Anyone who chose to take out the nydus canal during the campaign will see Blizzard's take on hero revival. When a hero 'dies', they are incapacitated for timed wait while until the hero returns to normal (which very low health).
I've been trying to replicate the Valerian 02A style of hero revival with no success. The Valerian 02A heroes all get revived just as they did during the mission. However, if you apply the Valerian 02A behavior to other heroes, it doesn't work. They all die just the same.
Has anyone done anything successful with the Valerian 02A hero behavior? I am suspecting that the behavior only works for certain actors (and their models) which would be very disappointing.
There's a behavior they use to trigger the incap behavior, that's the Velarion02a - Hero Death Preventation behavior. Pop this on your custom hero. There's a few things you'll need a copy of to get it, e.g. Effects: Apply Incap Behavior, Apply Incap Stand Up Timer, Incap Heal, behaviors Incapicated, incapicated (stand up), then the actor HeroIncap..
Then you got to duplicate some triggers/vars to track the status of the behavior on a unit:
Go to == MAIN == global variables section and duplicate the e.g. tHEONERAYNOR with a name of your new unit.
then go to == Main == initialization -> Init03Units and duplicate the sections regarding raynor to also include your new hero. (Setvariable statements and maybe unit creation if you need it)
Be sure you're adding your new custom made heroes to the trigger conditions under === GLOBAL === -> Incapacitation -> HeroIncapicated. This is used to track the group of heroes who can be incapicated.
also same folder above but RecoverIncappedHeroes to restore their state
Then add them to the group p1_USER on prepare UI section, etc etc.
There may be more sections, but just at a glance that's my recommendation to get the "incapicated" feature to work.
And yeah, the behavior applied when they're HeroIncapicated is what causes them to be invul/freeze to be "recovered".
I'm not sure if this answers your question or not, but looking over the behavior it's basically a "freeze the unit and make him ultra invulnerable" status. I don't see what stops it from being applied to anyone, but as long as the unit is being tracked to be properly applied to, it should work I would think!
Anyone who chose to take out the nydus canal during the campaign will see Blizzard's take on hero revival. When a hero 'dies', they are incapacitated for timed wait while until the hero returns to normal (which very low health).
I've been trying to replicate the Valerian 02A style of hero revival with no success. The Valerian 02A heroes all get revived just as they did during the mission. However, if you apply the Valerian 02A behavior to other heroes, it doesn't work. They all die just the same.
Has anyone done anything successful with the Valerian 02A hero behavior? I am suspecting that the behavior only works for certain actors (and their models) which would be very disappointing.
I know what your talking about, try to edit the date fields in the behaviors and events. You can modify almost everything in sc2, after all.
I'll take a peek.
There's a behavior they use to trigger the incap behavior, that's the Velarion02a - Hero Death Preventation behavior. Pop this on your custom hero. There's a few things you'll need a copy of to get it, e.g. Effects: Apply Incap Behavior, Apply Incap Stand Up Timer, Incap Heal, behaviors Incapicated, incapicated (stand up), then the actor HeroIncap..
Then you got to duplicate some triggers/vars to track the status of the behavior on a unit:
Go to == MAIN == global variables section and duplicate the e.g. tHEONERAYNOR with a name of your new unit. then go to == Main == initialization -> Init03Units and duplicate the sections regarding raynor to also include your new hero. (Setvariable statements and maybe unit creation if you need it)
Be sure you're adding your new custom made heroes to the trigger conditions under === GLOBAL === -> Incapacitation -> HeroIncapicated. This is used to track the group of heroes who can be incapicated. also same folder above but RecoverIncappedHeroes to restore their state Then add them to the group p1_USER on prepare UI section, etc etc.
There may be more sections, but just at a glance that's my recommendation to get the "incapicated" feature to work. And yeah, the behavior applied when they're HeroIncapicated is what causes them to be invul/freeze to be "recovered".
I'm not sure if this answers your question or not, but looking over the behavior it's basically a "freeze the unit and make him ultra invulnerable" status. I don't see what stops it from being applied to anyone, but as long as the unit is being tracked to be properly applied to, it should work I would think!