So I'm making a mothership kind of unit for Terran,and it'll be the a battlecruiser, but bigger. I've edited just about everything, everything's working fine, EXCEPT that, when the battlecruiser attacks, its missiles doesnt fly in random directions. it all just flies in a straight line. why is this happening!? Which part of the editor governs the missile direction? I've gone through all the actors, weapons, effects, movers, turrets etc. Can't seem to find the problem...
um, ok, i looked at the attatchment queries for ground attack and air attack actor for the battlecruiser, but everything's the same as the original (i've made duplicates of those actors where the new battlecruiser uses). I'm... really lost now...
Movers govern the way things move, so I would think it'd be that...although you've said you've already checked them. It should be...hurricane missile mover, apparently.
It has to do with the launch attachment query. The battlecruiser's attack uses a Pattern attach method, which requires the Driver field be set to the launch missile effect. So if you're trying to use this pattern with a different launch effect it won't work. The solution is to duplicate the attach method and change the driver field to link to your launch effect.
YUS! Dw, i found out wats wrong. turns out, the galaxy editor doesn't rename the Art - Missile field properly wen u duplicate the Battlecruiser Ground Attack actor, or any Attack actor.You'll have to manually rename the Art - Missile field to the duplicated Battlecruiser Ground Attack Missile (should be BattlecruiserGroundAttackMissile2). But the editor renames it to BattlecruiserGroundAttack2Missile.
So I'm making a mothership kind of unit for Terran,and it'll be the a battlecruiser, but bigger. I've edited just about everything, everything's working fine, EXCEPT that, when the battlecruiser attacks, its missiles doesnt fly in random directions. it all just flies in a straight line. why is this happening!? Which part of the editor governs the missile direction? I've gone through all the actors, weapons, effects, movers, turrets etc. Can't seem to find the problem...
Action attack actor, attachment queries.
@Eiviyn: Go
um, ok, i looked at the attatchment queries for ground attack and air attack actor for the battlecruiser, but everything's the same as the original (i've made duplicates of those actors where the new battlecruiser uses). I'm... really lost now...
um... help...? someone...? >.<"
Movers govern the way things move, so I would think it'd be that...although you've said you've already checked them. It should be...hurricane missile mover, apparently.
@Sephiex: Go
well, the problem now isn't how they move, it's where they move from. it's jst shooting from below the battlecruiser, instead of from its weapons.
It has to do with the launch attachment query. The battlecruiser's attack uses a Pattern attach method, which requires the Driver field be set to the launch missile effect. So if you're trying to use this pattern with a different launch effect it won't work. The solution is to duplicate the attach method and change the driver field to link to your launch effect.
@RileyStarcraft: Go
and where can i find this driver field?
@Wazzalisk: Go
The attach method.
YUS! Dw, i found out wats wrong. turns out, the galaxy editor doesn't rename the Art - Missile field properly wen u duplicate the Battlecruiser Ground Attack actor, or any Attack actor.You'll have to manually rename the Art - Missile field to the duplicated Battlecruiser Ground Attack Missile (should be BattlecruiserGroundAttackMissile2). But the editor renames it to BattlecruiserGroundAttack2Missile.