Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I personally have no trouble against the boss, nor the mission itself, it is really easy for me because I have over 120 APM being used to dodge and position with my units during the during the boss fight :D
When you say ability was greyed out, you mean the Sacrificial Mutation?
I have meant to change the unit descriptions back, I will just need to update the mod, since I need to do that anyways for the unit upgrades I will be adding.
Fun fact guys, I am currently Diamond League in the NA SC2 Ladder, so it is quite hard for me to gauge how to make a mission good for all skill levels.
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Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Diamond? :O having just started with triggers a thought a lot about it. How does one balance the game if the creator himself is a very good player. Is there a math formula? Some ancient wisdom? I usually play everything on hard or brutal and have no idea how do you put yourself into the shoes of a player that chooses easy. Certainly an interesting topic!
Ksnumedia: Plot twist supernova is actually your brother who is trolling u with hard boss.
well that explains it...i dont know what gosu micro looks like :P but i like the idea of choosing unit upgrades at the start of every mission. it gives a sense of control and dominance for the player
Checked mission 3, good mission, the mendling is ok, my tactic "lure them one by one" was really usefull here, the boss is screwed up when you split all units around him, he can only target one point at a time, i lost zero units vs him, i lost only on meelee xeyed against the aberrations wave that took me a little out of guard
Bug, when the boss lose half health, it loses half of his health and becomes smaller
Suggestion: Put more dots of damage everywhere, so you have more stuff to micro, micro only a bunch of units is a bit too easy imho, plus make them a bit more frequent the damage random aoe dots
I didn't notice any bugs with the boss on M3. I liked how it changed forms halfway through. The boss wasn't too difficult, but it's tough to balance since you don't know how many units the player will have at the end. I know Dudki was able to change the stats of a boss depending on the number of units the player has that you may be interested in checking out.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
I think what deltronlive means is that you create a few triggers, one for each inequality/quantitative comparison of player 1 units with regards to the Conditions section. It might be along these lines:
Event: (really anything, probably enter region or kill unit, just make sure it runs once)
Variables: (None)
Conditions: Units Owned by player 1 < #
Actions: (I don't know off the top of my head for this one, I'm on my phone atm. There should be something to modify unit stats though)
Also, in most boss battles like this, the player gets a few units right before (s)he enters the arena. Maybe that's something to consider for the future if you do more boss battles.
Thanks for the feedback guys. Working on the problems I noticed in your play-through Deltron. I will resume work on mission 4 sometime around the 12th, so maybe expect some photos a few days after that date.
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Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
So, I have some unfortunate news. If it's not school, it's work eating up my time. I haven't really much time to work on this campaign, pursue my other hobbies, take care of myself and work on remodeling the house in which I live at the same time. So until otherwise stated, I will be placing this project under hiatus.'
EDIT: I will however release the latest version of mission 3 later today.
This is looking great
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Hey guys, it has been about a week now, and I am now releasing mission 3 to testers! All current testers I will send the map to immediately.
Those who would like to test that aren't yet, give me a PM and I will give missions ready for testing in the future as well.
But now, let's get to the pictures, everyone likes those :D
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
A micro mission? Ooooo
KSNumedia's Assets: Custom Models for campaigns and mods!
Feedback:
Other than that, there doesn't seem to be any problems.
KSNumedia's Assets: Custom Models for campaigns and mods!
I personally have no trouble against the boss, nor the mission itself, it is really easy for me because I have over 120 APM being used to dodge and position with my units during the during the boss fight :D
When you say ability was greyed out, you mean the Sacrificial Mutation?
I have meant to change the unit descriptions back, I will just need to update the mod, since I need to do that anyways for the unit upgrades I will be adding.
Fun fact guys, I am currently Diamond League in the NA SC2 Ladder, so it is quite hard for me to gauge how to make a mission good for all skill levels.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
@Supernova134: Go
Diamond? :O having just started with triggers a thought a lot about it. How does one balance the game if the creator himself is a very good player. Is there a math formula? Some ancient wisdom? I usually play everything on hard or brutal and have no idea how do you put yourself into the shoes of a player that chooses easy. Certainly an interesting topic!
Ksnumedia: Plot twist supernova is actually your brother who is trolling u with hard boss.
@Supernova134: Go
well that explains it...i dont know what gosu micro looks like :P but i like the idea of choosing unit upgrades at the start of every mission. it gives a sense of control and dominance for the player
KSNumedia's Assets: Custom Models for campaigns and mods!
@ksnumedia: Go
Gosu? Gosu? Gosu micro is like 400 or more APM, when they are microing, macroing and positioning fights at the same time :D :D :D :D
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
@Supernova134: Go
for me, gosu = better than i am
thats all i can say XD
KSNumedia's Assets: Custom Models for campaigns and mods!
To those of you looking to keep up to date, go download my latest mod file at the Xeyed Nascency Campaign map page!
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
So, I have taken a break from the campaign to work on a map I will be submitting to the Team Liquid Map Contest. Just letting you guys know. :D
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Checked mission 3, good mission, the mendling is ok, my tactic "lure them one by one" was really usefull here, the boss is screwed up when you split all units around him, he can only target one point at a time, i lost zero units vs him, i lost only on meelee xeyed against the aberrations wave that took me a little out of guard
Are you saying, when boss goes under 3750 or so, it dies? The smaller version after main boss is something I added.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
I meant only The smaller dimension
Just wanted to post my test playthroughs of this campaign for you guys to check out if you like.
Test Playthroughs
I didn't notice any bugs with the boss on M3. I liked how it changed forms halfway through. The boss wasn't too difficult, but it's tough to balance since you don't know how many units the player will have at the end. I know Dudki was able to change the stats of a boss depending on the number of units the player has that you may be interested in checking out.
Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
@deltronLive: Go
Great idea for the boss, deltronlive! +1
I think what deltronlive means is that you create a few triggers, one for each inequality/quantitative comparison of player 1 units with regards to the Conditions section. It might be along these lines:
Event: (really anything, probably enter region or kill unit, just make sure it runs once)
Variables: (None)
Conditions: Units Owned by player 1 < #
Actions: (I don't know off the top of my head for this one, I'm on my phone atm. There should be something to modify unit stats though)
Also, in most boss battles like this, the player gets a few units right before (s)he enters the arena. Maybe that's something to consider for the future if you do more boss battles.
KSNumedia's Assets: Custom Models for campaigns and mods!
I like ARES + Goliath
Thanks for the feedback guys. Working on the problems I noticed in your play-through Deltron. I will resume work on mission 4 sometime around the 12th, so maybe expect some photos a few days after that date.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
So, I have some unfortunate news. If it's not school, it's work eating up my time. I haven't really much time to work on this campaign, pursue my other hobbies, take care of myself and work on remodeling the house in which I live at the same time. So until otherwise stated, I will be placing this project under hiatus.'
EDIT: I will however release the latest version of mission 3 later today.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
Thats a shame. i hope the xeyed race dosnt end in cucumber jars or in a museum.