You take control of Coproal Samuel Vex and must investigate a murder on alpha base. You must interigate prisioners and find clues to reveal the true killer.
I like the idea and it's a nice concept, but it's buggy and there are couple of spelling errors. When I investegate the marine, I can open multiple dialogs at the same time and they disappear again after a short time. After talking to the general in his house for a second time, there just appears a emtpy dialog without any buttons.
Well, it was unique. However, I'd say that it needs a fair amount more work. It feels very unpolished. I'm not saying it's bad, though. I liked it. Just it could be better with maybe a nicer UI, some good terrain, and some better English.
You take control of Coproal Samuel Vex and must investigate a murder on alpha base. You must interigate prisioners and find clues to reveal the true killer.
Please test and comment =)
http://www.sc2mapster.com/maps/murder-alpha-base/files/1-murder-on-alpha-base/
I like the idea and it's a nice concept, but it's buggy and there are couple of spelling errors. When I investegate the marine, I can open multiple dialogs at the same time and they disappear again after a short time. After talking to the general in his house for a second time, there just appears a emtpy dialog without any buttons.
@Bennyha1: Go
Well, it was unique. However, I'd say that it needs a fair amount more work. It feels very unpolished. I'm not saying it's bad, though. I liked it. Just it could be better with maybe a nicer UI, some good terrain, and some better English.
Thanks guys for playing. yeah my english spelling and grammar is not so good. =/- I will look in to the general second thing =)-
Nebuli when you say the UI, do you mean the commandcard and so on?
@Bennyha1: Go
Well I think you should just hide the default UI. It serves no real purpose. I meant the actual UI for when you're interacting with units and objects.