PiratesGalaxy on NA servers. Screenshots at bottom of post.
Hey all, this is my first sc2 map that I've posted. I finally got one looking pretty lol. So it's still in need of some balancing, and there are some changes that I'll be making as my friends and I play on it more and more, but for the most part it all works as it should.
The Basics:
It's called PiratesGalaxy. Players build fleets of air units to kill enemy Ports and Cargo Carriers for income and supremacy. Players can win via last man standing (the more aggressive strategy) or by economic means (it is a pirate game after all) by purchasing 10 victory points.
There are 10 islands in a circle around the outer rim of the map. Each island houses a single starport and two missile turrets.
From the starports, players can build air units to fight with. The center Island holds an Armory for each player and from that armory, you can do a variety of things such as upgrade your fleet and cast useful spells all over the map.
Each player starts the game with control over one of the islands. Starting positions are hardcoded, not random, to avoid getting sandwhiched between two players. Eventually I will set it up so it places each player randomly at the furthest possible islands, but for now, permenant spawns are just fine.
From your starport, you can build Vikings (anti-air), Banshees (anti-structure), Ravens (can cast Point Defense Drone, Mass Recall, and is a Detector), and Battlecruisers which have the yamato cannon.
Each player has a supply limit that is automatically available. Right now, it's set up at 27, and the last handful of games have been implying that it's still a little too low so expect a raise in that at some point soon.
To gain control of a starport, you kill it. A new one will spawn for you.
When you control 2 or more starports, each starport will automatically produce Cargo Carriers which transport mineral cargo between ports that you control. If a port makes it to it's destination (hopefully you still own it by the time it gets there) then you're rewarded handsomly. This is a typical players main source of income so it's important to try to keep at least 2 starports under your control at all times.
If you don't have more than 1 starport, or you're left with no starports at all, then don't fret. Killing enemy cargo carriers is just as rewarding (minerally speaking anyways).
You purchase Victory Points, upgrade your fleet, and may cast spells from your Armory, which is housed in the middle island. As of now, the spells available at the armory are Scanner Sweep and Vortex. More may come shortly.
A leaderboard is present during the game to show you the victory point standings at all times.
And finally, here are some pictures. Take a look, try the game out, and lemme know what you think! Thanks!
PiratesGalaxy on NA servers. Screenshots at bottom of post.
Hey all, this is my first sc2 map that I've posted. I finally got one looking pretty lol. So it's still in need of some balancing, and there are some changes that I'll be making as my friends and I play on it more and more, but for the most part it all works as it should.
The Basics: It's called PiratesGalaxy. Players build fleets of air units to kill enemy Ports and Cargo Carriers for income and supremacy. Players can win via last man standing (the more aggressive strategy) or by economic means (it is a pirate game after all) by purchasing 10 victory points.
There are 10 islands in a circle around the outer rim of the map. Each island houses a single starport and two missile turrets.
From the starports, players can build air units to fight with. The center Island holds an Armory for each player and from that armory, you can do a variety of things such as upgrade your fleet and cast useful spells all over the map.
Each player starts the game with control over one of the islands. Starting positions are hardcoded, not random, to avoid getting sandwhiched between two players. Eventually I will set it up so it places each player randomly at the furthest possible islands, but for now, permenant spawns are just fine.
From your starport, you can build Vikings (anti-air), Banshees (anti-structure), Ravens (can cast Point Defense Drone, Mass Recall, and is a Detector), and Battlecruisers which have the yamato cannon.
Each player has a supply limit that is automatically available. Right now, it's set up at 27, and the last handful of games have been implying that it's still a little too low so expect a raise in that at some point soon.
To gain control of a starport, you kill it. A new one will spawn for you.
When you control 2 or more starports, each starport will automatically produce Cargo Carriers which transport mineral cargo between ports that you control. If a port makes it to it's destination (hopefully you still own it by the time it gets there) then you're rewarded handsomly. This is a typical players main source of income so it's important to try to keep at least 2 starports under your control at all times.
If you don't have more than 1 starport, or you're left with no starports at all, then don't fret. Killing enemy cargo carriers is just as rewarding (minerally speaking anyways).
You purchase Victory Points, upgrade your fleet, and may cast spells from your Armory, which is housed in the middle island. As of now, the spells available at the armory are Scanner Sweep and Vortex. More may come shortly.
A leaderboard is present during the game to show you the victory point standings at all times.
And finally, here are some pictures. Take a look, try the game out, and lemme know what you think! Thanks!
Depending on balancing, this actually sounds kind of cool.