I am not sure how these two works but correct me if im wrong.
Case 1
Weapon
Damage 5
Armor Reduction 0
Unit
Life 10
Life Armor 0
Result: Unit takes 5 damage, That should kill the unit in 2 shots. (5 - 10kill)
Case 2
Weapon
Damage 5
Armor Reduction 0
Unit
Life 10
Life Armor 1
Result: unit takes 4 damage since it has life armor 1, and it will take 3 shots to kill the unit (4 - 8 - 12kill)
Case 3
Weapon
Damage 5
Armor Reduction 1
Unit
Life 10
Life Armor 1
Result: unit takes 4 damage since it has 1 life armor,and take away 1 life amor since the weapon has 1 armor reduction on the first shot.
Unit takes 5 damage since the weapon took its 1 life armor on the second shot. But it will still take 3 shots to kill the unit
(4 - 9 - 14kill)
If all the above cases are true, why would the next case wont work. I cant kill the unit with theses settings.
Case 4
Weapon
Damage 300
Armor Reduction 50
Unit
Life 300
Life Armor 50
Expectation: That would kill the unit instantly or at most 2 shots, since their settings are the same.
Unit take 250 damage since it has 50 life armor but it will get 300 damage on the next shot since the weapon took its life armor from the first shot.
Result: Unit wont die
Other settings.
Unit Shields are all 0
Life Regen: 0
of course , the Case 4 weapon kills all the units without armor.
@jerberson12: Go
You're mistaken about what armor reduction is.
Armor reduction is how much 1 point armor reduces the damage by. So in case 4, each point of armor is reducing the damage by 50 points (so the total damage reduction is 50 * 50 which is why the dude isn't dying. The damage is 300 - 2500). You're case 3 is also wrong. Each shot will do 5 - (armor * armor reduction) damage (which is 4).
@jerberson12: Go
You got armor reduction thing wrong. It is NOT the amount of armor attack would penetrate, it is how much damage would be reduced per armor point,
In your examples:
Case 2: 5 damage 0 reduction on 1 armored target - will still take 2 hits to die.
Case 3: 1 reduction at 1 armor so unit takes 4 damage.
Case 4: 300 damage at 50 reduction and 50 armor = reduces damage your attack deals by 250, which gives you five 50 dmg shots to take 250 damage.
so if a unit has 1 armor and you have a weapon of 300 damage and 50 armor reduction, the units takes 250 damage. In my case , the units take -2200 which is
going the other way.
So by only messing around with weapon damage and armor reduction, if a unit has an 1 life armor, there's no way to elimate that, not unless you add and effect to
the weapon that will reduce its armor.
Main objective:
1. I wanted a weapon that makes a damage
2. I wanted a weapon that takes away armor only but does not make damages.
3. I wanted a weapon that makes both.
When I get off from work, Ill take a look on adding effect that will reduce armor. Thanks!
Hi,
I am not sure how these two works but correct me if im wrong.
Case 1
Weapon Damage 5 Armor Reduction 0
Unit Life 10 Life Armor 0
Result: Unit takes 5 damage, That should kill the unit in 2 shots. (5 - 10kill)
Case 2
Weapon Damage 5 Armor Reduction 0
Unit Life 10 Life Armor 1
Result: unit takes 4 damage since it has life armor 1, and it will take 3 shots to kill the unit (4 - 8 - 12kill)
Case 3
Weapon Damage 5 Armor Reduction 1
Unit Life 10 Life Armor 1
Result: unit takes 4 damage since it has 1 life armor,and take away 1 life amor since the weapon has 1 armor reduction on the first shot. Unit takes 5 damage since the weapon took its 1 life armor on the second shot. But it will still take 3 shots to kill the unit (4 - 9 - 14kill)
If all the above cases are true, why would the next case wont work. I cant kill the unit with theses settings.
Case 4
Weapon Damage 300 Armor Reduction 50
Unit Life 300 Life Armor 50
Expectation: That would kill the unit instantly or at most 2 shots, since their settings are the same. Unit take 250 damage since it has 50 life armor but it will get 300 damage on the next shot since the weapon took its life armor from the first shot.
Result: Unit wont die
Other settings. Unit Shields are all 0 Life Regen: 0
of course , the Case 4 weapon kills all the units without armor.
Bumping....
@jerberson12: Go You're mistaken about what armor reduction is.
Armor reduction is how much 1 point armor reduces the damage by. So in case 4, each point of armor is reducing the damage by 50 points (so the total damage reduction is 50 * 50 which is why the dude isn't dying. The damage is 300 - 2500). You're case 3 is also wrong. Each shot will do 5 - (armor * armor reduction) damage (which is 4).
@jerberson12: Go You got armor reduction thing wrong. It is NOT the amount of armor attack would penetrate, it is how much damage would be reduced per armor point,
In your examples:
Case 2: 5 damage 0 reduction on 1 armored target - will still take 2 hits to die.
Case 3: 1 reduction at 1 armor so unit takes 4 damage.
Case 4: 300 damage at 50 reduction and 50 armor = reduces damage your attack deals by 250, which gives you five 50 dmg shots to take 250 damage.
Ah I see,
so if a unit has 1 armor and you have a weapon of 300 damage and 50 armor reduction, the units takes 250 damage. In my case , the units take -2200 which is going the other way.
So by only messing around with weapon damage and armor reduction, if a unit has an 1 life armor, there's no way to elimate that, not unless you add and effect to the weapon that will reduce its armor.
Main objective:
1. I wanted a weapon that makes a damage 2. I wanted a weapon that takes away armor only but does not make damages. 3. I wanted a weapon that makes both.
When I get off from work, Ill take a look on adding effect that will reduce armor. Thanks!
apply a negative buff effect