as this is my first map I just don't want to tell you about it, but also appreciate any kind of feedback. GreenTD is - as its name might already tell - a basic adaption of the classical Warcraft III GreenTD map.
i loved the old greenTD and this one is just like the old one, with peraps some little differences.
what i now think needs to be changed is the following:
- the proportions of the map
its a little bit too small, to squeezed you know, purple and yellow can easily shoot at the blue/teal defender position.
- units come in a line one at a time
in the original they came in packs. im not sure if its configurable but there seems to be shared money, so it does not matter now, but if there would be some non-shared money system, they definitly need to be in a pack because otherwise blue/teal can steal other kills way more easily.
- poison tower slow
the poison tower slow effect is kinda non-existant.
i think it was always a good thing to have some poisons to slow the immunes, but in this adaption theire useless.
- first hero level OP?
at least it looks like its overpowered.. we played it with 4 players and hold everything without losing a single live on normal, but on the hero level they just ran through like nothing, just some of them died due to the one-shot towers.
thats all for now i think.
hope thats helpful! keep up the good work!
Hi and thanks for your resumée. I try to answer the best I can ;)
- the proportions of the map
Yes, maybe you are right here, I noticed this way too late but changing it now would be too complicated and time-consuming, I think.
- units come in a line one at a time
Well, if you want them to be packed, use a slow tower like frost or poison. Then the splash damage of the siege tower would be most effective. As you noticed, the income is shared, and I thought about it for a long time to set to non-shared, but came along it would be better to have it shared due to the fact, that if one misses to build in the right order or builds the wrong towers and stuff, he/she would never get back into game, because of lack of money. With shared income you prevend kill stealing and the game is way easier in general.
- poison tower slow
Oh, it in fact is existant, but only from tower level 7 on, as stated in the tooltip. The definition of immune on my version of the map is, creeps are immune to any slow effects (therefore chaos tower would be nice at later immune waves)
- first hero level op?
again, chaos tower is the clue ;)
If you send me the map, I can host it for you on US. That is if you trust me to do so :) Of course, I have no reason to try and "steal" your map or anything. But yes, I can host it for you (I have space). I'll even try boosting it then to bring it up in popularity.
The only bug I've noticed so far is the Poison Tower upgrade that costs 15k minerals is a downgrade from the level before which costs 6k. The level after (28k) is an upgrade, but it means having to save up 43k to purchase it.
The reason it's a downgrade is because the attack speed is 10s, which causes some problems. The 2 last upgrades do the same damage per second, but the last upgrade is 5s attack speed. Maybe change the second-last upgrade to 5s also, but lower the damage?
The only bug I've noticed so far is the Poison Tower upgrade that costs 15k minerals is a downgrade from the level before which costs 6k. The level after (28k) is an upgrade, but it means having to save up 43k to purchase it.
The reason it's a downgrade is because the attack speed is 10s, which causes some problems. The 2 last upgrades do the same damage per second, but the last upgrade is 5s attack speed. Maybe change the second-last upgrade to 5s also, but lower the damage?
This is actually working as intended. As stated in the tooltips the last two stages of poison towers are ONE-SHOT towers. Meaning that they shoot far slower, but kill a mob instantly. Therefore the last one has 5s and previous has 10s cooldown.
Hi. I live US and played this game :) Its really good except that the terratron tower costs a little too much I think. Also, It seems that upgrading 1 tower is better than many lower level ones combined. Is that what you intended?
Hi. I live US and played this game :) Its really good except that the terratron tower costs a little too much I think. Also, It seems that upgrading 1 tower is better than many lower level ones combined. Is that what you intended?
First of all, great map. It would be even better, if you'd remove the "night" effect with the immune waves, it's rather annoying, slowing many computers down, blurring visibility and all. In my opinion it's an effect that's really not needed :)
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Hello everyone,
as this is my first map I just don't want to tell you about it, but also appreciate any kind of feedback. GreenTD is - as its name might already tell - a basic adaption of the classical Warcraft III GreenTD map.
http://www.sc2mapster.com/maps/greentd/
Features:
The beta is now playable on EU - search for 'GreenTD'
If you encounter any bugs or errors, please let me know. Hope you enjoy it!
