I don't if you noticed this, or if this is intentional, but once barricades are destroyed, they cannot be rebuilt. This contrasts with the original Nazi zombies, so I thought it might be a glitch.
i didnt wipe it on purpose i tryd to fix it but messed up on it but 5 mins later i corrected it
and for your information that solution doesnt work@illidans911: Go
Why do you put @illidans911 at the end of the post...
anyway, variables only go up to 65536 (2^16) so you had to do something similar
@ your PMs, how? How was i being a douchebag and calling your project crap? as i said i played alot and managed to get 10k kills, i gave you alot of suggestions, but are altered as i got farther :P still would be nice to see a pandoras box, larger map, etc. Oh, btw, a glitch. You cant see the lead pipe or grenade launcher (idk if thats it) 's weapon icon in the info panel.
Just played on NA. Gameplay is not bad, nice look and feel.
I miss a UI for weapon selection.
maybe replace the weapon selection with some data ability-> effect -> weapon
or extra UI. (I sometimes forget the hotkeys.)
why don't publish it on EU?
I can help, if u want. PM me.
I got past a few rounds with my friend. I'm not sure it was 11 though. From what I saw of it it's a decent map. A few cosmetic things to point out though. There is almost too much fog. It makes it hard to see the game play. There is also NO possible way to figure out where your ally is. No minimap, no symbols, no nothing. This is rather annoying, especially when you don't know where your ally is or needs help. There also needs to be a weapons pannel selection or something. I couldn't quite figure out how to buy the specific weapon I wanted, if there is a way to do that. All I got was the revolver and a pipe but the pipe was more of a shotgun. I'm not going to vote because it asks for you go get to wave 11, but I still wanted to post my thoughts.
The new kill setup is kinda glitching.. like i had 4.8k kills at the start of a game, i pressed K and it said 4.8k kills. I hit 5k and hit K and it said i had about 5600..? testing if 5600 saved onto next match
Hi I've played a few times and have certainly gotten past lvl 11. I would suggest you change the loading screen or tutorial as the information there isn't the most helpful to new players.
My suggested change would be.
"Killing zombies gives minerals."
"Search for radioactive symbols to buy new weapons."
"Lifts give access to new areas and new weapons."
Those 3 simple lines on the loading page would help new players a lot. Also it would be helpful to have a website or forum to discuss the game, weapons, strategy and so forth.
lol i have no idea how to run websites and all that stuff :/ After all the entire game was all sololy made by me so i never really knew that people wanted all that stuff :/@The_Animus: Go
Whyd u make the players non-allies now? default chat (allies) doesnt work now and when a guy leaves, all the cash he got disapeers and he sits there to KS a few zombies before he dies
it was one of the things i HAD to do... for now anyways. ive been alerted that when a player leaves since i now use custom resorce to sytore kills, that it is shared when a player leaves. so if someone had 100k kills if he left it would be shared among his allys@illidans911: Go
I played it again. It was good, but the terrain is a bit painful dude :/
Also, the fog can make it really hard to see the icons for gun purchase, or the small zombies. Also was the barricade thing I mentioned earlier intentional, or not?
lol i forget what u meant by the barricade thing BUT the fog is SUPPOSED to make it hard to see and it is at the perfect point where you can BARLY see the weapon spots therefor it does not need to be changed@hawkerhurricane: Go
Alright, well I have been playing this game alot.. I even created this account to give my feedback to make the game better..
-Fix the bug that makes the zombies get stuck, for example it usually happens after wave 13+ we kill the zombies however the round doesn't end, meaning there is some stuck zombies.. cut sometimes fixes this but most of the time it doesn't.
-Make the game more exciting at the start, I told my friends to play it and some of them disliked it because they got bored first few rounds and ended up quitting.
-Players who play on low quality can not see the weapon spawns at all, Ive had to memorize all the spots and its very frustrating for new players who play the game on low quality.
-Keep the game hard as it is now, the challenge makes people come back. Also remove the intro or change it, nobody cares about the father of the boy or whatever it is.
-Lag, for some reason this game lags alot after wave 15+, I have played other survival maps with large number of units on the map and never experienced FPS lag like this.
Your game seems to have the exact same gameplay as an online game called SAS: Zombie Assault, I suggest you go check it out, its a small web browser game and it is very addictive so maybe you can get some ideas off it. Anyways keep up the good work man, I love this game!
edit ~ oh and don't worry about fixing the barracade when it dies off like the poster above suggested, nobody cares for that.. nobody bothers about barracades at the higher waves.
THE KILL LIMIT HAS BEEN FIXED! Press K To View Your Total Amount Of Kills
I give you the solution to fix kills, and you wipe my 10k kills...? jerk
I don't if you noticed this, or if this is intentional, but once barricades are destroyed, they cannot be rebuilt. This contrasts with the original Nazi zombies, so I thought it might be a glitch.
