I absolutely DESPISE the in game model for Infested Kerrigan and have successfully made the portrait model work in her place, however she just floats around without any animations. Also, the background for the portrait floats behind her (which is pretty funny). Is there a way to map the animations used for the in game model to make the portrait model work? Would I need to use 3DS Max for something like that?
I know the models are too high-poly to use in general, but would 1 high poly model really make that big of a difference?
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I absolutely DESPISE the in game model for Infested Kerrigan and have successfully made the portrait model work in her place, however she just floats around without any animations. Also, the background for the portrait floats behind her (which is pretty funny). Is there a way to map the animations used for the in game model to make the portrait model work? Would I need to use 3DS Max for something like that?
I know the models are too high-poly to use in general, but would 1 high poly model really make that big of a difference?