I've basically written down a small list of things I am trying to achieve, yet have had no success with as of late. Feel free to answer one or more of the following problems I am having because a little help is better than no help in my book.
1. Turning off all unit animations. I thought when I saw the action "Turn all animation properties off" that there-in lies the answer. I was wrong, apparently I do not understand how unit animations work. What I am trying to do is turn off all unit animations initially for a few units (just have them stand lifelessly for a while, no swaying of the arms or anything. Accomplished this easily in wc3 by just pausing the unit, doesnt seem to work here). Then, at a certain point, they will return to normal, regaining all their regular animations. To better describe it, think of it as statues coming to life.
2. Creating the classic "Rolling Boulder" of doom. I need to create a boulder-like object that can visually roll along its x (?) - axis, like a boulder tumbling down a hill. In fact, thats exactly what I'm doing. How do i recreate that motion/visual? Is it achievable with a unit/doodad/other? What exactly am I looking at in terms of accomplishing the look and feel of it? I have further plans to incorporate but I don't want to get a step further ahead of myself.
3. Having a unit fade into invisibility. In wc3, I believe there was a 'Set Unit Transparency/Visibility' action in the Animation category. Utilizing that in a looping sequence allowed me to make units fade. I don't think SC2 has that action in the trigger section. Is there another way to make this happen?
I'm sure answers to these questions will spawn even further questions. I'll have to just add them to this list and note the ones that are solved or are freshly arrived. Ty for your patience in reading this.
I'm still trying to figure out everything with the editor myself but for the rolling boulder wouldn't you just make it a unit and then give it an animation of rolling when it moves? but that could require you to model/animate it. That said a boulder that rolls isn't exactly an ambitious task if you have 3DSM or maya. I wouldn't know where to start with using the existing boulders though.
I was hoping it wouldn't come to that, but I suppose if some animation editing is all the needs to be done (making a boulder roll couldn't be TOO hard to animate, right!) I could stomach that.
I've basically written down a small list of things I am trying to achieve, yet have had no success with as of late. Feel free to answer one or more of the following problems I am having because a little help is better than no help in my book.
1. Turning off all unit animations. I thought when I saw the action "Turn all animation properties off" that there-in lies the answer. I was wrong, apparently I do not understand how unit animations work. What I am trying to do is turn off all unit animations initially for a few units (just have them stand lifelessly for a while, no swaying of the arms or anything. Accomplished this easily in wc3 by just pausing the unit, doesnt seem to work here). Then, at a certain point, they will return to normal, regaining all their regular animations. To better describe it, think of it as statues coming to life.
2. Creating the classic "Rolling Boulder" of doom. I need to create a boulder-like object that can visually roll along its x (?) - axis, like a boulder tumbling down a hill. In fact, thats exactly what I'm doing. How do i recreate that motion/visual? Is it achievable with a unit/doodad/other? What exactly am I looking at in terms of accomplishing the look and feel of it? I have further plans to incorporate but I don't want to get a step further ahead of myself.
3. Having a unit fade into invisibility. In wc3, I believe there was a 'Set Unit Transparency/Visibility' action in the Animation category. Utilizing that in a looping sequence allowed me to make units fade. I don't think SC2 has that action in the trigger section. Is there another way to make this happen?
I'm sure answers to these questions will spawn even further questions. I'll have to just add them to this list and note the ones that are solved or are freshly arrived. Ty for your patience in reading this.
@Zsteven44: Go
I'm still trying to figure out everything with the editor myself but for the rolling boulder wouldn't you just make it a unit and then give it an animation of rolling when it moves? but that could require you to model/animate it. That said a boulder that rolls isn't exactly an ambitious task if you have 3DSM or maya. I wouldn't know where to start with using the existing boulders though.
I was hoping it wouldn't come to that, but I suppose if some animation editing is all the needs to be done (making a boulder roll couldn't be TOO hard to animate, right!) I could stomach that.
@Zsteven44: Go
When the mothership cloak moves over a unit it fades into cloaking, you might want to look at that behavior for your cloaking desires.
I will definitely look into this, have been studying the data editor a lot to be able to help myself understand it.