I recall this was possible, but I'm not sure how. I want to remove a turret entirely from a unit (the hellion) so it doesn't show up on the model. Anyone know...?
The cannon is part of the model; the turret actor does nothing but reposition the particular bones of the cannon to match the firing arc of the associated weapon.
If you want to remove if you'll have to open up the hellion's model file in a 3d modeling program and delete the parts you don't want.
I recall this was possible, but I'm not sure how. I want to remove a turret entirely from a unit (the hellion) so it doesn't show up on the model. Anyone know...?
Go to the Data Editor > Actors > Hellion Turret.
Delete the Event: (TurretEnable.Hellion):():(Create)
@Ultraling: Go
The cannon is part of the model; the turret actor does nothing but reposition the particular bones of the cannon to match the firing arc of the associated weapon.
If you want to remove if you'll have to open up the hellion's model file in a 3d modeling program and delete the parts you don't want.
@RileyStarcraft: Go
I guess they're not two different pieces then. :P
Sorry I misinformed you, Laz.
I managed to remove the turret from the hellion by doing following:
1. Deleted the Event in "Actor - Hellion Turret", as Ultraling suggested.
2. Added an event to "Actor - Hellion":
Message
I have no idea why this works.
So you put the turret underground? Nice solution. :D