plan your strategy, also reacting fast to everchanging situation
And here are features of it:
9 classes with unique abilities (3 for each class) + 2 secret classes
Best interface over all bnet
Rounds/Lives All pick/All random/Oldschool modes
Customisable (if u're not grid user) hotkeys
Less random. Even ball passes to player are not random, game tracks how much times you got the ball and sends it to least one
Stats system tracks your games/wins and your PvP stats vs every player. (up to 50 players)
Map is fully playable and uploaded to EU only server, i think it will come to US and other servers this summer
Changed DMCLOUD kill message to "lost in the mist"
Implemented brand new physics system (codename: HHAP) "Hungry Hungry Arena Physics"
new system can correctly launch anything over non-flat terrain and bounce them from cliff walls or terrain deformations
Demon now changes his movements after being in flight
Demon now can eat you in flight if you both have same height
Most of abilities now can be casted in flight!
Marine::Bunker distance rebalanced, Marine slowed by 50% when dragged by bunker explosion, fixed graphics
Marine::Rocket rebalanced distance, now have 90° arc (easier to cast), adds fire to targets (gfx only), now can be stacked (eg. 3 rockets at once blow you away very far)
SCV::Wall bounce rebalanced, now its "softer", also now it has activation time (1.5 sec) when it pushes demon, but not people!
SCV::Supply Depot correcly launch you over different heights and AT different heights (exactly at point where u wanna go)
SCV::Platform slows down (with no effect) flying units
Zealot::Fury rebalanced
Zealot::Mine explosion now affects units with low height (up to 1.5m)
Zealot::Explode now doesnt require placed mines => faster casting when first mine placed
Hydralisk in his Hook flight now can be killed by demon
Roach::Cloud now have better graphics, splash on the screen and AoE rebalanced (2m initial range and if you affected - you need to go 3m far from cloud. This reduces times you being "locked" at the edge of the cloud, due going out and in)
Queen::Broodlings now create broodlings even if unit is in flight, but they will attack queen itself x_x. Also now have 15 seconds duration back.
Changeling::Take DNA range increased to 7 (from 6)
Changeling now can continue moving while switching his forms
Changeling::Take DNA missile sped increased to 4m/s (from 2.5m/s)
fixed bug with SCV flying strange on DMCLOUD
fixed DT::Smoke display on low effect settings
fixed Hydralisk::Time Warp tooltip (Time Warp slows hydralisk by 75%)
fixed where Hydralisk::Time Warp shows range
fixed bug where Roach was able to teleport to his Cloud
fixed bug where host wasn't able to pick 30 lives
fixed bug with Queen::Broodlings attack players at maximum attack speed possible
HHA 1.38a
fixed some HHAP constants
fixed players being able to control broodlings
changed Ball model
ball now accelerating: starting from 8m/s up to 25m/s with 10m/s2 speed.
Refined Demon collision
DMLOST:
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Hello everyone, im glad to introduce you my map Hungry Hungry Arena
This is sc2 adaptation of wc3 Hungry Hungry Felhounds from TheZizz and kinda similar to stalkers minigame in Raynor Party.
Here is the rules:
- You must be the last alive player at the arena to win
- There is the Demon, who hunts the Ball
- You pass the Ball to other players by rightclicking or by ability command
A bunch of gameplay screens (recorded in 1 game)
So main focus of this game is skill, "easy to learn, hard to get pro", because you should be able to predict demon movements and plan your strategy, also reacting fast to everchanging situation
And here are features of it:
Map is fully playable and uploaded to EU only server, i think it will come to US and other servers this summer
and video ofc:
Hey guys im introducing a few patches (1.35-137b) of HHA
At first is mode picking rework:
And main changes in this patches are:
following with:
so currently is only 2 maps, but i have plans to add 3 more
Other patchnotes affects bugfixing and abilities reworking:
Also, map uploaded to EU and NA servers and avaliavle to all WoL and HotS players
New patch!
HHA 1.38
new system can correctly launch anything over non-flat terrain and bounce them from cliff walls or terrain deformations
HHA 1.38a
DMLOST: