Nice campaign indeed ! However, i think i have been encountering some bugs in episode VI, and mission T5. I think the Replicator's crystals do not move around and keep protecting a generator near the player spawn at the southeast. I have tested and be idle with my all forces next to the generator for 18 minutes and the crystal still did not move as I saw the generator still have full health and my forces will auto attack the generator, I remember.
review for 2nd and 3rd mission from Episode 4 (I played the first mission long time ago)
2nd mission review:
I saw two things that are strange, and it will be probably on the other levels too. The first two stalker we got had the blink ability that regenerated some shield after using it, the other stalkers didn't have that. The second was that there are no energy regeneration on the nexuses, so we can only chronoboost once.
I could do some minor exploits, like use Stalkers to do the bonus objective pretty fast with the blink ability Minor problem that there was no way to detect any creep tumor, so I needed to put down a cannon for detection. It was a minor problem, and didn't make the mission any harder, so 4/5 for the map DT-s wasn't the best on this mission, Stalker + immortals were the strongest. (Immortals could snipe Ultralisks and spike crawlers, it was satisfying)
3rd mission review:
After the first colonist ship you know what to do, and it's kind of easy to play it through if you got basic knowledge of the protoss. Also I liked that Feedback (from High Templars) can oneshot the colonist ships due to their absurd amount of energy. It seems that I broke some of the escort for the ship (first screenshot) due to me camping there and oneshotting the colony ship. :D A problem was, that the missions description was vague. It only said "communication" and "embassy". I know that I need to destroy them, but out of context it means totally different. It had a fair amount of challenge for the first part. the 2nd part was kind of cheeseable with slow push tactics and kinda cannon rushing before the SCV-s rebuild everything for the blocade. (but it's only my opinion)
The 3rd mission might have been a bit harder, if there was enemy air forces coming for me, and not just bio+mech pushes.
Fairly enjoyable 4.5/5!
I will continue to do reviews later when I play more maps, if it's not annoying to you.
Thanks for the feedback and for playing Replicant. I started working on a remastered version of Replicant some time ago. If I continue working on it I will use your feedback!
I finally finished a remastered version of Starcraft: Replicant. The changes mostly consist of making sure every map functions as it should. There are some new models (If I forgot to give credits, please let me know.) Some small balance changes and so on.
So if you haven't played The Replicant campaign or you just want to revisit the campaign, I hope you enjoy and thank you for playing.
Great campaign, but I've been having a number of bugs on the remastered version.
I don't know if the original had them, but so far I've experienced these bugs in episode IV:
- Cutscene & objective duplication (which also reset the timer on mission 8) on mission 6 and 8. Picture attached
- Corelius randomly instantly dying in mission 8 when I was not under attack (nor was he near enemies)
- Red low health flashes across the screen sometimes when my heroes take minor damage to their shields. On mission 1 it lasted for a long time while Ralis was at full HP
- The freezes mentioned in the Read me.txt happens in mission 7 for me. Seems to consistently occur when I go to the top left and top right bases
- The filter on mission 7 increasing over time, to the point where it's blinding and impossible to see anything. Once it gets to max intensity, the screen blacks out and then the filter reset to default value? Kept looping like that. Strangely it happened on one launch of the game and not on the other, but was baked into the save once saved.
This campaign has been some of the most fun custom content I've experienced so far, in spite of the bugs I've had.
Thank you for playing and I am glad that you are enjoying the campaign. hmm, you have indeed encountered som strange bugs. When I find the time to look into them, I will. Thanks for bringing them to my attention.
New Dawn: U can use invulnerable Ralis after.you defend from the zerg waves at start
Sound files are missing during all campaign
PSI STORM hotkey overlaps with Warp Gate select key
Sound Volume greatly reduced unable to be changed
Second Mission: If u expand to the third mineral zone that ship thats suppose to land there instead it stays at their base flying but attacking with his land weapon to anywhere on the map while cloaked
I dont get what:" Starcraft II directory" is? pls help me.
-"Replicantlauncher.SC2Map" to Maps/Replicant in your Starcraft II directory
-"ReplicantPxx.SC2Map" to Maps/Replicant/EpisodeIV in your Starcraft II directory (XX refers to any numbered map.)
In reply to Elizarkozik:
It is referring to your Starcraft II install catalog.
Like "C:/Program/StarcraftII/Maps, but the replicant folder in there. You can put the map launcher there as well.