Also, why not just use a "1" instead of an "I"
i.e. NAZ1 Zombies
:P
i didnt wipe it on purpose i tryd to fix it but messed up on it but 5 mins later i corrected it and for your information that solution doesnt work@illidans911: Go
@N1T3SLAY3R: Go
Why do you put @illidans911 at the end of the post...
anyway, variables only go up to 65536 (2^16) so you had to do something similar
@ your PMs, how? How was i being a douchebag and calling your project crap? as i said i played alot and managed to get 10k kills, i gave you alot of suggestions, but are altered as i got farther :P still would be nice to see a pandoras box, larger map, etc. Oh, btw, a glitch. You cant see the lead pipe or grenade launcher (idk if thats it) 's weapon icon in the info panel.
Just played on NA. Gameplay is not bad, nice look and feel. I miss a UI for weapon selection. maybe replace the weapon selection with some data ability-> effect -> weapon or extra UI. (I sometimes forget the hotkeys.)
why don't publish it on EU? I can help, if u want. PM me.
I got past a few rounds with my friend. I'm not sure it was 11 though. From what I saw of it it's a decent map. A few cosmetic things to point out though. There is almost too much fog. It makes it hard to see the game play. There is also NO possible way to figure out where your ally is. No minimap, no symbols, no nothing. This is rather annoying, especially when you don't know where your ally is or needs help. There also needs to be a weapons pannel selection or something. I couldn't quite figure out how to buy the specific weapon I wanted, if there is a way to do that. All I got was the revolver and a pipe but the pipe was more of a shotgun. I'm not going to vote because it asks for you go get to wave 11, but I still wanted to post my thoughts.
The new kill setup is kinda glitching.. like i had 4.8k kills at the start of a game, i pressed K and it said 4.8k kills. I hit 5k and hit K and it said i had about 5600..? testing if 5600 saved onto next match
Edit : did not
Good job climbing the pop system btw. It's pretty hard to make first page.
thanks xD@hawkerhurricane: Go
Hi I've played a few times and have certainly gotten past lvl 11. I would suggest you change the loading screen or tutorial as the information there isn't the most helpful to new players.
My suggested change would be.
"Killing zombies gives minerals." "Search for radioactive symbols to buy new weapons." "Lifts give access to new areas and new weapons."
Those 3 simple lines on the loading page would help new players a lot. Also it would be helpful to have a website or forum to discuss the game, weapons, strategy and so forth.
lol i have no idea how to run websites and all that stuff :/ After all the entire game was all sololy made by me so i never really knew that people wanted all that stuff :/@The_Animus: Go
Wasn't nazi zombie a defense type of game?
Survival, more-or-less.
Whyd u make the players non-allies now? default chat (allies) doesnt work now and when a guy leaves, all the cash he got disapeers and he sits there to KS a few zombies before he dies
it was one of the things i HAD to do... for now anyways. ive been alerted that when a player leaves since i now use custom resorce to sytore kills, that it is shared when a player leaves. so if someone had 100k kills if he left it would be shared among his allys@illidans911: Go
I played it again. It was good, but the terrain is a bit painful dude :/
Also, the fog can make it really hard to see the icons for gun purchase, or the small zombies. Also was the barricade thing I mentioned earlier intentional, or not?
lol i forget what u meant by the barricade thing BUT the fog is SUPPOSED to make it hard to see and it is at the perfect point where you can BARLY see the weapon spots therefor it does not need to be changed@hawkerhurricane: Go
@N1T3SLAY3R: Go
When zombies break down barricades fully they can't be rebuilt.
This is different from the original COD Nazi Zombies so I was wondering if it was a glitch.
Alright, well I have been playing this game alot.. I even created this account to give my feedback to make the game better..
-Fix the bug that makes the zombies get stuck, for example it usually happens after wave 13+ we kill the zombies however the round doesn't end, meaning there is some stuck zombies.. cut sometimes fixes this but most of the time it doesn't.
-Make the game more exciting at the start, I told my friends to play it and some of them disliked it because they got bored first few rounds and ended up quitting.
-Players who play on low quality can not see the weapon spawns at all, Ive had to memorize all the spots and its very frustrating for new players who play the game on low quality.
-Keep the game hard as it is now, the challenge makes people come back. Also remove the intro or change it, nobody cares about the father of the boy or whatever it is.
-Lag, for some reason this game lags alot after wave 15+, I have played other survival maps with large number of units on the map and never experienced FPS lag like this.
Your game seems to have the exact same gameplay as an online game called SAS: Zombie Assault, I suggest you go check it out, its a small web browser game and it is very addictive so maybe you can get some ideas off it. Anyways keep up the good work man, I love this game!
edit ~ oh and don't worry about fixing the barracade when it dies off like the poster above suggested, nobody cares for that.. nobody bothers about barracades at the higher waves.
nope not a glitch but ya :P@hawkerhurricane: Go