I just published my first StarCraft II map on Battle.Net. It's a fairly traditional single-player map called "Wolt's Wyverns I: Fist of the UED." You command a UED regiment during the invasion of Korhal.
My ambition is to turn this into a campaign that follows this regiment from their initial origins in the UED expeditionary fleet to a mercenary outfit working for the highest bidder. I'll release one mission at a time, and we'll see how far I get!
Known issues:
Mouths don't animate when characters talk. There's no way around this at the moment, as far as I know. This would have been a lot easier if I only had to deal with protoss characters!
Thanks for all the tutorials you guys have made. I'm sure my crude scripting would make a Blizzard designer cry tears of blood, but I got the map to do pretty much all I had set out to do. Special thanks to JLogan for his excellent Boot Camp Tutorial mission which showed me it was possible to make "StarCraft 1-style" briefings without too much difficulty!
To play the mission, simply start a multiplayer custom game and search for Wolt's Wyverns. You should be able to find the map without any trouble.
@Foxhound1:
Hi there, so I've took some time to test your maps.
Don't take any following comments as anything but my opinion !
Briefing
- The overall ambiance made me more think of second war movies like Band of Brothers than Starcraft's. I prefer Starcraft's and I'm not a big fan of army shows, but it's just me. (Due probably to characters with dirty face full of dust and dusty background)
- The starcraft bw-like briefing with 4 portraits slots was kinda good.
- Mouth-moving portraits are possible, yet kinda tricky & annoying to make it works. Look at this topic, and if you have any further question you can pm me. http://forums.sc2mapster.com/development/map-development/9297-can-you-make-a-portraits-mouth-move-in-a-transmission/
Starting the game
- The starting cinematics is kinda long and previsible, but was funny. Though I think you should make it faster.
- I tried playing with my army to move forward, spidermines all over the place. Now I find it not very smart of you to make the player for their final tier unit (science vessel) to come out before being able to do anything with your troops.
- Overall unbalanced attack waves. First attack was pushed back, Second attack left me with 1 marine and 1 medic. Third attack get raped off by my only tank. It was very hard at start as Wraiths and sieged mode tank keeped attacking me at the same time. Problem is, in the whole game the waves are of the same consistency, making it really hard at start and boringly easy at the end.
Attacking ennemy bases
- Terrain was close to Blizzard-maps quality, except at the center and bottom cliffs that were too square.
- Ennemy Bases were too dense.
- Making tons of defense, siege tanks + turrets + bunkers + small corridors sticked to each other didn't make the game any funnier, since it forces the player to charge with a tons of units to only destroy 2 tanks and 1 bunkers instead of tactically defeating the ennemies, it was really frustating.
- I was pleased that some surprise came at the end. In certains campaign-like maps I've played, you just complete your objective and it's a victory pannel, yay.
Scenario and Gameplay
- It's Blizzard background but it's a nice idea to do a campaign about UED domination over the Dominion.
- I love the UED faction, but you have a strange idea of who they are. I don't think of them as brave soliders coming from earth to conquer the bad guys. As said in the Starcraft I manual, the Earth became communist since 5 centuries or something, so I wouldn't see them as a modern american squadron-like happily getting themselves in combat. In Brood War, the UED personnalities are Dugalle (obviously a french guy, deformation of Degaulle) and Stukov (russian, seen as typical communists since cold war). That's why I don't see them as typical americans.
But that's just me !
- I'd have like to see something special in this map that just a standart blizzard campaign-like crush all enemies.
Overall a good map, a bit too hard but a unique ambiance style. I'm sure you put a lot of efforts into this map. It's kinda bothering me though cuz I don't see the UED the same way you do !
Thanks for your comments, Yaos. I agree with many of your points.
I was kind of afraid of making the mission too easy, but I was aiming for something close to the later campaign missions in SC2. I would love to hear what others think of the difficulty. The attack waves could definately use a lot of balancing, though, you're right in that.
