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Hi all, I was wondering how someone would go about moving all units created in a region to move to another location when a timer expires. I don't really know what I'm doing with timers so any help would be appreciated :)
@Rawr0000: Go
Bump.
Event: Timer [MoveTimer] Expires Conditions: Trigger is on (Current Trigger) = True Local Variables: moveGroup <Unit Group> movePoint <Point> = Your Point Actions: Turn (Current Trigger) [Off] Set moveGroup = Units in Move Region matching Conditions(xyzxyzxyzxyz) Issue Order to UnitGroup(moveGroup) to ([Move - Move] targeting [movePoint])
@KineMorto: Go
Thanks!
Slight other question here - if I have the units being created in that region by the player, how do I set them into the unit group?
Right now my code is
General - If (Conditions) then do (Actions) else do (Actions) If ((Triggering unit) is in Player 1 Wave Starter) == true Then Unit Group - Add (Triggering unit) to movegroup Else
but that doesn't seem to work.
Hi all, I was wondering how someone would go about moving all units created in a region to move to another location when a timer expires. I don't really know what I'm doing with timers so any help would be appreciated :)
@Rawr0000: Go
Bump.
@Rawr0000: Go
@KineMorto: Go
Thanks!
@KineMorto: Go
Slight other question here - if I have the units being created in that region by the player, how do I set them into the unit group?
Right now my code is
but that doesn't seem to work.