Naw did alot more than that but yes i started with that map... this is my first map and i have tried to change as much as possable. This is what i have so far and as i learn more i want to make more builders and more towers and more waves plus some other stuff i have in mind i hope i can implement as i learn how to use this editor.
And... if you had tried it the spawns have all been ajusted to work in a 5 player game and the difficulty increases depending on what defenders are active and ajusted alot of the creeps for what i think is a good difficulty for this new layout. ajusted all the units to make them more maze frendly. original map was sending mobs in a line accross the map so adding all the pathing for ground and flying units was not a easy task(for me). Changing amount of lives to work off the amount of active players was another bonus imo. the list goes on but it did acctualy take all my free time (after work) over the past week to make the map.
My other inspiration was the best map i ever played "Shopping Maul" on WC3 i tried to set the map up similar to that and hope to add such things as a XP code to store lvl to unlock extra abilitys and diffrent builders with diffrent building and mazing styles. Random Mobs with bonus loot and Low Attack Priority (have to manualy aim towers).
This popularity system sux try out my new map it's a fun td "-= Jono TD NEW=-" bottom of the list =/ and most of all tell me what you think
@Jono0259:
Did you just take the Spine Crawler Defense map and add different terrain? Sad.
Naw did alot more than that but yes i started with that map... this is my first map and i have tried to change as much as possable. This is what i have so far and as i learn more i want to make more builders and more towers and more waves plus some other stuff i have in mind i hope i can implement as i learn how to use this editor.
And... if you had tried it the spawns have all been ajusted to work in a 5 player game and the difficulty increases depending on what defenders are active and ajusted alot of the creeps for what i think is a good difficulty for this new layout. ajusted all the units to make them more maze frendly. original map was sending mobs in a line accross the map so adding all the pathing for ground and flying units was not a easy task(for me). Changing amount of lives to work off the amount of active players was another bonus imo. the list goes on but it did acctualy take all my free time (after work) over the past week to make the map.
My other inspiration was the best map i ever played "Shopping Maul" on WC3 i tried to set the map up similar to that and hope to add such things as a XP code to store lvl to unlock extra abilitys and diffrent builders with diffrent building and mazing styles. Random Mobs with bonus loot and Low Attack Priority (have to manualy aim towers).
Anyway sad i am not
swear its fun.. we almost beat it me and some friends but still need to figure out the maze