Hello, I duplicated my first tower (which works fine), and edited it to make it act as an upgrade to the first tower. I installed an upgrade button and all that, and everything works just dandy (including the tower facing towards enemies), except that it doesn't actually fire. I figured the Effect: xxxxx (Launch Missile) would allow this, and my tower does have this effect. It also has an Actor called xxxxx Attack, which has as its Launch Effect xxxxxx (Launch Missile). I just can't seem to find any real differences between my basic tower and my upgrade tower. What exactly controls whether or not the tower fires at an enemy? Thanks.
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Hello, I duplicated my first tower (which works fine), and edited it to make it act as an upgrade to the first tower. I installed an upgrade button and all that, and everything works just dandy (including the tower facing towards enemies), except that it doesn't actually fire. I figured the Effect: xxxxx (Launch Missile) would allow this, and my tower does have this effect. It also has an Actor called xxxxx Attack, which has as its Launch Effect xxxxxx (Launch Missile). I just can't seem to find any real differences between my basic tower and my upgrade tower. What exactly controls whether or not the tower fires at an enemy? Thanks.