I'm not sure how many of you remember or have even played a map for Brood wars called Zeratul's Arena. Basically it was a builder/fighter type map with heros. The builder ally would macromanage his base and provide units to his fighter ally. The fighter ally would then gather his units and destroy the enemy bases on the battlefield.
I have decided to remake this game for Starcraft 2 even with my limited knowledge of the editor. So far I have a very playable and very close to finished the map, however, the main reason for this thread is that I'm currently looking for someone skilled in the editor who might be interested in the map itself and might want to become part of it's success. Here's the basic design of the revamped game.
Some new features I've brought to the map include a King of the hill fight for resources so they fighter ally can accumilate minerals to upgrade his units. I've added tiers of units in terms of strength and altered some existing units to make them more useful (Ultras, BCs, Broodlords to name a few). There is of course some other things I'd like to add and polish on but that's where I'm hoping I can find some help :)
If you'd like a copy of the map to check it out or screenshots just send me a PM. can't seem to post them here.
P.S. If you do decide to help complete the project I'd be more than happy to give you 50% credit. Assuming we fix and polish it to a fun replayable state.
I remember this map! It was pretty much like Marine Wars or Zergling Blood, but with an ally to provide the units? It was an interesting twist on the genre, probably the best one, it was just too bad when your ally left cause you had no way to keep playing.
Yea I did fix that problem actually, You can control your allies units if he leaves, wether its to build or fight. The map just went live today on NA servers, give er a go if you have time =)
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I'm not sure how many of you remember or have even played a map for Brood wars called Zeratul's Arena. Basically it was a builder/fighter type map with heros. The builder ally would macromanage his base and provide units to his fighter ally. The fighter ally would then gather his units and destroy the enemy bases on the battlefield.
I have decided to remake this game for Starcraft 2 even with my limited knowledge of the editor. So far I have a very playable and very close to finished the map, however, the main reason for this thread is that I'm currently looking for someone skilled in the editor who might be interested in the map itself and might want to become part of it's success. Here's the basic design of the revamped game.
Some new features I've brought to the map include a King of the hill fight for resources so they fighter ally can accumilate minerals to upgrade his units. I've added tiers of units in terms of strength and altered some existing units to make them more useful (Ultras, BCs, Broodlords to name a few). There is of course some other things I'd like to add and polish on but that's where I'm hoping I can find some help :)
If you'd like a copy of the map to check it out or screenshots just send me a PM. can't seem to post them here.
P.S. If you do decide to help complete the project I'd be more than happy to give you 50% credit. Assuming we fix and polish it to a fun replayable state.
Thanks, Endo
I can upload it here for you ^^
@Endorphyne1: Go
I remember this map! It was pretty much like Marine Wars or Zergling Blood, but with an ally to provide the units? It was an interesting twist on the genre, probably the best one, it was just too bad when your ally left cause you had no way to keep playing.
Looks like an interesting concept for a map. Too bad I'm in already more projects than I can handle.
@mcgormack: Go This problem can be easily fixed.
Yea I did fix that problem actually, You can control your allies units if he leaves, wether its to build or fight. The map just went live today on NA servers, give er a go if you have time =)