Working on it now, implementing soon. Squads will be customizable, and will be used across our maps "12 Kingdoms", "Rise of Empires", and "Broken Alliances"
combat wise, little. it will be little easier to control units. you only need to worry about controlling a hero, and a 10 or so squads compared to 100 units. Unit spells will be controlled from the squad
along with this change, combat stats are being redone, all units have different stats, races have strengths, game play is faster, and units are smaller so more then 6 melee fit on your front line.
Were squads mainly come into play is the customization and strategy. As you play games and do achievements, you unlock creatures. Then you can customize your squads. One new thing to customize is there are leader units. The first leader unit in a squad will increase the squads stats, or give them an ability that effects the units in the squad. e.x. a dwarf sniper leader may give a 15% damage increase to all range units, or a human heavy footmen may give the defend ability from wc3 to all melee in the squad.
Players will have 10 different squads, which they can change what they spawn throughout the game. People will be spawning 3 squads early game, and 4 to 7 late game depending on the squads cost. Squads all suit a purpose so they have weakness, allowing you to change what you spawn to counter what the enemies spawn.
squads will take 1-2 weeks to finish, and the customization/unlockables will take a few weeks after that. for more info on how customization/unlockables will work and balance read http://brokenalliances.com/forums/showthread.php?11132-change-to-squad-based. After squads are finish i will work on making heroes fun to use and effective in battle.
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yes i know the glow can be seen by enemies. Couldn't think of a better way to show who was selected. Also who knows, knowing what your enemy currently has selected may add something to the game.
Working on it now, implementing soon. Squads will be customizable, and will be used across our maps "12 Kingdoms", "Rise of Empires", and "Broken Alliances"
@Milfeus: Go
That seems... good?
What exactly are the benefits of this squad system?
Also, I'd be careful using halos, they show for every player.
combat wise, little. it will be little easier to control units. you only need to worry about controlling a hero, and a 10 or so squads compared to 100 units. Unit spells will be controlled from the squad
along with this change, combat stats are being redone, all units have different stats, races have strengths, game play is faster, and units are smaller so more then 6 melee fit on your front line.
Were squads mainly come into play is the customization and strategy. As you play games and do achievements, you unlock creatures. Then you can customize your squads. One new thing to customize is there are leader units. The first leader unit in a squad will increase the squads stats, or give them an ability that effects the units in the squad. e.x. a dwarf sniper leader may give a 15% damage increase to all range units, or a human heavy footmen may give the defend ability from wc3 to all melee in the squad.
Players will have 10 different squads, which they can change what they spawn throughout the game. People will be spawning 3 squads early game, and 4 to 7 late game depending on the squads cost. Squads all suit a purpose so they have weakness, allowing you to change what you spawn to counter what the enemies spawn.
squads will take 1-2 weeks to finish, and the customization/unlockables will take a few weeks after that. for more info on how customization/unlockables will work and balance read http://brokenalliances.com/forums/showthread.php?11132-change-to-squad-based. After squads are finish i will work on making heroes fun to use and effective in battle.
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yes i know the glow can be seen by enemies. Couldn't think of a better way to show who was selected. Also who knows, knowing what your enemy currently has selected may add something to the game.
how is the progress going?