I dont know how to do it myself but you an actual limit the play area/boundry to each game area. Its done with regions and useing a camear trigger to contain it within a region,even the mini-map shrinks to only that space. So make a region for each game, and use triggers to constrain the camera to them depending on which is active. Everything else would not even be visible/accessible unless you change the camera constraints. I think its a diffrent option to have the mini maps view shrink to match the constrained areas size though.
Thanks for the response. Yeah, I was doing that for awhile but I'm looking for something similar to Heral's Dungeon Map but instead of it being random there would be an option in the beginning saying "Game A" or "Game B". Both would have a distinct and different layout and would occupy the same space.
Is there any way to hide say everything on the map (doodads and units), then through triggers reveal select parts (or vice versa: hide select parts)?
Or is it possible to show/hide highlighted unit groups without bogging down the triggers?
The reason I'm asking is because I'm trying to have a few different games occupying the same space.
Thanks in advance!
@Paaage: Go
I dont know how to do it myself but you an actual limit the play area/boundry to each game area. Its done with regions and useing a camear trigger to contain it within a region,even the mini-map shrinks to only that space. So make a region for each game, and use triggers to constrain the camera to them depending on which is active. Everything else would not even be visible/accessible unless you change the camera constraints. I think its a diffrent option to have the mini maps view shrink to match the constrained areas size though.
Thanks for the response. Yeah, I was doing that for awhile but I'm looking for something similar to Heral's Dungeon Map but instead of it being random there would be an option in the beginning saying "Game A" or "Game B". Both would have a distinct and different layout and would occupy the same space.
Moved to the map development forum :)