Hey everyone. I'm not sure if this thread even goes here or else where. Hopefully Mods can move it to the appropriate place. This is my first time here and first map. I've been working on this thing for about 2 weeks now and my brain is fried. As more got added into the map the more problems I ran into. So I'm at a breaking point. The map worked basically like this...
Waves of zerg and infested attack you through a day changing and weather changing scenario (heavy rain acts like night time allowing infested to attack). After day two you are supposed to begin guarding water pipes from the zerg. If they break then the water rises and floods the area. Any units in the water drown. As the water rises the map is supposed to open to another layer so you can escape. Then you get attacked from new waves and have to protect another set of water pipes. If those break then the map goes to next layer and you have to clear out the landing zone and hold it for Evac to arrive while nydus worms spawn and send out units. If the pipes are not broken then the map continues to open up more as the days go by. Day 4 brings next layer. And Day 8 opens last layer. While all this is going on you also have to fight a zerg enemy that builds spires that cause the area to be shrouded in fog which blocks out the sun allowing the infested to attack even during the day.
Originally I wanted it to be a duo kinda map. I'm not good at map designing so its not very amazing looking map. It's pretty dry. So I basically need help with that. Some one who is good at map designing. The other thing missing from the map is objectives and bonus objectives. But Since the map is kinda broken I never put them in. Another thing is I'm not good how to determine balancing for player and enemy. So I need someone that is good with that. And lastly the revealing playable map area seems to have broken on me someplace down the line. I got it to work on a test map but for someone reason i just cant get it to work again. I'm sure there are some other problems that don't work but while testing the map I just couldn't get to them. Let alone survive long enough to get to them. The enemy waves are more overpowering then I had realized but I'm also not a skilled player. Speaking of which harvesting resources seems to go awfully slow. Not sure why. Or if its always been like that but I never noticed till now. And the waves that are supposed to break the water pipes don't seem to break the pipes. They just kinda stop all of a sudden.
Majority of the data for the map is there. I still need a great deal of help. Or someone that can take over the map. I'd hate for this map to just vanish and never be completed. I thought it was a pretty good map concept and put a lot of work into it. But this project is just waaaaay over my head and skill level. As I said this is my first map and first attempt to play with this editor. I've never made a map till now. So grab the map and check it out. Might wanna go into the trigger data and turn off the map reveal section. Theres a folder that says Map Update. That should help at least see the map play out.
Congrats on making your first map. Dont be too discouraged that things may seem over your head. I suggest you put your map on hold for awhile untill your ready to come and work on it some more.
Most of us on here Im sure have more then just a few maps that we did not complete. Its pretty common.
If you need help with specifics ask questions in the appropriate forums, and try the IRC chat.
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The concepts for the map are good, different from most other maps. It sounds fun to play, especially if it's a 2 players map.
It's a long learning process but you'll find plenty of resources and people to help you along the way. Feel free to ask any specific question you want, that's what the forums are there for. The map sounds fun so I wouldn't mind giving you my Instant Messaging information if you want someone to ask questions to. There's also the IRC channel, of course.
Hello. GZ for your 1st map and welcome to SC2Mapster. Your map isn't bad at all. I inspected that in editor and noticed that you have used lot of triggers and looks like that you are very quick to learn so there is no need to abandon your project. I recommend you to make few other maps and return back to this map everytime you learn something new. I have worked my own campaign over one year now and I keep on returning back to my old missions to fix things. SC2 editor is very powerful and it requires lot of learning but it is worth it. You have good and simple enough idea on your map so I really hope that you finish it someday. No matter if it takes three years to complete.
Well I've been able to pick up a lot of things. I was going over other maps like the ones in the campaign and some of those look so complicated. I would end up weeding a lot of stuff out of a single trigger and still get the same effect the trigger blizzard used. But some stuff seems to break on me. I kinda ended up frying my brain cause of it. So far the one main problem was getting the map to reveal the next area of the map. It worked on a test map but then it broke. It doesn't seem to do that now. There are so many factors going on in the map that there just may be something I'm missing or not doing. The map will either reveal the next area on Day 4. Or it will reveal the area just before the first flood is complete. The other problems will be fixed later once I can get that map revealing to work properly again. I just could not figure out what is wrong. There's also a lot of stuff that can probably be simplified just by using a function instead. But by the time I learned how functions worked I was mostly done with the initial building. Maybe doing that will actually fix somethings. But for now I have to take a bit of a break from it cause my brain was fried and unable to learn new stuff. What actually scares me though is that once I get it working I still gotta go back and set it up for player 2. But I may go back and redesign the whole map for now so that it's a single player map first. Might actually give me more space for things as well.
HA!!! So after taking a long break from this editing stuff. I think I found my first big problem with the playable map area changing. Now when the pipes break the map changes like its supposed too. So Maybe there is hope for my map after all. Now just gotta make sure the map changes when the correct Day hits and Maybe I can get this map back on track. xD!!!!!
