Well... I am trying, learning etc. - kinda noobishly I might add :)
So what I am trying to do is "simple" capture the flag mechanics. But the system I came up with is pretty ... let's say "cheap". What I'm doing is, I create a region that triggers a simple
Actor - Attach CTF_FlagShape to Head on Marine [44.09, 25.99]
Unit - Hide CTF_Flag [37.07, 25.20]
etc... rest I'm doing with triggers crosslinking each other. Pretty normal stuff.
Yeah I know, it's pretty lame. But in all it's simplified glory, this system works except of one important detail. Since there is no real flag that's being carried around, it can't be dropped when the carrier is being killed. Does anyone know a workaround? Or has a smart system I could borrow? I've been trying to get my head into the Data Editor, but I just can't come up with something useful other than the silly flag model that I hide/unhide when someone enters the region..
What I'm trying to do is:
Team 1 can capture Team 2's flag and vice versa by carrying it to their base and touching their own flag (got trigger based workarounds for that)
If carrying unit gets killed, flag drops - if the ownerteam of the flag touches it, it reverts back to their base - if the enemy team touches it, the touching unit will pick it up
If both flags are being carried, no one can "capture" the flag at the flag base
It sounds so simple, but I'm too noobish to get it working :(
Oh and I tried using the supplied .MOD file that some have been talking about, but It seems to have problems with the full version of SC2
Well... I am trying, learning etc. - kinda noobishly I might add :)
So what I am trying to do is "simple" capture the flag mechanics. But the system I came up with is pretty ... let's say "cheap". What I'm doing is, I create a region that triggers a simple
Actor - Attach CTF_FlagShape to Head on Marine [44.09, 25.99] Unit - Hide CTF_Flag [37.07, 25.20]
etc... rest I'm doing with triggers crosslinking each other. Pretty normal stuff. Yeah I know, it's pretty lame. But in all it's simplified glory, this system works except of one important detail. Since there is no real flag that's being carried around, it can't be dropped when the carrier is being killed. Does anyone know a workaround? Or has a smart system I could borrow? I've been trying to get my head into the Data Editor, but I just can't come up with something useful other than the silly flag model that I hide/unhide when someone enters the region..
What I'm trying to do is:
It sounds so simple, but I'm too noobish to get it working :(
Oh and I tried using the supplied .MOD file that some have been talking about, but It seems to have problems with the full version of SC2