I've been attempting to create a little RPG for myself and some friend and and having trouble with item creation. I want to make a health potion that functions the way pots usually function, but I cant seem to get the item to be able to be picked up. It just sits there, and despite setting the unit as an item type the editor still files it under the (none) catagory.
Also once it is usable how should I go about creating the healing effect, right now im attempting to apply a 5 second buff that restors 5 life per second, how do I make it consumable?
Items in the SC2 editor is alot of trouble compared to say the warcraft 3, which is understable considering it's not actually part of the game. I would recommend using some other system, however if you insist you should look up the complete hero creation tutorial somewhere on this site. The tutorial contains creating a hero, a level mechanic aswell as various item types, very helpful :).
Not to discourage people from doing this kind of thing, but I think you oughta know:
If the terran part of the trilogy is about a growing faction, the zerg part of the trilogy is about the queen of blades, and only her. I believe it will have many rpg elements, which leads me to believe that the editor's rpg elements will improve significantly with the release of that game. The reason this could possibly be discouraging is that they might put off the addition of the basic rpg elements that were in WC3 until the zerg expansion comes out.
But then again... is the glass half empty or half full?
Can you imagine the raging if the zerg campaign was RPG'ish? the starcraft 1 hardcore fans would be very upset I can imagine. But I honestly don't see your point too much. The terran campaign is actually about Raynor, just as the Zerg will be about Kerrigan, sure it's also about rebellion ect, but the Zerg campaign is prolly also have some story to it that would cause the zerg "race" to follow Kerrigan
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I've been attempting to create a little RPG for myself and some friend and and having trouble with item creation. I want to make a health potion that functions the way pots usually function, but I cant seem to get the item to be able to be picked up. It just sits there, and despite setting the unit as an item type the editor still files it under the (none) catagory.
Also once it is usable how should I go about creating the healing effect, right now im attempting to apply a 5 second buff that restors 5 life per second, how do I make it consumable?
Items in the SC2 editor is alot of trouble compared to say the warcraft 3, which is understable considering it's not actually part of the game. I would recommend using some other system, however if you insist you should look up the complete hero creation tutorial somewhere on this site. The tutorial contains creating a hero, a level mechanic aswell as various item types, very helpful :).
@MaMasToast: Go
Not to discourage people from doing this kind of thing, but I think you oughta know:
If the terran part of the trilogy is about a growing faction, the zerg part of the trilogy is about the queen of blades, and only her. I believe it will have many rpg elements, which leads me to believe that the editor's rpg elements will improve significantly with the release of that game. The reason this could possibly be discouraging is that they might put off the addition of the basic rpg elements that were in WC3 until the zerg expansion comes out.
But then again... is the glass half empty or half full?
Can you imagine the raging if the zerg campaign was RPG'ish? the starcraft 1 hardcore fans would be very upset I can imagine. But I honestly don't see your point too much. The terran campaign is actually about Raynor, just as the Zerg will be about Kerrigan, sure it's also about rebellion ect, but the Zerg campaign is prolly also have some story to it that would cause the zerg "race" to follow Kerrigan