The key of life is the artifact looked at again, and discover'd there are still missing pieces.
These pieces were scatter'd around the galaxy much like how the first three were, but randomly.
most of them fell to the zerg and with the queen now neutralized, these pieces have become useless with the zerg.
and will need these pieces for the full power of the artifact to stop an upcoming danger.
The first episode does not have many coding or events, other then bosses
and waves. Second episode i am currently working on will be way better in interface and
cut scenes. as i get to know more about the editor :p you will notice it right away when
the next episode is released.
I like the concept, but for me it was too hard. It was a constant stream of zerg forces attacking, and I had no chance to counter them. Pause the attacks once in a while, so I can catch my breath.
Also, I would have made more entry-points for the zerg to attack. With just one entry to the base, I have only one place to defend. It can be a bit static.
I would like you to spend some more time on this mission, it has some potential. Good luck :)
Key Of life Details
The key of life is the artifact looked at again, and discover'd there are still missing pieces. These pieces were scatter'd around the galaxy much like how the first three were, but randomly. most of them fell to the zerg and with the queen now neutralized, these pieces have become useless with the zerg. and will need these pieces for the full power of the artifact to stop an upcoming danger.
Episodes
Episode one: The key of life (zombie Survival with 3 boss triggers) (link: http://www.sc2mapster.com/maps/ep1-key-life/)
Episode two: They found us
Episode three: Relocate
Episode Four: The heat of battle
Episode five: a new mutation
Episode six: Incarnations
Episode seven: The cataclysm
note
The first episode does not have many coding or events, other then bosses and waves. Second episode i am currently working on will be way better in interface and cut scenes. as i get to know more about the editor :p you will notice it right away when the next episode is released.
thank you.
@SaitoFox: Go
Episode 2 is almost done.
Is the campaign melee? Or... Other? Btw, maybe you should put this in the Project workplace. :P
@Doubleclick123: Go
Its custom.
:p
Hi.
I tested your mission, and here are my feedback.
I like the concept, but for me it was too hard. It was a constant stream of zerg forces attacking, and I had no chance to counter them. Pause the attacks once in a while, so I can catch my breath.
Also, I would have made more entry-points for the zerg to attack. With just one entry to the base, I have only one place to defend. It can be a bit static.
I would like you to spend some more time on this mission, it has some potential. Good luck :)
@njordys: Go
i have tested it, and its beatable. and im in bronze rank.
also the next mission will be slightly easier. but slightly harder aswell :D