Basicly I want to remake outpost 2 in the map editor.
Someone remade NetStorm, then I can remake outpost2!
I've been reading up on triggers and I've used the War3 editor. but I've hit a block...
Basicly in outpost2 in order to build a new building you must 1st have your command center build it. This requires minerals. Then you have to go to that building, pick up the building kit in your cargo truck, and then have the cargo truck build the structure that it is carrying.
So I need to make a button that builds an item
And then I need to make it so that when finished the item actully stays INSIDE the building it was built at.
then make it so an svc can pick that kit up and when it's true that the svc has the item, it will be allowed to build that building.
But here is where I'm stuck... should the svc have lots of build options that are grayed out until he has the item? should each kit trigger a new building has been place which allows for it to be built, and ocne it's built the building is gone so you lose the option to build another one?
there are lot of buildings and my round about way to hitting the problem seems like it would be a UI disaster.
So is there a way, to just make the svc have a build button that builds only what the svc is carrying?
I've got the custom model already actually but I want to get it to work with an svc 1st.
maybe you could create an inventory, have all the build options as abilities for the SCV but no command cards, then have a left click option for any of the kits in the inventory that activates the ability, where you can then build the building wherever, and have the item removed as soon as you start making the building. And if possible, have a "required" cost for the building, so that only one can be built at a time(no queuing), like having terrazine or something.
Ok so I'm back o this project since my programer I had helping is gone. We never got to this part.
So if I was to create an inventory... I could have units pick up the items at the base, and then they could use the item on them to build a building. That part is awesome.
However I was wondering do you think it would be possible to make having an item in your inventory to trigger unhiding a command card option?
also here is the build of the map I have up.
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Basicly I want to remake outpost 2 in the map editor.
Someone remade NetStorm, then I can remake outpost2!
I've been reading up on triggers and I've used the War3 editor. but I've hit a block...
Basicly in outpost2 in order to build a new building you must 1st have your command center build it. This requires minerals. Then you have to go to that building, pick up the building kit in your cargo truck, and then have the cargo truck build the structure that it is carrying.
So I need to make a button that builds an item And then I need to make it so that when finished the item actully stays INSIDE the building it was built at. then make it so an svc can pick that kit up and when it's true that the svc has the item, it will be allowed to build that building.
But here is where I'm stuck... should the svc have lots of build options that are grayed out until he has the item? should each kit trigger a new building has been place which allows for it to be built, and ocne it's built the building is gone so you lose the option to build another one?
there are lot of buildings and my round about way to hitting the problem seems like it would be a UI disaster.
So is there a way, to just make the svc have a build button that builds only what the svc is carrying?
I've got the custom model already actually but I want to get it to work with an svc 1st.
Anyone else have a solution I haven't though of and/or could help me get this working? http://forum.outpostuniverse.net/index.php?showtopic=3373
thanks!
maybe you could create an inventory, have all the build options as abilities for the SCV but no command cards, then have a left click option for any of the kits in the inventory that activates the ability, where you can then build the building wherever, and have the item removed as soon as you start making the building. And if possible, have a "required" cost for the building, so that only one can be built at a time(no queuing), like having terrazine or something.
stupid comments
@cavemaneca: Go
Ok so I'm back o this project since my programer I had helping is gone. We never got to this part.
So if I was to create an inventory... I could have units pick up the items at the base, and then they could use the item on them to build a building. That part is awesome.
However I was wondering do you think it would be possible to make having an item in your inventory to trigger unhiding a command card option?
also here is the build of the map I have up.