And put the .MOD file in C:/Program/StarcraftII/Mods.
Hope it helps, and thanks for playing
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Nice campaign indeed ! However, i think i have been encountering some bugs in episode VI, and mission T5. I think the Replicator's crystals do not move around and keep protecting a generator near the player spawn at the southeast. I have tested and be idle with my all forces next to the generator for 18 minutes and the crystal still did not move as I saw the generator still have full health and my forces will auto attack the generator, I remember.
review for 2nd and 3rd mission from Episode 4 (I played the first mission long time ago)
2nd mission review:
I saw two things that are strange, and it will be probably on the other levels too.
The first two stalker we got had the blink ability that regenerated some shield after using it, the other stalkers didn't have that.
The second was that there are no energy regeneration on the nexuses, so we can only chronoboost once.
I could do some minor exploits, like use Stalkers to do the bonus objective pretty fast with the blink ability
Minor problem that there was no way to detect any creep tumor, so I needed to put down a cannon for detection. It was a minor problem, and didn't make the mission any harder, so 4/5 for the map
DT-s wasn't the best on this mission, Stalker + immortals were the strongest. (Immortals could snipe Ultralisks and spike crawlers, it was satisfying)
3rd mission review:
After the first colonist ship you know what to do, and it's kind of easy to play it through if you got basic knowledge of the protoss.
Also I liked that Feedback (from High Templars) can oneshot the colonist ships due to their absurd amount of energy.
It seems that I broke some of the escort for the ship (first screenshot) due to me camping there and oneshotting the colony ship. :D
A problem was, that the missions description was vague. It only said "communication" and "embassy". I know that I need to destroy them, but out of context it means totally different.
It had a fair amount of challenge for the first part. the 2nd part was kind of cheeseable with slow push tactics and kinda cannon rushing before the SCV-s rebuild everything for the blocade. (but it's only my opinion)
The 3rd mission might have been a bit harder, if there was enemy air forces coming for me, and not just bio+mech pushes.
Fairly enjoyable 4.5/5!
I will continue to do reviews later when I play more maps, if it's not annoying to you.
Ps: The mission launcher looks great too!
In reply to Kisscsaba1822:
Thanks for the feedback and for playing Replicant. I started working on a remastered version of Replicant some time ago. If I continue working on it I will use your feedback!
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to inksansdemon:
Thank you for bringing it to my attention. Hope you will enjoy the rest of the campaign =D
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Hello everyone,
I finally finished a remastered version of Starcraft: Replicant. The changes mostly consist of making sure every map functions as it should. There are some new models (If I forgot to give credits, please let me know.) Some small balance changes and so on.
So if you haven't played The Replicant campaign or you just want to revisit the campaign, I hope you enjoy and thank you for playing.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to hultmanable:
Hey hult! Good to see you! I'll check it.
Great campaign, but I've been having a number of bugs on the remastered version.
I don't know if the original had them, but so far I've experienced these bugs in episode IV:
- Cutscene & objective duplication (which also reset the timer on mission 8) on mission 6 and 8. Picture attached
- Corelius randomly instantly dying in mission 8 when I was not under attack (nor was he near enemies)
- Red low health flashes across the screen sometimes when my heroes take minor damage to their shields. On mission 1 it lasted for a long time while Ralis was at full HP
- The freezes mentioned in the Read me.txt happens in mission 7 for me. Seems to consistently occur when I go to the top left and top right bases
- The filter on mission 7 increasing over time, to the point where it's blinding and impossible to see anything. Once it gets to max intensity, the screen blacks out and then the filter reset to default value? Kept looping like that. Strangely it happened on one launch of the game and not on the other, but was baked into the save once saved.
This campaign has been some of the most fun custom content I've experienced so far, in spite of the bugs I've had.
In reply to Border_Viking:
Thank you for playing and I am glad that you are enjoying the campaign. hmm, you have indeed encountered som strange bugs. When I find the time to look into them, I will. Thanks for bringing them to my attention.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
In reply to hultmanable:
Bugs:
New Dawn: U can use invulnerable Ralis after.you defend from the zerg waves at start
Sound files are missing during all campaign
PSI STORM hotkey overlaps with Warp Gate select key
Sound Volume greatly reduced unable to be changed
Second Mission: If u expand to the third mineral zone that ship thats suppose to land there instead it stays at their base flying but attacking with his land weapon to anywhere on the map while cloaked