I'm just messing around, creating some melee maps for my own amusement, and I wanted to place the upgrade bunkers I used in the campaign, with the turrets... I have the campaign added as a dependancy, but how do I place the upgraded bunkers on the map? I can't even find them in the unit listing...
From what I've been able to tell (and my familiarity with the way the editor works is admittedly noobish), the bunkers with shrike turrets are not a separate unit, they're just regular bunkers with an upgrade. The easiest way to make them available seems to be to make a trigger that runs at map initialization which adds one level to the "Story Mode Tech - (Bunker) Shrike Turret" upgrade for whatever player you want to have it. Of course this will make every bunker for that player into a bunker with a turret. If you wanted to be able to mix and match, I assume that'd require duplicating the bunker unit and only giving the shrike turret weapon to one of them, but that's beyond my knowledge at this point.
He is right there is are only two units for bunkers, regular and infestable, the other versions are handled by changing the model if they are upgraded. If I remember correctly it's a behavior. You would have to copy the bunker unit and change the actor or enable the upgrade some how. I actually made a map where you could upgrade them separately by making copies of the upgrade and giving them to the bunkers.
Thanks... I added the bunker, and was able to add the trigger event:
Tech Tree - Set Story Mode Tech - (Bunker) Shrike Turret upgrade level to 1 for player 1
I haven't copied it or created a new unit out of it, just experimented with getting it on the map... Will investigate copying it, perhaps for building different bunkers with different upgrades available.
I'm just messing around, creating some melee maps for my own amusement, and I wanted to place the upgrade bunkers I used in the campaign, with the turrets... I have the campaign added as a dependancy, but how do I place the upgraded bunkers on the map? I can't even find them in the unit listing...
From what I've been able to tell (and my familiarity with the way the editor works is admittedly noobish), the bunkers with shrike turrets are not a separate unit, they're just regular bunkers with an upgrade. The easiest way to make them available seems to be to make a trigger that runs at map initialization which adds one level to the "Story Mode Tech - (Bunker) Shrike Turret" upgrade for whatever player you want to have it. Of course this will make every bunker for that player into a bunker with a turret. If you wanted to be able to mix and match, I assume that'd require duplicating the bunker unit and only giving the shrike turret weapon to one of them, but that's beyond my knowledge at this point.
@Wizaerd69: Go
He is right there is are only two units for bunkers, regular and infestable, the other versions are handled by changing the model if they are upgraded. If I remember correctly it's a behavior. You would have to copy the bunker unit and change the actor or enable the upgrade some how. I actually made a map where you could upgrade them separately by making copies of the upgrade and giving them to the bunkers.
Thanks... I added the bunker, and was able to add the trigger event:
Tech Tree - Set Story Mode Tech - (Bunker) Shrike Turret upgrade level to 1 for player 1
I haven't copied it or created a new unit out of it, just experimented with getting it on the map... Will investigate copying it, perhaps for building different bunkers with different upgrades available.
Thanx again!
Hey buddy, is there anyway you can send me exactly how you set those? I cannot figure it out and i want to know as well!