So i've been working on the terrain for this map of mine, and I've been placing plenty of doodads ignoring placement requirements and things from the campaign dependencies. A few days later I re-open the map to find that many of my doodads are replaced with weirdo white and grey spheres in the map editor which probably means those are the doodads which are placed incorrectly. Also, many of the colonists/civilians that I placed on the map have disappeared in the editor. Also, there are plenty of error messages popping up that say "Warning: Invalid placed doodad, etc."
Then I test the map, and find that the weirdo grey sphere doodads are actually there in the game, but placed at a different angle or so (looks default), and the colonists/civilians are there in the game (still cannot see them in the editor).
I believe I have the campaign dependencies enabled, but I actually cannot place any more civilians/colonists. So what do I do about that... Also, what do I do about the improperly placed doodads?
You have to put the Campaign and Story mods at the top of the list. It's a bug/glitch/error/what-have-you in the dependencies right now that won't allow the editor to access anything beyond the first 2 is my guess. *after you reload the editor for the first time anyways*
That's all you have to do, just bump the campaign mod up top and it will work fine. This isn't "my" solution because it's been said many times before all over, but there ya go. The stuff is still on the map, the editor just can't "access" it with the mods at the bottom. Though in game it all works fine for the most part.
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Ok, this is all about the terrain on the map.
So i've been working on the terrain for this map of mine, and I've been placing plenty of doodads ignoring placement requirements and things from the campaign dependencies. A few days later I re-open the map to find that many of my doodads are replaced with weirdo white and grey spheres in the map editor which probably means those are the doodads which are placed incorrectly. Also, many of the colonists/civilians that I placed on the map have disappeared in the editor. Also, there are plenty of error messages popping up that say "Warning: Invalid placed doodad, etc."
Then I test the map, and find that the weirdo grey sphere doodads are actually there in the game, but placed at a different angle or so (looks default), and the colonists/civilians are there in the game (still cannot see them in the editor).
I believe I have the campaign dependencies enabled, but I actually cannot place any more civilians/colonists. So what do I do about that... Also, what do I do about the improperly placed doodads?
sounds like you broke your map
@SouLCarveRR: Go
lol :(
@xzavius: Go
even when checking the overview manager, it shows all those missing civilians/colonists...
I can place new colonists on a new map....but just not on this one.... and sc2 can see it but the GE cant... whyyyyyyy
@xzavius: Go
tentative fix:
I had 4 dependencies loaded:
Liberty (mod) Liberty multi (mod) Liberty (campaign) Liberty Story (campaign)
Then i deleted Liberty multi, and all the doodads and colonists came back. Aren't computers just so logical? I love it.
@xzavius: Go
You have to put the Campaign and Story mods at the top of the list. It's a bug/glitch/error/what-have-you in the dependencies right now that won't allow the editor to access anything beyond the first 2 is my guess. *after you reload the editor for the first time anyways*
That's all you have to do, just bump the campaign mod up top and it will work fine. This isn't "my" solution because it's been said many times before all over, but there ya go. The stuff is still on the map, the editor just can't "access" it with the mods at the bottom. Though in game it all works fine for the most part.