My situation: I have a duplicated photon cannon that I would like to replace with another structure when using a certain ability. I have these working as I want them to with one exception: when the photon cannon is replaced, the death animation of a photon cannon is played right next to where the new unit is located. When I replace the photon cannon, I would like no death animation to be played. Can someone point me in the right direction? If anymore information is needed, please ask and you shall receive.
Hello all, first-time poster here.
My situation: I have a duplicated photon cannon that I would like to replace with another structure when using a certain ability. I have these working as I want them to with one exception: when the photon cannon is replaced, the death animation of a photon cannon is played right next to where the new unit is located. When I replace the photon cannon, I would like no death animation to be played. Can someone point me in the right direction? If anymore information is needed, please ask and you shall receive.
its under the events I think of the model... there should be an upon death option.
Thanks! All I needed was being pointed in the right direction ^_^
Edit: I discovered that it was the new unit's death animation being played, not the one that was being replaced. Just a heads up.
sorry for the bump but does anyone how to update the fog when a unit is replaced while in the FOG