Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum extent and quality that is currently possible. In addition to completely redesigned versions of the two factions from the original game, the Arm and the Core, TA Zero introduces a third faction, the Guardians of Kadesh. All three factions are stylistically and strategically unique and crafted to the highest standards that can be achieved within the Total Annihilation engine. The game is a work-in-progress with preview versions regularly released to the public as development milestones are reached. There's no telling what the final version will hold in store, but you can continue on to the Features section to learn more about what is currently available in TA Zero.
Compared to the original Total Annihilation the gameplay shifted from "macro" oriented gameplay to "micro" oriented one (do not be afraid, there still is a lot of macro involved). Every unit has to be microed differently and the terrain plays a prominent role. For example most units benefit from a high ground advantage. The game in general is more tactical and positional but still fast paced. Soft counters play a major role, while still having some hard counter units. Therefore it has a lot of aspect from other RTS games like Starcraft Broodwar or C&C mixed with the streaming-resource system, which allows you to queue production. In addition the TA engine allows you to dodge projectiles, which leads to very interesting and satisfying encounters. Although being based on a outdated engine, the visual aspects were increased (new very detailed models and handmade textures with a distinctive theme for each faction) and the controls/gui are on par with modern RTS games. A more detailed feature list can be found here: http://zero.tauniverse.com/features/. The map design is unique and beautiful. Most maps feature ground, air and naval battles and therefore lead to a very varied game with lots of different units and play styles.
Compared to the released version on the homepage this version features a lot of new units, bug fixes and balance changes. Just download, extract and enjoy!
To pay tribute to the original Total Annihilation you can bug the game on gog.com:
ARM T2 Radar Jammer: Blocks enemy Radar in a certain AOE.
ARM T2 Stealthed Sniper/Saboteur Kbot: Able to cloak, armed with a sniper rifle and able to self destruct (with an AOE explosion able to destroy T1 factories).
CORE T2 Electronic Warfare Hovercraft Artillery: Does extra damage to stealthed/jammed/cloaked units and has an extra (dgun) attack that deactives enemy shields for a certain time.
If someone is interested in testing the WIP builds send me a pm.
Total Annihilation Zero by Vohvelieläin
Introduction
Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum extent and quality that is currently possible. In addition to completely redesigned versions of the two factions from the original game, the Arm and the Core, TA Zero introduces a third faction, the Guardians of Kadesh. All three factions are stylistically and strategically unique and crafted to the highest standards that can be achieved within the Total Annihilation engine. The game is a work-in-progress with preview versions regularly released to the public as development milestones are reached. There's no telling what the final version will hold in store, but you can continue on to the Features section to learn more about what is currently available in TA Zero.
Compared to the original Total Annihilation the gameplay shifted from "macro" oriented gameplay to "micro" oriented one (do not be afraid, there still is a lot of macro involved). Every unit has to be microed differently and the terrain plays a prominent role. For example most units benefit from a high ground advantage. The game in general is more tactical and positional but still fast paced. Soft counters play a major role, while still having some hard counter units. Therefore it has a lot of aspect from other RTS games like Starcraft Broodwar or C&C mixed with the streaming-resource system, which allows you to queue production. In addition the TA engine allows you to dodge projectiles, which leads to very interesting and satisfying encounters. Although being based on a outdated engine, the visual aspects were increased (new very detailed models and handmade textures with a distinctive theme for each faction) and the controls/gui are on par with modern RTS games. A more detailed feature list can be found here: http://zero.tauniverse.com/features/. The map design is unique and beautiful. Most maps feature ground, air and naval battles and therefore lead to a very varied game with lots of different units and play styles.
You can check out some of the maps here:
Implemented Maps
Community maps
One example from the community mappack:
To get an impression of the gameplay you can check out my youtube channel:
TaShadan Total Annihilation Youtube Channel
One example:
You can download the standalone test version here:
TA Zero Standalone Test Version
Compared to the released version on the homepage this version features a lot of new units, bug fixes and balance changes.
Just download, extract and enjoy!
To pay tribute to the original Total Annihilation you can bug the game on gog.com:
Total Annihilation Commander Pack
You like what you see?
Come and play on Gameranger!
Official Gameranger Site
You tried to play but you are having trouble learning the basics? Check out this Beginners guide!
Total Annihilation Zero Beginners Guide
I hope i play you soon on Gameranger!
Greetings
ash.TaShadan
Looks interesting but tooooo much texts :)
?
@TyaStarcraft: Go
Sorry but i dont understand. What are you trying to tell me?
New version available for download.
New work in progress screenshots:
ARM T2 Radar Jammer: Blocks enemy Radar in a certain AOE.
ARM T2 Stealthed Sniper/Saboteur Kbot: Able to cloak, armed with a sniper rifle and able to self destruct (with an AOE explosion able to destroy T1 factories).
CORE T2 Electronic Warfare Hovercraft Artillery: Does extra damage to stealthed/jammed/cloaked units and has an extra (dgun) attack that deactives enemy shields for a certain time.
If someone is interested in testing the WIP builds send me a pm.
New update available:
Introducing a new unit for GoK. The Emmisary a Assault construction vehicle:
Download available here:
https://www.dropbox.com/s/migt9gwyzzd89h9/TA%20Zero%20Devpatch%2029062014.zip
Again a new version available:
https:www.dropbox.com/s/pxf040f7guedgtt/T...%2031072014.zip
and a small Beginners Guide:
https:www.dropbox.com/s/ap5qxr3y4zelkqh/T...egy%20Guide.pdf
I also uploaded 2 VoDs:
http:youtu.be/ooX9fruitSJhI?list=UUIGJ_Jt1C7W0MU5RHn2h10w
http:youtu.be/liIhL-6Ftqg?list=UUIGJ_Jt1C7W0MU5RHn2h10w
2on2 this time. Unfortunately i still have problem with rendering the video... i always lose some minutes at the end of the recording...
Uploaded 3 new vods on youtube and still work on more:
I am lacking music, so if someone has ideas just tell me. I need royalty free music though.
New ARM vs GoK match on 4P River of Flames uploaded (1080p):
Major update of post #1!
Due to having a really bad upload in my new flat it took a while to upload those... Two vods of one and the same game (recorded replay): Vohs view: [url]https://www.youtube.com/watch?v=J62UnooXJ3g&list=UUIGJ_Jt1C7W0MU5RHn2h10w[/url] My view: [url]https://www.youtube.com/watch?v=0b1bYImRtEE&list=UUIGJ_Jt1C7W0MU5RHn2h10w[/url]
Not the best game we played (both playing their worst faction with lots of unspent metal :p), still fun though.
Sure you do not want this thread moved to project workplace?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I thought because of not being a sc2 project, offtopic would be the proper place?
It has been a while but i uploaded a new video on youtube (replay again):
Medstflow vs Masterakady (ARM vs CORE) Medstflows view: I am still working on Masterakadys view.
The game was played with a new development version Alpha 4.10022015. I already integrated the new version to the standalone download on post #1.
Total Annihilation on gog sale for €1.39! http://www.gog.com/game/total_anihilation_commander_pack
Buy it and download Total Annihilation Zero afterwards :p
And again a bunch of new videos:
Enjoy!
you again I seen you posting on the Zero-k forum
Yes. So?