Biggest issue i need to resolve is figuring out how to get the Data editor to account for outside variables and to use equations for more advanced functions.
Lets say i have a hero with a +5 raygun skill. How would i make many different rayguns with various damage equations take into account this value to modify its own damage. For example one weapon may use the equation DAMAGE = 10+ (5 x hero raygun skill).
I COULD use the trigger editor to define this for each individual weapon put into the game but it would be a lot of work and would bloat the project more than it seems necessary. How would i simply use equations and variables within the data editor to modify these attributes?
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Biggest issue i need to resolve is figuring out how to get the Data editor to account for outside variables and to use equations for more advanced functions.
Lets say i have a hero with a +5 raygun skill. How would i make many different rayguns with various damage equations take into account this value to modify its own damage. For example one weapon may use the equation DAMAGE = 10+ (5 x hero raygun skill).
I COULD use the trigger editor to define this for each individual weapon put into the game but it would be a lot of work and would bloat the project more than it seems necessary. How would i simply use equations and variables within the data editor to modify these attributes?