i found out wats wrong. turns out, the galaxy editor doesn't rename the Art - Missile field properly wen u duplicate the Battlecruiser Ground Attack actor, or any Attack actor.You'll have to manually rename the Art - Missile field to the duplicated Battlecruiser Ground Attack Missile (should be BattlecruiserGroundAttackMissile2). But the editor renames it to BattlecruiserGroundAttack2Missile.
YUS! Dw, i found out wats wrong. turns out, the galaxy editor doesn't rename the Art - Missile field properly wen u duplicate the Battlecruiser Ground Attack actor, or any Attack actor.You'll have to manually rename the Art - Missile field to the duplicated Battlecruiser Ground Attack Missile (should be BattlecruiserGroundAttackMissile2). But the editor renames it to BattlecruiserGroundAttack2Missile.
um, ok, i looked at the attatchment queries for ground attack and air attack actor for the battlecruiser, but everything's the same as the original (i've made duplicates of those actors where the new battlecruiser uses). I'm... really lost now...
So I'm making a mothership kind of unit for Terran,and it'll be the a battlecruiser, but bigger. I've edited just about everything, everything's working fine, EXCEPT that, when the battlecruiser attacks, its missiles doesnt fly in random directions. it all just flies in a straight line. why is this happening!? Which part of the editor governs the missile direction? I've gone through all the actors, weapons, effects, movers, turrets etc. Can't seem to find the problem...
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i found out wats wrong. turns out, the galaxy editor doesn't rename the Art - Missile field properly wen u duplicate the Battlecruiser Ground Attack actor, or any Attack actor.You'll have to manually rename the Art - Missile field to the duplicated Battlecruiser Ground Attack Missile (should be BattlecruiserGroundAttackMissile2). But the editor renames it to BattlecruiserGroundAttack2Missile.
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YUS! Dw, i found out wats wrong. turns out, the galaxy editor doesn't rename the Art - Missile field properly wen u duplicate the Battlecruiser Ground Attack actor, or any Attack actor.You'll have to manually rename the Art - Missile field to the duplicated Battlecruiser Ground Attack Missile (should be BattlecruiserGroundAttackMissile2). But the editor renames it to BattlecruiserGroundAttack2Missile.
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@RileyStarcraft: Go
and where can i find this driver field?
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@Sephiex: Go
well, the problem now isn't how they move, it's where they move from. it's jst shooting from below the battlecruiser, instead of from its weapons.
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um... help...? someone...? >.<"
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i have the same problem... i duplicated ALL the actors... wats going on here!? >.<"
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@Eiviyn: Go
um, ok, i looked at the attatchment queries for ground attack and air attack actor for the battlecruiser, but everything's the same as the original (i've made duplicates of those actors where the new battlecruiser uses). I'm... really lost now...
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So I'm making a mothership kind of unit for Terran,and it'll be the a battlecruiser, but bigger. I've edited just about everything, everything's working fine, EXCEPT that, when the battlecruiser attacks, its missiles doesnt fly in random directions. it all just flies in a straight line. why is this happening!? Which part of the editor governs the missile direction? I've gone through all the actors, weapons, effects, movers, turrets etc. Can't seem to find the problem...