I created a wall structure and would like it to block vision and pathing of other nearby units. In my attempt to do this, I checked the "block vision, No Build, and Ground No Spawn" options in pathing footprint > layer >> "placement apply". However, when I tested it, it seems to block vision but stilled allowed units to path through the structure. However, when I unchecked the "block vision" option, the block pathing option works.
Can someone help me block vision and pathing on my structure?
did you edit the boxes for each layer? ie you gotta edit the footprint boxes for the vision layer, then another edit for the pathing layer, another for the building layer etc.....
edit; these are all done from within the same pathing footprint
Thanks for your help. Can you be more descriptive in your explanation? I only see 3 layers in the footprint: "Pathing, placement apply, and placement check". It is only within the "placement apply" that I can define sets and have the option of "block vision".
Fixed: I need to "paint" the footprint as unblockable and then set "block vision" in the placement layer.
Hello,
I created a wall structure and would like it to block vision and pathing of other nearby units. In my attempt to do this, I checked the "block vision, No Build, and Ground No Spawn" options in pathing footprint > layer >> "placement apply". However, when I tested it, it seems to block vision but stilled allowed units to path through the structure. However, when I unchecked the "block vision" option, the block pathing option works.
Can someone help me block vision and pathing on my structure?
Thank you for your time and help!
@oldschool01: Go
did you edit the boxes for each layer? ie you gotta edit the footprint boxes for the vision layer, then another edit for the pathing layer, another for the building layer etc.....
edit; these are all done from within the same pathing footprint
@ezbeats: Go
Hi ezbeat,
Thanks for your help. Can you be more descriptive in your explanation? I only see 3 layers in the footprint: "Pathing, placement apply, and placement check". It is only within the "placement apply" that I can define sets and have the option of "block vision".
Fixed: I need to "paint" the footprint as unblockable and then set "block vision" in the placement layer.