Would it be possible to add some cool blue glowing (or some other psionic) effect to a Zergling? And if so, how would I accomplish this?
Resolved:
Quote from Artanis186:
What I originally did was copy paste the Zergling actor. I deleted it after a while and made a blank actor with an actor type of 'Unit' and based on 'GenericUnitBase'. Then just gave it to the Psionic Zergling, gave it the model, and made the armor icon what it should be. (It shows blank in-game if you don't change it for some reason)
Lol. The archons blue glow is actually tied to his unit model it would be hard to split those up. anyway your gonna have to duplicate your current zergling actor and then change the model to the ArchonMerge or maybe ArchonMergeStart model (whatever tickles your fancy).
Got the model on him, but how do I lower it? It's currently floating above his head due to the fact the Archon hovers. :\
EDIT: Nevermind, I scaled it down by 1/2 and for some reason it's now positioned correctly. The fact it doesn't move with the lings bouncing is annoying, but excusable, considering it'd probably be impossible to fix. One problem I have, the ling doesn't seem to be drag-selectable anymore. Any idea what the cause of that is?
on the actor there is a flag called Scale to Host. Try that. There is also a field called scale try lowering that. If those don't work then go to the archon merge model and it has a field called selection offset, change the Z level on that to something like -.1 or -.2 until you find the right height.
The Zergling has the effect on it, but when I drag-select, he isn't included in it. The only way for me to select one is to directly click on it. How would I fix this?
How about posting your solution here? :)
The reason you didn't get any help is because no one knows the answer. With your knowledge we can make sure that others with the same question will not have to wait as much as you did.
What I originally did was copy paste the Zergling actor. I deleted it after a while and made a blank actor with an actor type of 'Unit' and based on 'GenericUnitBase'. Then just gave it to the Psionic Zergling, gave it the model, and made the armor icon what it should be. (It shows blank in-game if you don't change it for some reason)
Would it be possible to add some cool blue glowing (or some other psionic) effect to a Zergling? And if so, how would I accomplish this?
Resolved:
@Artanis186: Go
Very possible, you could attacked the archon's blue glow to it in the data editor.
Cuz I'm too lazy to type.
Lol. The archons blue glow is actually tied to his unit model it would be hard to split those up. anyway your gonna have to duplicate your current zergling actor and then change the model to the ArchonMerge or maybe ArchonMergeStart model (whatever tickles your fancy).
@Docablo: Go
Got the model on him, but how do I lower it? It's currently floating above his head due to the fact the Archon hovers. :\
EDIT: Nevermind, I scaled it down by 1/2 and for some reason it's now positioned correctly. The fact it doesn't move with the lings bouncing is annoying, but excusable, considering it'd probably be impossible to fix. One problem I have, the ling doesn't seem to be drag-selectable anymore. Any idea what the cause of that is?
on the actor there is a flag called Scale to Host. Try that. There is also a field called scale try lowering that. If those don't work then go to the archon merge model and it has a field called selection offset, change the Z level on that to something like -.1 or -.2 until you find the right height.
@Docablo: Go
Check my modified post
The Zergling has the effect on it, but when I drag-select, he isn't included in it. The only way for me to select one is to directly click on it. How would I fix this?
i believe there is a flag called cannot be highlighted, uncheck it :P
@Docablo: Go
That didn't do anything. :\
EDIT: Nevermind, finally figured it out. Thanks for the help. ^.^
@s3rius: Go
What I originally did was copy paste the Zergling actor. I deleted it after a while and made a blank actor with an actor type of 'Unit' and based on 'GenericUnitBase'. Then just gave it to the Psionic Zergling, gave it the model, and made the armor icon what it should be. (It shows blank in-game if you don't change it for some reason)