Description:
Each player has a Commander hero and a Guardian hero. Summon troops with your Commander and send them to battle in 6 different Battlelines to destroy the enemy Obelisk. Defend your team's Obelisk with your Guardian.
Features:
- Choose from either Terran, Zerg, or Protoss races.
- Each race has its own unique set of heroes, units and abilities
- Commander heroes possess special abilities unique to their race that can turn the tide of the battle.
- Commander abilities require vespene gas which is acquired from each unit that is successfully sent across a battleline.
- Guardian heroes have the ability to traverse from defending the Obelisk to leading/defending attacks across any battleline, but cannot attack the enemy Obelisk itself.
- For every 5 units of the same type spawned on the battlefield, a single unit of that same type will be created as a reinforcement unit, which can be controlled and sent to the Obelisk or any battleline as reinforcements.
Right now on page 5 but still not high enough to see if it it's in the ranks of the other TUGS so get out there and tell us what you think about the map!
This sounds intriguing. Most of the tugs out there are very poorly designed right now (especially with regard to engine constraints of having 99999999 units on-screen at once), so I'm interested to see if this one improves on the formula in that regard :)
I don't usually post in this forums as I am pretty picky about maps, but Battleline Wars is seriously one of the best maps I have ever played. It's just like BattleCraft, but more balanced and unique, and emphasives team play. Strategies can also be a lot more complex then just sending counter units.
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By: Kildare of Clan TTG
Name: Battleline Wars
Genre: Tug of War + Hero Defense
Suggested Players: 2-12
Description: Each player has a Commander hero and a Guardian hero. Summon troops with your Commander and send them to battle in 6 different Battlelines to destroy the enemy Obelisk. Defend your team's Obelisk with your Guardian.
Features:
- Choose from either Terran, Zerg, or Protoss races.
- Each race has its own unique set of heroes, units and abilities
- Commander heroes possess special abilities unique to their race that can turn the tide of the battle.
- Commander abilities require vespene gas which is acquired from each unit that is successfully sent across a battleline.
- Guardian heroes have the ability to traverse from defending the Obelisk to leading/defending attacks across any battleline, but cannot attack the enemy Obelisk itself.
- For every 5 units of the same type spawned on the battlefield, a single unit of that same type will be created as a reinforcement unit, which can be controlled and sent to the Obelisk or any battleline as reinforcements.
Right now on page 5 but still not high enough to see if it it's in the ranks of the other TUGS so get out there and tell us what you think about the map!
@triggerthis: Go
This sounds intriguing. Most of the tugs out there are very poorly designed right now (especially with regard to engine constraints of having 99999999 units on-screen at once), so I'm interested to see if this one improves on the formula in that regard :)
I don't usually post in this forums as I am pretty picky about maps, but Battleline Wars is seriously one of the best maps I have ever played. It's just like BattleCraft, but more balanced and unique, and emphasives team play. Strategies can also be a lot more complex then just sending counter units.