And finally a big 'Thank you' to all of you here for the nice forum and support!
New Beta Version is up [v0.2]
Changelog:
Again, feedback would be very nice. Enjoy!
hey there!
played it yesterday and its really nice!
i loved the old greenTD and this one is just like the old one, with peraps some little differences.
what i now think needs to be changed is the following:
- the proportions of the map
its a little bit too small, to squeezed you know, purple and yellow can easily shoot at the blue/teal defender position.
- units come in a line one at a time
in the original they came in packs. im not sure if its configurable but there seems to be shared money, so it does not matter now, but if there would be some non-shared money system, they definitly need to be in a pack because otherwise blue/teal can steal other kills way more easily.
- poison tower slow
the poison tower slow effect is kinda non-existant.
i think it was always a good thing to have some poisons to slow the immunes, but in this adaption theire useless.
- first hero level OP?
at least it looks like its overpowered.. we played it with 4 players and hold everything without losing a single live on normal, but on the hero level they just ran through like nothing, just some of them died due to the one-shot towers.
thats all for now i think.
hope thats helpful! keep up the good work!
@PatchOne: Go
Hi and thanks for your resumée. I try to answer the best I can ;)
- the proportions of the map
Yes, maybe you are right here, I noticed this way too late but changing it now would be too complicated and time-consuming, I think.
- units come in a line one at a time
Well, if you want them to be packed, use a slow tower like frost or poison. Then the splash damage of the siege tower would be most effective. As you noticed, the income is shared, and I thought about it for a long time to set to non-shared, but came along it would be better to have it shared due to the fact, that if one misses to build in the right order or builds the wrong towers and stuff, he/she would never get back into game, because of lack of money. With shared income you prevend kill stealing and the game is way easier in general.
- poison tower slow
Oh, it in fact is existant, but only from tower level 7 on, as stated in the tooltip. The definition of immune on my version of the map is, creeps are immune to any slow effects (therefore chaos tower would be nice at later immune waves)
- first hero level op?
again, chaos tower is the clue ;)
Please get this on US server
@ZarafFaraz: Go
hm, ok, but how can I do this?
If you send me the map, I can host it for you on US. That is if you trust me to do so :) Of course, I have no reason to try and "steal" your map or anything. But yes, I can host it for you (I have space). I'll even try boosting it then to bring it up in popularity.
Hi,
i´m from Germany .. and Man i love this Map.
Me and my friends beat it on the inpossble difficult and NOW we need more!!!! More Waves, More Bosses, More TOWER
It´s by far the best Tower Defense Map in Starcraft II
Great map.
The only bug I've noticed so far is the Poison Tower upgrade that costs 15k minerals is a downgrade from the level before which costs 6k. The level after (28k) is an upgrade, but it means having to save up 43k to purchase it.
The reason it's a downgrade is because the attack speed is 10s, which causes some problems. The 2 last upgrades do the same damage per second, but the last upgrade is 5s attack speed. Maybe change the second-last upgrade to 5s also, but lower the damage?
This is actually working as intended. As stated in the tooltips the last two stages of poison towers are ONE-SHOT towers. Meaning that they shoot far slower, but kill a mob instantly. Therefore the last one has 5s and previous has 10s cooldown.
Hi. I live US and played this game :) Its really good except that the terratron tower costs a little too much I think. Also, It seems that upgrading 1 tower is better than many lower level ones combined. Is that what you intended?
Yes, that is exactly what I intended ;)
First of all, great map. It would be even better, if you'd remove the "night" effect with the immune waves, it's rather annoying, slowing many computers down, blurring visibility and all. In my opinion it's an effect that's really not needed :)