The UED are definately not good guys, but as with the Terran campaign in Brood War, this mission is told from their perspective. I think many of them see themselves exactly as "brave soldiers coming from Earth to conquer the bad guys," on some kind of righteous crusade to smite the enemies of Humanity and unite everyone under the fluttering banner of the Directorate. My intention was, if I continue this campaign, to shake the faith of the main characters as everything falls apart and the UED expeditionary fleet is annihilated. And then they go mercenary. A sort of descent into madness, Heart of Darkness kind of thing. :)
It was never my intention to depict them as "typical Americans" so I'm not sure what you mean by that. There is a lot of military lingo, in keeping with the militaristic atmosphere of the UED, but maybe I overplayed that. I hope you'll forgive me for the characters with the dusty faces and dusty backgrounds, as I had to make do with the portraits that were available and I didn't want to use the faces of any individual characters Blizzard had already established. ;)
Again, thanks for your feedback. I'll be keeping all these things in mind for future maps!
Never hesitate making something too easy. Easy = user-frendly. Indeed if it's too easy, there's no challenge, but something too hard can provoke a alt+f4 from the user, considering non-blizzard maps shouldn't be hard (yeah people are rude ^^)
Yeah by Typical americans I meant It feel that way (the good old grayed hair colonel with a good black soldier, kinda look like the common hollywood molting pot stereotype - or at least that's what comes to my mind.
I meantwhen I think of the UED, I think of something similar to what USA think of EUROPE nowaday : exagerated accent and traits, charismatic characters and somewhat elegant. We do know they have advanced technology, so I've always imagined crazy einstein-ish russian scientists to be behind this ^^.
If you like those portraits of dirty civilians, I understand. But if I were you I would have used the numerous Marines portrait models (there must be a bit more than twenty of those) to better fit Starcraft ambiance. Your actual portraits works too in their way, it's just me ^^
By the way, I'm soon uploading my map that will feature some UED leftovers. You'll see how I depict them if you want to see what I mean.
Anyway if you upload a second map, count me in !
Hi everyone.
I just published my first StarCraft II map on Battle.Net. It's a fairly traditional single-player map called "Wolt's Wyverns I: Fist of the UED." You command a UED regiment during the invasion of Korhal.
My ambition is to turn this into a campaign that follows this regiment from their initial origins in the UED expeditionary fleet to a mercenary outfit working for the highest bidder. I'll release one mission at a time, and we'll see how far I get!
Known issues: Mouths don't animate when characters talk. There's no way around this at the moment, as far as I know. This would have been a lot easier if I only had to deal with protoss characters!
Thanks for all the tutorials you guys have made. I'm sure my crude scripting would make a Blizzard designer cry tears of blood, but I got the map to do pretty much all I had set out to do. Special thanks to JLogan for his excellent Boot Camp Tutorial mission which showed me it was possible to make "StarCraft 1-style" briefings without too much difficulty!
To play the mission, simply start a multiplayer custom game and search for Wolt's Wyverns. You should be able to find the map without any trouble.
Lemme know what you think! :)
Sorry for shamelessly bumping this, but I could really use some feedback.
Please specify the server in which the map is published so people can know they can actually find your map or not.
It's available on the European servers.
Anyone? There's got to be some European players here!
Thanks for your comments, Yaos. I agree with many of your points.
I was kind of afraid of making the mission too easy, but I was aiming for something close to the later campaign missions in SC2. I would love to hear what others think of the difficulty. The attack waves could definately use a lot of balancing, though, you're right in that.
The UED are definately not good guys, but as with the Terran campaign in Brood War, this mission is told from their perspective. I think many of them see themselves exactly as "brave soldiers coming from Earth to conquer the bad guys," on some kind of righteous crusade to smite the enemies of Humanity and unite everyone under the fluttering banner of the Directorate. My intention was, if I continue this campaign, to shake the faith of the main characters as everything falls apart and the UED expeditionary fleet is annihilated. And then they go mercenary. A sort of descent into madness, Heart of Darkness kind of thing. :)
It was never my intention to depict them as "typical Americans" so I'm not sure what you mean by that. There is a lot of military lingo, in keeping with the militaristic atmosphere of the UED, but maybe I overplayed that. I hope you'll forgive me for the characters with the dusty faces and dusty backgrounds, as I had to make do with the portraits that were available and I didn't want to use the faces of any individual characters Blizzard had already established. ;)
Again, thanks for your feedback. I'll be keeping all these things in mind for future maps!
This is the only single player map in my b.net single player list. I loved every part of it, great job!