Hello , sorry another one from me im having a little trouble with trigger points, i can't see to get it work so that only 1 player can use the trigger, I have some AI units running around for the enemy and they keep using the triggers
This is what i have
Power
Events
Unit - Any Unit Enters within 3.0 of Restore Power
Local Variables
Owner = (Player 01) Red <Player Color>
2obj <Objective>
Conditions
Owner == (Player 01) Red
(Owner of (Triggering unit)) == 1
Actions
Trigger - Turn Power Off
Objective - Create a Active Primary objective with text "Restore the power to the Command ce..." and description ""
Variable - Set 2obj = (Last created objective)
Sound - Play UI_ObjectiveComplete for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (Ace [114.30, 8.54] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Ace Dimmer" and message "Hurry!! We need to get over to thos..." using (Cinematic portrait (Center Left)) playing Talk (Add 5.0 seconds, Don't Wait until it finishes)
Trigger - Wait for Rescue to execute, and Wait until it completes
Objective - Mark 2obj as Completed
Hello , sorry another one from me im having a little trouble with trigger points, i can't see to get it work so that only 1 player can use the trigger, I have some AI units running around for the enemy and they keep using the triggers
This is what i have
Power
Events
Unit - Any Unit Enters within 3.0 of Restore Power
Local Variables
Owner = (Player 01) Red <Player Color>
2obj <Objective>
Conditions
Owner == (Player 01) Red
(Owner of (Triggering unit)) == 1
Actions
Trigger - Turn Power Off
Objective - Create a Active Primary objective with text "Restore the power to the Command ce..." and description ""
Variable - Set 2obj = (Last created objective)
Sound - Play UI_ObjectiveComplete for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (Ace [114.30, 8.54] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Ace Dimmer" and message "Hurry!! We need to get over to thos..." using (Cinematic portrait (Center Left)) playing Talk (Add 5.0 seconds, Don't Wait until it finishes)
Trigger - Wait for Rescue to execute, and Wait until it completes
Objective - Mark 2obj as Completed
Any help would be great, thanks