Rollback Post to RevisionRollBack
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Hey everyone. I'm not sure if this thread even goes here or else where. Hopefully Mods can move it to the appropriate place. This is my first time here and first map. I've been working on this thing for about 2 weeks now and my brain is fried. As more got added into the map the more problems I ran into. So I'm at a breaking point. The map worked basically like this...
Waves of zerg and infested attack you through a day changing and weather changing scenario (heavy rain acts like night time allowing infested to attack). After day two you are supposed to begin guarding water pipes from the zerg. If they break then the water rises and floods the area. Any units in the water drown. As the water rises the map is supposed to open to another layer so you can escape. Then you get attacked from new waves and have to protect another set of water pipes. If those break then the map goes to next layer and you have to clear out the landing zone and hold it for Evac to arrive while nydus worms spawn and send out units. If the pipes are not broken then the map continues to open up more as the days go by. Day 4 brings next layer. And Day 8 opens last layer. While all this is going on you also have to fight a zerg enemy that builds spires that cause the area to be shrouded in fog which blocks out the sun allowing the infested to attack even during the day.
Originally I wanted it to be a duo kinda map. I'm not good at map designing so its not very amazing looking map. It's pretty dry. So I basically need help with that. Some one who is good at map designing. The other thing missing from the map is objectives and bonus objectives. But Since the map is kinda broken I never put them in. Another thing is I'm not good how to determine balancing for player and enemy. So I need someone that is good with that. And lastly the revealing playable map area seems to have broken on me someplace down the line. I got it to work on a test map but for someone reason i just cant get it to work again. I'm sure there are some other problems that don't work but while testing the map I just couldn't get to them. Let alone survive long enough to get to them. The enemy waves are more overpowering then I had realized but I'm also not a skilled player. Speaking of which harvesting resources seems to go awfully slow. Not sure why. Or if its always been like that but I never noticed till now. And the waves that are supposed to break the water pipes don't seem to break the pipes. They just kinda stop all of a sudden.
Majority of the data for the map is there. I still need a great deal of help. Or someone that can take over the map. I'd hate for this map to just vanish and never be completed. I thought it was a pretty good map concept and put a lot of work into it. But this project is just waaaaay over my head and skill level. As I said this is my first map and first attempt to play with this editor. I've never made a map till now. So grab the map and check it out. Might wanna go into the trigger data and turn off the map reveal section. Theres a folder that says Map Update. That should help at least see the map play out.
Escape Korhal Map <
- map@Grimcatnip: Go
Welcome to S2mapster
Congrats on making your first map. Dont be too discouraged that things may seem over your head. I suggest you put your map on hold for awhile untill your ready to come and work on it some more.
Most of us on here Im sure have more then just a few maps that we did not complete. Its pretty common.
If you need help with specifics ask questions in the appropriate forums, and try the IRC chat.
First, don't despair!
The concepts for the map are good, different from most other maps. It sounds fun to play, especially if it's a 2 players map.
It's a long learning process but you'll find plenty of resources and people to help you along the way. Feel free to ask any specific question you want, that's what the forums are there for. The map sounds fun so I wouldn't mind giving you my Instant Messaging information if you want someone to ask questions to. There's also the IRC channel, of course.
I look forward to playing your map! :)
@Grimcatnip: Go
Welcome to sc2mapsta!
Hello. GZ for your 1st map and welcome to SC2Mapster. Your map isn't bad at all. I inspected that in editor and noticed that you have used lot of triggers and looks like that you are very quick to learn so there is no need to abandon your project. I recommend you to make few other maps and return back to this map everytime you learn something new. I have worked my own campaign over one year now and I keep on returning back to my old missions to fix things. SC2 editor is very powerful and it requires lot of learning but it is worth it. You have good and simple enough idea on your map so I really hope that you finish it someday. No matter if it takes three years to complete.
@Terhonator: Go
Well I've been able to pick up a lot of things. I was going over other maps like the ones in the campaign and some of those look so complicated. I would end up weeding a lot of stuff out of a single trigger and still get the same effect the trigger blizzard used. But some stuff seems to break on me. I kinda ended up frying my brain cause of it. So far the one main problem was getting the map to reveal the next area of the map. It worked on a test map but then it broke. It doesn't seem to do that now. There are so many factors going on in the map that there just may be something I'm missing or not doing. The map will either reveal the next area on Day 4. Or it will reveal the area just before the first flood is complete. The other problems will be fixed later once I can get that map revealing to work properly again. I just could not figure out what is wrong. There's also a lot of stuff that can probably be simplified just by using a function instead. But by the time I learned how functions worked I was mostly done with the initial building. Maybe doing that will actually fix somethings. But for now I have to take a bit of a break from it cause my brain was fried and unable to learn new stuff. What actually scares me though is that once I get it working I still gotta go back and set it up for player 2. But I may go back and redesign the whole map for now so that it's a single player map first. Might actually give me more space for things as well.
HA!!! So after taking a long break from this editing stuff. I think I found my first big problem with the playable map area changing. Now when the pipes break the map changes like its supposed too. So Maybe there is hope for my map after all. Now just gotta make sure the map changes when the correct Day hits and Maybe I can get this map back on track. xD!!!!!