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    posted a message on Selecting a Unit

    I am trying to make a unit (precisely, structure) that has the model of a question mark. When I place the unit in the game, I am unable to select it, but it shows up and operates just fine. I can replace the unit's model with that of a Queen, and I am able to select it. Is there something I need to modify in the model, or am I overlooking something?

    EDIT: In case someone searches this up, the question mark model lacks attachment points, therefore I assume that they require attachment points to be selected. It looks like the only solution is to edit the model itself.

    Posted in: Data
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    posted a message on Unit Selection

    I can barely make out what you're saying. I'm hoping that what you're having trouble with is updating a variable you set in one trigger, inside another trigger. You may be using local variables, which cannot be used outside of the trigger you have made them in. If this is your problem, click anywhere in the left side of the trigger screen, and create a new variable there.

    Posted in: Triggers
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    posted a message on Replacing Unit and Death Animation

    Thanks! All I needed was being pointed in the right direction ^_^

    Edit: I discovered that it was the new unit's death animation being played, not the one that was being replaced. Just a heads up.

    Posted in: Miscellaneous Development
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    posted a message on Replacing Unit and Death Animation

    Hello all, first-time poster here.

    My situation: I have a duplicated photon cannon that I would like to replace with another structure when using a certain ability. I have these working as I want them to with one exception: when the photon cannon is replaced, the death animation of a photon cannon is played right next to where the new unit is located. When I replace the photon cannon, I would like no death animation to be played. Can someone point me in the right direction? If anymore information is needed, please ask and you shall receive.

    Posted in: Miscellaneous Development
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